Kevuru Games Takes Part in the Talents in Games: HR Conference
Kevuru Games Takes Part in the Talents in Games: HR Conference
Talents In Games: HR Conference will be a bright finishing touch of the spring season. This is a unique specialized conference for HR professionals in the gaming industry, which will be held on May 25, 2021. HR professionals from the gaming industry will gather on the WN Hub platform to exchange experiences, discuss the latest trends, and together identify new vectors for the development of HR culture in gaming teams. HR Director Kevuru Games Yana Khnykina takes part in the round table of the conference with her topic “Recruitment: metrics, funnel, and secret techniques”. She is ready to enrich the information field of the event with valuable insights, personal experience and real cases of strategic recruiting at a time when the labor market is on fire. So be sure to join the WN Hub for an amazing opportunity to improve your HR expertise, learn about the latest trends in the gaming industry, and see behind the scenes of recruiting processes of top gaming companies. You can also easily make an appointment to discuss with our HR Director questions of interest and cooperation opportunities. About the Talents In Games: HR Conference Talents In Games: HR Conference is the leading event for Russian-speaking recruiting experts in the gaming field. It will be held online for the second time on May 25, 2021. In addition to useful lectures and round tables, it offers thematic workshops, interviews and checklists for solving common problems based on the personal experience of HR directors of various game studios. About Kevuru Games Our outsourcing game art and development studio has been on the market for 9 years. We see it as our mission to transform and improve the gaming industry through the implementation of non-standard ideas and the use of bold creative approaches. Our exceptional dedication has made us a welcome partner for global publishers: Epic Games, EA, FoxNext and others. We specialize in game development for PC and mobile devices, 2D/3D art and animation, UX/UI game design and quality assurance for games. A vibrant and dynamic gaming world is our huge passion, so we are happy to pave our way to new inspirational gaming achievements beyond the limits. Be sure to contact us at contact@kevurugames.com if our values ​​and approach are close to you: together we are sure to deliver an amazing project that stands out.
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3492
Mobile Gaming vs PC Gaming: Overview, Prospects, and Best PC and Mobile Games of 2022
Mobile Gaming vs PC Gaming: Overview, Prospects, and Best PC and Mobile Games of 2022
The 21st century is in full swing. Almost every self-respecting gamer has a gaming PC at home, and a pocket or bag carries a modern smartphone stuffed with mobile games. Maybe there’s a PS4 next to the TV, or even a PS5, if luck and initiative work together to overcome global scarcity. As you’ve already understood, the hot topic of our today’s conversation is the confrontation between mobile vs PC games. So let’s dive in. Mobile vs PC. Which Is the Better Platform for Gamers? At first glance, it would seem, why try to compare the incomparable? PC and mobile games require a completely different approach, from controls and graphics to optimization and UX/UI. But it’s no secret that mobile games have been leading the gaming market for a long time and are seriously competing with both PCs and consoles, which cannot catch up with them, even if they combine their shares. The distribution of PC, console, and mobile market is as follows. Source: Newzoo.com Let’s objectively evaluate PC and mobile games from the point of view of the average gamer. About PC games About mobile games A stronghold of reliability and the most comfortable secluded area where you can play the latest games (if the hardware allows). Your smartphone is always with you – you can play in transport, during a lunch break, or while waiting for an order in a cafe. A platform that allows you to improve your gaming experience with fancy devices. Modern games are perfectly optimized and adapt to any device, so playing them is a pleasure. Huge monitors, surround sound, and convenient controls remove all barriers between the virtual and real worlds. Mobile devices and their RAM have become much more powerful – gaming smartphones are commonplace. Improved graphics every year. It shows wonders of realism – lighting and weather effects, particle effects, ray tracing, reflections, and so on. Famous games like Call of Duty recognized the incredible power of the mobile market long ago and brought their hit to mobile devices. The presence of multiplayer, which only warmed the general fan more – the ability to play with real people, communicate, and work in teams immerses people in the game world with their heads. You will find your favorite games, multiplayer, and everything your heart desires on your smartphone. The controls, of course, are significantly inferior to the PC, but you have to pay for portability. Be that as it may, mobile games cannot completely replace PC games. The mobile processor and screen are powerless to showcase the latest graphics and 4K resolution in AAA games. Playing Metro: Exodus or The Witcher on a smartphone is out of the question – none of the existing ones at the moment have enough power for this. Therefore, the very concept of PC versus mobile gaming is inappropriate. Each of these areas has its own niche, accessible only to one of them. Developers have long documented the promise of a cross-platform approach. This allows you to cover a large part of the audience of players. A prime example is Fortnite, available for mobile, PC, and consoles. This is not only a multiplayer game, but also a full-fledged universe constantly updated with new events and skins. We also had a hand in increasing the popularity of Fortnite – you can learn more about it in our case study, or just enjoy a few skins concepts we created. Development Cost More often than not, developing a mobile game is cheaper than developing an entertainment product for a PC. But in the light of modern realities, this statement is rather ambiguous. The cost of games for both PC and mobile devices always depends on many factors. The scale of the idea, the size of the team, and the technologies used are just some of the aspects that will shape the price. Линия слева от текста .line { border-left: 2px solid #08BEB2; /* Параметры линии */ margin-left: 0px; /* Отступ слева */ padding-left: 20px; /* Расстояние от линии до текста */ } For example, the famous hyper casual game Angry Birds cost Rovio $140,000 to develop, although it would seem that games of this direction should have a much smaller budget. At the same time, the indie PC game Night in the Woods, conceived by two people, raised $200,000 on the crowdfunding platform, although the guys were asking for only $50,000. Crowdfunding makes game creation more accessible even for a single developer and greatly equalizes mobile vs PC development options. Dive Deeper: ✔ PC gaming development often confuses and makes budgeting difficult. And while your competitors are groping, you can get a full calculation of your game and find out the purpose of every dollar spent. Tell us about your project and we will give you clear budget guidelines, detailing each expense item. Just a Minute for Statistics Let’s back up our reasoning with mobile gaming vs PC gaming statistics. Newzoo claims there are now 2.67 billion mobile gamers worldwide. And DFC Intelligence adds that the number of PC gamers is approximately 1 billion. Source: Newzoo.com Now let’s move on to mobile games vs PC games revenue. In 2022, revenue from the global PC games market was estimated at nearly $40 billion, while the mobile games market generated a revenue of over $92 billion. If we consider the full picture of mobile vs PC vs console statistics, then we must also mention that the consoles segment came in second with $51 billion. What is important now is that the first generation of gamers has already grown up and has significant purchasing power. Source: Newzoo.com The gaming market is projected to reach $211 billion by 2025. Already, mobile games bring in more than 60% of the income of the global video game market. Source: Newzoo.com The size of the global mobile games market was estimated is expected to reach Mobile gaming is a very promising area that is often used by resourceful developers to enter the market. Creating a mobile game often requires far less resources and time than developing a PC version. But at the same time, we must remember that there are many enterprising people. The mobile market is incredibly competitive, and the audience of players has long been fed up with monotonous mediocre products. PC games require a more advanced approach. Even though indie games do not slow down and even one person can make their game, only a few achieve outstanding results. Therefore, the creation of high-budget games, to a certain extent, is even more justified in terms of the likelihood of making a profit. Outsourcing has become the most popular way to create mobile and PC gaming products. With its help, both individual developers and large companies can delegate many tasks to professional teams and thereby significantly save time and resources. Artists, modelers, and programmers at Kevuru Games are ready to take on the full cycle development of a mobile or PC game, as well as individual art or animation tasks. At the same time, you do not have to worry about quality and deadlines – over 11 years of operation, the company has ideally adjusted all work processes and developed a perfect cooperation scheme that always adapts to each client.
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Game Designers Backstage: Rates, Mistakes, and Victory Conditions [+Detailed Game Design Document Template]
Game Designers Backstage: Rates, Mistakes, and Victory Conditions [+Detailed Game Design Document Template]
Do you know where the game starts? Answer options: Graphic artsThe codeDevelopment budgetDesire to do somethingDesire to make money Of course, we didn’t include the correct answer here on purpose. The game starts with a concept. The above elements are also important, but they will obey the idea and have it as a base. Except for the budget. It is either available or not, and that’s a whole different story. The idea is obvious, you say. However, many developers start with the last two points. They come up with a name and even draw art and write code, but one fine (or not so) day they begin to worry about completely different ideas and interests. Previous drafts are furiously rewritten or simply abandoned. The result is very mediocre, if any. Therefore, you should know a very important thing. You have to work out your idea to the smallest detail, divide it into components, describe each of them, and in the end, the most important thing is to fix it all in one document. You must describe the essence of the game, the history of the world, the situation in it at the moment, the characters, all objects, gameplay, every feature, down to the background pattern of the menu button. You have to formalize the game universe from beginning to end. Collectively, this is called game design, and the extensive document that will cover it all is called the game design document (GDD). We will talk about these wonderful things today. What Is Game Design? Game design is the process of creating game goals, rules, and content. Goals are the meaning for which a person plays the game, and the rules allow giving the achievement of these goals a special unique form and create certain obstacles on the way to them. Overcoming obstacles is the foundation of good game design for almost any genre of game. But just having rules is not enough. Really cool game design goes deeper – it focuses on the players and puts their desires first. It is not enough just to set a goal to get from point A to point B and add rules to this path. You need to motivate the player to move in the direction thought out by the game designer. This is a key task in game design. without motivation and desire to do something, the game will turn into a meaningless pastime that will end very soon. In real life, people make choices that affect future events every minute. This applies to interaction with other people, movement, activity, even thoughts. The game can only capture people if they know that their game choices are important and that they affect the outcome of the game. Moreover, each alternative also leads to its development of events. If the choice leads nowhere, then the player sees no point in thinking about alternatives and leaves the game. Game design ensures that each player’s choices make sense. What Does a Game Designer Do? The game designer develops the rules of the game and the mechanics. It sounds simple enough, but in fact, this specialist shoulders a huge amount of work and, moreover, bears a large share of responsibility for the result. Why? Because game designers actually come up with a project from scratch, and the rest of the team works in accordance with their best practices, recorded in the game design document. At the same time, game designers are universal creators who must understand the whole spectrum of heterogeneous areas. If artists are doing art and programmers are working on code, then a game designer is in a constant whirl to stay in the loop of: Latest gaming trends and ratings.Features of game engines.Varieties of game economies.The intricacies of human psychology Not to mention the basics of programming, knowledge of the most common game art styles, and even marketing tools to promote the game. Impressive, isn’t it? The game designer constructs the basic dynamics of the game, which is responsible for the overall feel of the game for the user. Core dynamics are based, in turn, on the basic game mechanics – the way objects interact with the player and the game space. For example, the main game mechanic of Tetris is the manipulation of figures falling from top to bottom. Game designers don’t work alone. Creating a game is a team effort in which all team members communicate, exchange ideas, and suggest alternatives. Artists are better versed in art and can explain to the game designer why the selected menu style does not fit the setting. Programmers will talk about the impossibility of implementing a particular game function due to the peculiarities of the engine. But the game designer remains the main manager of the idea. Given the huge number of responsibilities, these professionals are often divided into different categories. For example, it could be: Level designers, responsible for creating levels, the landscape of the map, and the location of objects on it.Game mechanic designers, responsible for maintaining the game balance in terms of economics, development, and rules.Content designers, responsible for creating characters, items, missions, and tasks.Narrative designers, responsible for creating the basic story of a video game and bringing it to life through game mechanics.Game writers, responsible for various types of text in video games: dialogues, diaries, memos, written languages, etc.Interface designers, responsible for creating an intuitive space for the player’s interaction with the game. Before starting work, each designer must understand the main pillars of the game, its genre and setting, as well as study analogues existing on the market. Is There a Difference Between Game Design and Game Development? We are asking this question purely out of hooliganism since it is already obvious that there is a big difference. So what is game design and development? These are completely different things that cannot exist without each other. Game design is the formalization of the idea and rules of the game world. This is a huge multi-layered work that affects art, development, economics, and psychology, and requires careful thought through all the smallest details of the game. Game development is the transformation of fixed ideas into a playable product using code. This is a huge technical job that requires careful handling of existing game engine limitations so that it does not affect the quality of the game and does not destroy the idea. If your thirst for education requires more information on this topic, then we invite you to our game design vs game development research, where we revealed all the ins and outs of this topic.  Dive Deeper: ✔ Game Art vs Game Design ‒ What Is the Difference? Game Design Document – Why You Need It A game design documen is a complete description of your future game using words, formulas, references, graphs, and anything else that will best represent your idea. In addition to general information such as genre and platform, this helps capture different ideas and communicate them to the rest of the team. An approved game design document is a clear guide to action, which is used by all participants in the process of creating a game. Of course, if one or two people are involved in the game, then they know perfectly well what they want without a document. Although, even for them, its benefits remain undeniable – it will allow them to capture valuable insights and interesting ideas that can simply disappear from their heads, not to mention simply structuring information on the game to prioritize tasks. But lone developers are rather an exception. Usually, it takes 5 people or more per team to create a worthwhile entertainment product. And here it is already impossible to do without a document and the firm hand of a game designer. Each team member can have their vision of the project. You will want to see a horse in the game, the artist will draw a unicorn, and the program code will make it move like a camel. Therefore, all information on the game must be recorded without the possibility of deviating from the original idea. Линия слева от текста .line { border-left: 2px solid #08BEB2; /* Параметры линии */ margin-left: 0px; /* Отступ слева */ padding-left: 20px; /* Расстояние от линии до текста */ } For Those-Who-Who-Remember-Everything-Without-Documents. Keeping all the components of the game in your head is simply unrealistic. Also, remember that the document describes how your game will look like. This means that you can show it to outsiders so that they can evaluate the project, and possibly give money for its development. A potential publisher will not be satisfied with your passionate narrative about the unrepeatable nature of your game. They need a document. And you need it. Everyone needs it. How to Write a Game Design Document: Typical Structure Each developer approaches the creation of the GDD in their own way. That is why when you search for a game design document template, you constantly come across examples of completely different formats and structures. But in general, we can talk about certain milestones that you can’t do without: General information: genre, target audience, similar games, USP, platform, etc.Game overview: history, perspective, rules, mechanics, modes, etc.Gameplay: goal, victory and defeat conditions, controls, physics, economics, levels, etc.Game assets: graphic style, required graphics, music style, required music and sounds, etc. A simple game design document usually consists of these sections. There is a direct correlation here – the more complex the game, the more extensive and detailed the video game design doc will be. More advanced options may include other sections such as details regarding prototyping, adding a level design tool, marketing activities to promote the game, and more. How to make a game design document really effective and useful for everyone? Remember a few key wishes based on our personal experience: Be prepared to edit a lot. Writing a game design document is not a one-time task that you can do and forget about. Modern agile methodology implies a flexible approach to the creation of documentation and its constant updating at the end of the next iteration of work on the game. This allows the video game design document to remain relevant at every stage and optimally shape the final version of the game.Be prepared to work together. Game design doc is not the story of one person. A game designer can analyze the market and come up with an idea, but this is where the independent work ends. All further processes are collaboration with programmers, artists, managers, and other team members, each of whom contributes to the creation of the game and gives an expert assessment of the acceptability or non-viability of the next feature.Be prepared for the need to visualize. Just because you’re creating game documentation doesn’t mean it has to be all text. Many of the nuances are quite difficult to explain in words. Therefore, you have a long search for references, examples of mechanics from different games, similar to the intended visual effects and interfaces, from which you need to take the best and eliminate the worst. Now get ready – we’ll talk about the worst mistakes when creating a game design document. Five Horsemen of the GDD Apocalypse Any specialization is distinguished by specific errors inherent only in this particular direction. Game designers also know their main enemies by sight. They are quite obvious, but practice shows that it is obvious things that are most often overlooked. In view of their obviousness, of course. So, the five main anti-heroes of the game design document are: Illiteracy There is no greater pain for the eyes and psyche than a text full of spelling, grammatical, and punctuation errors. Reading the document turns into a tournament for catching illiteracy cockroaches. Checking the document for errors will be an additional motive to reread and, if necessary, update important sections. Vagueness Leave literary utterances for fine writing contests, and select a separate file for all in-game dialogues and texts. Also, avoid ambiguous wording and a variety of options for completing tasks – this is not a questionnaire, but a serious working document, and no one will either think up what is missing or read your thoughts. Disorderliness If your document is one solid wall of text, it will even be difficult to tackle it purely psychologically. Divide the document into sections, describe separately the visual (textures, models, animations) and functionality (mechanics and characteristics). Not only will this make your document more readable, but it will also help performers find the right part. Lack of updates One does not simply make a game design document once and for all. Key points will remain unchanged, but new details, improvements, suggestions, and replacements make regular revisions essential to keep the document up to date. Everyone is guided by it, and if you miss something or do not update in time, people will deal with outdated data and waste time reworking their tasks. Heavy references GDD requires references, but there is no need to overwhelm it with pictures and, heaven forbid, the video – all this makes the file unmanageably large and unwieldy. It is best to store pictures in separate folders, and upload videos to YouTube or another platform and give direct links. Линия слева от текста .line { border-left: 2px solid #08BEB2; /* Параметры линии */ margin-left: 0px; /* Отступ слева */ padding-left: 20px; /* Расстояние от линии до текста */ } Additional hint. You should always remember who you are writing GDD for. For example, artists most often do not need exact formulas for calculating certain indicators, but programmers need them. UI designers require interface diagrams, number order, list of necessary elements and transitions, while for almost all other departments this information will be redundant. The Game Design Document Template You’ve Been Waiting For So Long It’s scary to even imagine how much information about “the only correct way of compiling a game design document” exists on the Internet. At the same time, sad as it is, almost nowhere you will find anything but general phrases. For example, a certain article promising a step-by-step guide in creating a document and a ready-made GDD template will tell you in strictest confidence that a game design document should contain the following information: GenreSettingThe target audienceUnique selling pointsExamples of similar gamesPlatformPlotDescription of mechanicGame engineGame mechanicsGraphics and sound requirementsMonetization model And that’s all. Note that we have already mentioned all of these points in the section on the typical structure of a game design document. But we were not talking about step-by-step instructions or a full-fledged game development document template. These are just milestones that must be present in the documentation, but which do not give you an answer to the question of where is your promised template. Once you are convinced of yet another insurmountable chasm between expectation and reality, you are forced to collect these items bit by bit from different wesites, download the few available examples of game design documents of famous games, dig up low-quality parodies of templates, epic in rarity and modest in content, and generally suffer terribly. Our task is to simplify your life as much as possible and break this ice of information for everyone about nothing.  Therefore, our team has prepared a full-fledged game design document template, which we provide to all our clients planning to create a game. By filling it out, you will receive a real (no cheating) entry-level game design document, which is necessary to start working on a game project. Subsequently, it will be supplemented with a large amount of nuances, but for a start, the information collected in it is absolutely enough. The paragraphs marked as optional can be skipped – you may not yet know exactly what the gameplay will be like, or you are not ready to decide exactly on the engine. Already in the process of work, the team will help you formulate the missing information, advise on creative and technical solutions, and add all this to the document on their own. With the help of the information obtained from this game document template, we can make a quick and fairly accurate calculation of the cost of developing a game and plan the timing. You can start filling it out right now, which will save you a lot of time and resources. In the Footsteps of Famous Games – Video Game Design Document Examples Game design documents are often not in the public domain. But some well-known developers nevertheless posted their documents on the network so that all interested parties could understand how the legendary games were created. Grab some video game design document examples: The multi-platform psychological survival horror and action-adventure game Silent Hill 2 developed by the Japanese company Team Silent and published by Konami has a rather long and very detailed game design document with a lot of visuals and diagrams.One of the lead designers of the legendary action-adventure game Grand Theft Auto, originally called Race’n’Chase, shared a unique piece from 1995 that can serve as an excellent design document example of the most iconic product of the gaming industry ever. It was created and developed primarily by the British development company Rockstar North (formerly DMA Design) and produced by Rockstar Games.The Doom Bible is the original game design document for the world famous shooter Doom, written in 1992. All 5 main games were developed by the American company id Software, while the development of side games was entrusted to various third-party studios. This is a great game design document sample with maps, glossary, and detailed descriptions of each episode. What Software Do Game Designers Use? Since game design continues to be diligently and persistently confused with game development, we often find on the Internet the belief that the main tools of game designers are Unity, Unreal, and other engines. It’s hard to imagine anything more ridiculous. And for game designers, such news would be a big surprise. The main thing here is to understand that Unity, Unreal, and so on are not game designer tools. These are developer tools. But we’re not here to answer the question of what game developers use to create video games. And developers and designers are not the same things. Let’s recall again – what is a video game designer? This is a specialist who creates a holistic idea and skillfully decomposes it so that other team members can understand their tasks. The game design document is the embodiment of their power. And various trials and experiments have led to the conclusion that the best tool for presenting it is Google Docs. It allows you to easily edit a document and grant access to all team members. Moreover, if the game is large-scale, then you can create a whole hierarchy of documents for each of its sections and store them in one folder. In addition to Google Docs, $160 billion on digital entertainment products, and in 2023, this figure will definitely exceed $200 billion. But this does not only mean that now is a great time to create new games. This means that people need good games now more than ever. Will your game be successful and attractive to people? It is almost impossible to predict. But you can try to maximize the likelihood of a positive outcome. To do this, you need a good idea and a cool team. And we propose to move forward together. Our team of passionate adherents and connoisseurs of the diversity of the gaming industry have been working on creating games for over 11 years. During this time, we managed to work both with giants such as Epic Games, EA, and Lucasfilm, as well as with a huge number of small studios that are just starting their way into the world of digital entertainment. Our artists, animators, and developers can work on individual aspects of the game or a complete product from scratch – then we involve our unsurpassed game designers in the work, working in the best traditions of this article. Our team is passionate about their work and is always responsible for the result. Don’t hesitate to contact us even if you don’t have a clear idea yet – our game designers will shape it for you and give it the very spark to ignite future players.
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22569
Saving King Arthur: When 2D Art and Voice Come Together [Case Study]
Saving King Arthur: When 2D Art and Voice Come Together [Case Study]
Voice technology is not yet a very common technology in the gaming industry, but some advanced developers have long noticed this great opportunity to breathe more life into games and achieve amazing engagement. One of the pioneers of voice direction is the Portuguese company Doppio, which harness the power of voice to create vivid and addictive gameplay. Voice Quest, created exclusively for Google Assistant, is a story in a unique format that allows players to immerse themselves in the medieval atmosphere of the Knights of the Round Table and become a key character influencing the outcome of events. The main task is to save King Arthur from the tenacious grip of insidious Morgana, who decides to seize power. Such a story, of course, requires an appropriate visual presentation that transports players to the correct era and dynamically changes as they develop. The creation of authentic characters, environments, and other game art elements became the main mission of the Kevuru Games team. GOAL CHALLENGE TEAM COMPOSITION Stimulating the interest of players with a bright splash screen that reveals some of the gameplay detailsCreate 2D art for characters, backgrounds and splash screenLead 2D artist   Thinking over the background in accordance with the medieval settingWork out 2D animation of the main character and his enemies Lead 2D animator Working out the images of key participants in the story with the addition of unique features following the plot   2D artists   Creating images of enemies with different abilities and strengths from low-level to high-level   2D animators Animating key movements of the main character and his enemies   Project manager Initial Data The tight deadlines and a decent amount of work led to the formation of a rather large team for this project. Doppio provided the concept of the necessary characters to be finalized and animated, as well as the wishes for the background image, which was supposed to have a side-scrolling effect. Our team of artists was given considerable freedom of imagination:the client was open to suggestions for interpreting the characters and representing their movements. In his dangerous and difficult adventure, the protagonist faces different types of enemies who are trying to prevent him from reaching King Arthur. To defeat them, the player must manage to shout the correct spells, which are created by combining elements of nature – air, earth, water or fire – with an action word. Players have more than 2500 witchcraft options at their disposal. Of course, players also need to keep an eye on their mana level to use it for the right spells for the rest of the current round. A separate task was to develop icons for Arthur, Merlin, Morgana, and the main character. The first three were created on the basis of the main characteristics of the characters given by the story: beautiful and insidious Morgana, brave but slightly self-centered Arthur, and experienced and wise Merlin. The main character, like each of his enemies, had to have his own unique set of animations for movement, idle state, battle, and more. The animation team designed all these movements from scratch, offering the client different options that best suited various types of characters. Workflow To optimize the character creation process, we synchronized the work of 2D artists and animators, dividing them into pairs and entrusting them to work out specific characters. This allowed us to significantly speed up the work and almost simultaneously submit all the necessary characters for consideration. The implementation of the side-scrolling effect of the protagonist’s journey was achieved with the help of a seamless road: thanks to skillful looping, we created an infinity effect, supported by new enemies that appear at each new level. When working on animation, it was necessary to take into account the specific physique of each character, so the animators offered several options for their vision of their movements. Work was in progress on animating an idle state, walking, attacking with a spell and without it, defending, hitting, and celebrating victory. Giving characteristic movements to enemies appearing on the screen allows the player to assess their possible strength and prepare in advance for battle. For example, skeletons, which are not the strongest opponents, move slowly and rather clumsily, while the Black Knight is a much more agile, fast, and dangerous opponent. Our artists also thought over a splash screen. This is the image that appears on the screen while loading the game. It partially reveals the gameplay, showing the main character from the back, the road on which he moves, and the enemies blocking his path. The logo developed by us consists of the name of the game and an emblem that unites the four elements of nature. The font and style of the logo were chosen with an emphasis on Celtic symbolism. Thanks to daily communication with the client and the regular provision of the results of the work, the process of creating art and animation went very quickly and smoothly. All wishes and corrections from the client’s side were implemented immediately after the discussion and presented the next day. Value Delivered In less than a month, our team managed to do a lot of work, including icons, splash screen, art, and animation of the main character and his enemies, as well as a looped background. With our suggestion to remove some of the violent elements such as blood and gore from some of the enemies, the game managed to get past the 18+ age limit and reach a much larger audience of potential players. The quick and well-coordinated work of artists and animators made it possible to complete the project even ahead of schedule. Voice Quest is now available for selected smart displays like the Google Nest Hub or Android devices and tablets with built-in Google Assistant. The game has 30 levels available in the Woodlands location and more levels are expected to be released in future updates. Conclusion Voice games are an impressive new word in the virtual entertainment industry. The use of voice commands in the gameplay allows players to better immerse themselves in the story, feel their involvement in what is happening, and influence the outcome of the story. Our team is very grateful to Doppio for the opportunity to have a hand in creating 2D art and animation for a game in such an innovative format. Don’t be afraid to embody interesting ideas and follow the latest technological trends: Kevuru Games will be a reliable support in all your endeavors in any aspect of game development.
15 min
4548
Indie Game Development: Guide to Revenues, Most Profitable Genres & Monetization [+10 Best Indie Games 2020]
Indie Game Development: Guide to Revenues, Most Profitable Genres & Monetization [+10 Best Indie Games 2020]
If at some happy moment you come up with an original idea to create a game that has no analogues in terms of presentation, plot, or gameplay, but you have neither a team nor funding, then congratulations: the arrow of your internal game development compass has moved towards indie. And that means you’ve come to the right place. Indie Game: Definition First of all, you need to understand that indie is not a genre, not a class, or even a type of games. It is rather a characteristic of the conditions for their creation. The gaming world is conditionally divided into: Sponsored products backed by publishers and investors and created for purely commercial purposes.Independent games without such financial support, but with the freedom and courage to put the idea ahead of profit. So what is an indie game? These are projects that are created by independent developers. Independence means that they do not work for large studios like EA or Ubisoft, but only for themselves. These are kind of individual entrepreneurs in the gaming industry. Typically, indie studios are made up of just a few people. Most often, their number does not exceed 10 experts. There are also indie developers who make games alone. The gaming industry is one of the richest markets in the world − it is now worth more nearly $200 billion − but that money rarely reaches independent teams. Due to the availability of training courses and the gradual simplification of the development process, there are more and more indie studios every year. But only a few achieve financial success. And often it is largely based on pure luck. On the one hand, this means that most indie developers are wasting money and energy almost in vain. On the other hand, it shows that these studios have to look for innovative ideas and new ways to make games. After all, restrictions and high competition force you to be creative. Indie Example: Superhot Superhot game screen, SUPERHOT Team For example, let’s take a look at Superhot, a first-person shooter video game developed by the independent Polish Superhot team. Game’s tagline: Time moves only when you move The essence of the game is that time moves around players only when they move. That is, if the player suddenly stops, time also freezes. The project was created in just a week as part of the 7 Day FPS Challenge in 2013. The widespread attention to the demo prompted the development team to create the full game. They received funding through Kickstarter. In the first 7 hours, the creators of the game collected half of the required amount of $100,000, and by the end of the first day, the goal was almost completely achieved. As a result, the team raised $250,798, which allowed diversifying the game with additional challenges, a replay mod, and more advanced animation. The PC version, released in 2016, surpassed the 500,000 mark in sales, generating $50,000 in 26 hours and quadruple this amount in a month. NITW on Kickstarter.com Player reviews about the game speak louder than any description. NITW reviews The authors seem to have turned their souls inside out and filled Night in the Woods with their feelings, experiences, pain, and desperate questions turned to nowhere. This is an interactive psychological novel that touches a nerve. Through incredible and multi-layered dialogues, they raise many relevant topics: the transience of being and the injustice of the world;the reality of the soul and the piercing essence of growing up;the vagrancy of the body and mind;the search for faith and its justification. Everyone will find in this game something that will touch the soul. And it worked. The breathtaking atmosphere of the game has attracted a huge number of fans to it, who, with delight and horror, find parallels between their fate and the fate of the characters, between the history of their city and the gradually fading breath of Possum Springs. Night In The Woods won the award for “Best Adventure Game” in IGN’s Best of 2017 Awards, “Best Cast of Characters” in Giant Bomb’s 2017 Game of the Year Awards, and “Best 2D Visuals” in the Unity Awards 2017. NITW game screen, Infinite Fall Who Is an Indie Developer? An indie developer is someone who develops games independently or is part of a small development team that produces video games for PC and mobile devices without the financial support of large companies. Unlike most big studios that create big-budget AAA titles, indie developers are not afraid to use fresh and risky ideas, rarely follow industry-recognized standards, and do not create products solely for the purpose of earning money. They can make an indie game based on their personal experiences, perception of the world, comprehension of current social issues, and more. It will not be a product with ultra-modern graphics and mechanics, but it will definitely be able to touch the heart and awaken the most intimate thoughts and feelings. True indie developers: do not conform to the standard needs of the gaming market and do not seek to tailor their skills to hiring a large game studio;are distinguished by the presence of versatile useful knowledge in the field of Getting Over It is an incredibly hard-to-control mock game designed to torment the less patient and show them that defeat is an integral part of the gameplay. Such projects are only possible in the independent segment of the gaming industry. Fast feedback tracking Indie studios are almost always small. Therefore, it is easier for them to respond to complaints and suggestions from players. It’s not uncommon for developers to fix bugs within hours of reporting a bug. In addition, independent teams add new content more easily and faster than major studios. The latter can only respond to error and bug notifications after they have come a long way, consisting of people from different departments. Focus on a specific aspect Unlike large-scale projects where developers can afford to cover everything at once, indie games usually stand out for one particular trait: beautiful graphics, unusual game mechanics, or an exciting storyline. The unusual presentation of these elements often results in players having a much more emotional attachment to the game than is the case with advanced AAA games. For example, the platformer GRIS has completely captivated players with its visual style, which is said to “leave a warm glow in the heart and be one of the most beautiful games ever made”. No clear deadlines What is an indie game but a creative expression of independence? The developer has no instructions from the publisher, no strict deadlines, and no threat of fines in case of violation of certain agreements. The indie team comes together to do what they want. The time spent on development is allocated by them voluntarily, they enjoy every minute of working on the project, and the game is a product of their pure enthusiasm and internal drive, which gives them energy to move forward. Recognition and trendsetting Indie teams will not get lost behind the big name of a famous publisher, their names will not sink into oblivion. They can speak freely about their role in their projects and proudly record this information in the credits. At the same time, new interesting ideas can be crucial not only for developers, but for the entire gaming industry, which will discover a new gaming trend based on a new breakthrough game. For example, the independent Danish studio Playdead had no idea that their puzzle platformer Limbo would become a cult indie game and even start a new art style for 2D games called monochrome. Disadvantages Lack of experience Very often, indie developers lack the skills and experience to create a really high-quality game. In some projects, the gameplay is poorly thought out, which is why the player starts to get bored after a few minutes. In others, the interface is not intuitive or not very visual. Any aspect can be unfinished and spoil the overall impression of the game. Limited resources Independent developers pay a very high price for their independence: they need to take care of all financial issues and find the necessary resources on their own. This can be both personal savings and access to crowdfunding platforms. Budget restrictions can lead to poor quality graphics, short and too simple gameplay, skipping the testing phase, and problems with the promotion of the finished game. Oversaturated market After the overwhelming success of a number of indie titles such as The Binding of Isaac in 2011, the number of indie releases per year has begun to grow almost exponentially. Most of them were released on the Steam store, because new games were practically not moderated there. The website was filled with the first works of novice developers, low-quality projects, and clones of famous games. At the moment, about 20-40 games a day are released on Steam, almost all of them are indie. For players, this means that they will never know about most of these projects, even if they are really good. Poor marketing Lack of money, time, or effective PR skills means that the game simply goes unnoticed. Major publishers spend tens of millions of dollars on this, but some of their titles still fail. So, a project from a little-known independent developer has almost no chance to stand out without an advertising campaign. Management problems Often an indie team is a collection of good game art, design, and programming people who are not well versed in building coordination and management processes. They may find it difficult to balance the distribution of tasks, and some team members may be poorly organized and focused. Since the team does not have the extra resources to hire a project manager, they have to deal with all the problems of optimizing the workflow on their own. Top 10 Most Interesting Indie Games 2020 Although 2020 was a terrible year in terms of the pandemic, it was a very successful year for the video game market. People spent most of their time at home and became much better friends with the world of virtual entertainment. Many indie games have managed to conquer the entire gaming community, inspiring connoisseurs to create fan art and even animations based on their favorite games. Despite the fact that many players accuse indie games of neglecting modern graphical achievements, their popularity among other players does not decrease. They are ready to support independent developers not only for the courage to challenge the grandiose AAA titles, but also for the twisted plots, touching stories, and hilarious twists that fully compensate for the minimalism of the art. Let’s take a look at some of the most outstanding examples of indie games released in 2020. 1. Spiritfarer A cozy game about death, here is the description of this indie simulator on Steam. You might think that the developers went too far. But in reality, this is not at all the case. Slightly perplexed and even at first frightened players later recognize the game as very beautiful, thought-provoking, and having an unforgettable bittersweet aftertaste. Here you will try the role of Charon. You will play as a ferrymaster to the deceased and take care of them, delivering their souls to different destinations in the underworld. You will also have to look after your garden, harvest, fish, and explore the mysterious waters of the river of the dead. The game is very meditative and allows you to look at death from a philosophical point of view, without fear and prejudice. Posted by Xbox. “Spiritfarer – Launch Trailer”. Online video clip. YouTube. August 18, 2020. https://www.youtube.com/watch?v=-6XmELdabY0 2. Coffee Talk Coffee Talk is the epitome of what we usually expect from classic coffee get-togethers with friends. It is a cure for the cold, loneliness, and heavy thoughts that often haunt many people at night. A calm and uplifting game full of engaging stories from all sorts of people and cute mini-games that makes you feel warmer. Find out what the only late-night barista in town has to deal with every night. Like a magnet, attracting people who have nowhere to go or no one to ask for advice, you will gradually get to know their stories in more detail and give them some advice, trying to find a drink that best suits their lost souls. Pixel graphics and pleasant musical accompaniment allow you to concentrate on studying the characters of night visitors and help them find answers to simple and complex questions. An overnight coffee shop, the only lighted harbor that beckons those in need of encouraging words. And a warm drink. Posted by Toge Productions. “Coffee Talk – Announcement Trailer”. Online video clip. YouTube. August 15, 2019. https://www.youtube.com/watch?v=WA1lEU_zTCw 3. Fall Guys: Ultimate Knockout  How about a pinch of extravagance and a touch of insanity? Fall Guys: Ultimate Knockout was inspired by game shows with fun obstacle courses like Legends of the Hidden Temple. Here teams in multiplayer with hundreds of participants realize their crazy races with obstacles and traps. You will start with others, and there will be only one winner in the best traditions of the battle royal, but with a much more fun message and good-natured atmosphere. To reach the finish line and earn victory points, you will have to push opponents, use the physics of the game to your advantage, and avoid traps. The game features an unusual physics engine with comedic elements, as well as bright and cheerful graphics. The project will continue to improve and acquire new elements and themes, which will positively affect the duration of attention from the players. Posted by IGN. “Fall Guys: Ultimate Knockout – Official Trailer | Summer of Gaming 2020”. Online video clip. YouTube. June 24, 2020. https://www.youtube.com/watch?v=lFQLOwUNR8g 4. Sable In this game, the developers raise issues related to growing up. The project will especially appeal to the younger generation, who have philosophical questions about their life, future, hopes, plans, and destiny. On behalf of the little Sable, players will get acquainted with a distant desert world, completely open to exploration. There will be no mind-blowing battles and vivid special effects. The heroine will explore ancient cities, look for unusual artifacts, absorb the knowledge of a once-great civilization, and seek answers to eternal questions. The gameplay is meditative, and the hand-drawn graphics creates a unique atmosphere encouraging you to think about the most intimate questions and try to find answers to them. Posted by Raw Fury. “Sable – E3 2018 Announcement Trailer”. Online video clip. YouTube. June 12, 2018. https://www.youtube.com/watch?v=KJFQhEY9udE 5. Hades After years of waiting, players have finally received a new game from Supergiant Games. Everyone agreed that the wait was not in vain: the classic roguelike progression system here was brightly colored with a mythological plot. The protagonist Zagreus, the son of Hades, is trying to escape from the underworld of the dead and get to Mount Olympus. He is aided by the Olympian gods who send various gifts to Zagreus to help him deal with his enemies. The rooms are filled with enemies and treasure every time in a new way − this makes Hades incredibly replayable and not annoying. Everything is interesting here, from the combat system with the help of different sets of collected artifacts to dialogues that better reveal the relationship of the characters. The death and return of the character to the starting point does not cause frustration and the desire to quit the game because of the opportunity to learn more about the plot: other characters marvel at how far Zagreus has gone or scoff at his another death. Each time, new dialogues open up before the player, telling more about the characters and the background of what is happening. Posted by IGN. “Hades – Official Animated Trailer”. YouTube. August 18, 2020. https://www.youtube.com/watch?v=91t0ha9x0AE 6. Way to the Woods “The Last of Us without action” – this is how the developer Anthony Ten, who has been working on it since the age of sixteen, described his project. To bring his ideas to fruition, he had to work in some studios and explore the possibilities of Unreal Engine 4. In this game, we will play as a mother deer and her fawn. Once in a world where all people suddenly disappeared, cute creatures will get food, flee from wolves, and look for a way home. Basically, the gameplay is calm, based on exploring locations and solving simple puzzles. The author promises that the post-apocalyptic atmosphere of the game will evoke a whole range of emotions among gamers and they will not remain indifferent, following the fate of two fragile but brave creatures. Posted by GameTrailers. “Way to the Woods Reveal Trailer – E3 2019”. YouTube. June 10, 2019. https://www.youtube.com/watch?v=bM690dmXr8o 7. Among Us Despite the fact that the game was released for Android and iOS back in 2018, 2020 can be safely called its triumphant birth. It was in this year that it gained immense popularity on YouTube and Twitch. More than 500 million players have appreciated the gameplay “find the impostors” in a sci-fi setting, where one team of astronauts repairs the systems of a spaceship, while the second tries to kill each member of the first one by one and disrupt the repairs. The most interesting thing here is not the mini-games of the team members themselves or the sabotage of the impostors, but the meetings where the players try to prove who the impostors are and expose them by voting. In times of self-isolation, when it is still impossible to play the real Mafia, such an original replacement was doomed to success. Posted by Innersloth. “Among Us Steam Release Trailer”. YouTube. October 29, 2018. https://www.youtube.com/watch?v=NSJ4cESNQfE 8. Ooblets This is a rural life simulator with funny 3D cartoon graphics. But this has nothing to do with the classic farming games that preach a rather sociopathic pastime and a complete focus on your estates. Ooblets offers a lot more: daily quests, secrets to uncover, and even a main storyline where you have to help the mayor save the city from mysterious forces. In ordinary farms, we do not leave our territory and manage only highly specialized functions for the care of pets and the garden. Here you can also raise cute ooblet creatures to work on the farm, explore the surrounding lands, meet interesting characters, improve workers, your character and your home, and also throw dance parties. You can even take part in dance competitions. This is a fun and unobtrusive relaxation simulator, which will be pleasant to hang out after a hard day at work. Posted by Ooblets. “Ooblets Early Access Trailer”. YouTube. Juny 13, 2020. https://www.youtube.com/watch?v=Rwc2scSv8uY 9. The Falconeer  This unusual role-playing game is another confirmation of what fantastic ideas can be implemented in the indie world. Here, in the role of a warrior hawk, you will fight enemies in the air, while viewing amazing ocean locations with rocky islands. You must uncover the secrets lost in the depths of the sea, join or fight against different clans, complete quests, and explore new territories. The winged character will be able to attack opponents in ranged combat, grab them with his claws, and perform incredible pirouettes in the air, adjusting to the actions of enemies and trying to take a comfortable position. You can upgrade your falcon by enhancing its abilities and learning new skills that give him an edge in combat. Posted by Xbox. “The Falconeer | Launch Trailer”. YouTube. November 10, 2020. https://www.youtube.com/watch?v=ClbN9VVY1G4 10. 12 Minutes Is it possible to write an interesting script about the events taking place twelve minutes in a single room? And how about making a 6-hours-walkthrough game based on it? It turns out that this is possible. The 12 Minutes point-and-click survival thriller tells the story of a man and his wife who find themselves in a death trap during a romantic dinner. The police who burst into the room accuse the woman of murder, and over the next twelve minutes, the couple are killed. Thanks to supernatural intervention, the protagonist has the opportunity each time to return exactly twelve minutes ago and look for a way out of this situation. Surprisingly, at first glance, the simplest room is fraught with many hidden possibilities that will open after each time travel. In order to more authentically recreate the claustrophobic atmosphere of the enclosed space and convey the realism of what is happening, the developers even built a mock-up of the room right in the studio and constantly experimented with the plot and the arrangement of objects. Fans of thrillers, detectives, and simply atmospheric indie games will definitely like it. By the way, the man was voiced by James McAvoy, the woman by Daisy Ridley, and Willem Dafoe gave his voice to the attacker. Posted by Annapurna Interactive. “TWELVE MINUTES | Reveal Trailer”. YouTube. June 10, 2019. https://www.youtube.com/watch?v=qQ2vsnapBhU How Much Can You Earn on Indie Games? Independent game development goes hand in hand with the belief that it is difficult to stand out here and the financial reward will not be too great. Every year there are more and more indie games, the field is very competitive, and many indie teams are not focused on creating a full-fledged interesting product. Indie games are not limited to the creation process. It is vital for them to advance, attract the attention of potential players, and make themselves known on popular platforms. The lack of a marketing budget or the unwillingness to spend extra money on advertising leads to the fact that players simply do not know about really good indie games. Therefore, once again we remind you of the importance of promoting your indie game: this can be a decisive factor in its success. Now let’s talk about specific numbers. According to research by analytics platform VG Insights that studied 21,000 indie games on Steam, half of all released self-published options do not generate more than $4,000 in revenue. They do not even cover the resources spent on their creation. About 25% of indie games have earned about $25,000 in their lifetime. Remember that these figures should be considered in terms of the time spent and the number of team members involved in indie game development. If the game has been developed for more than a year by several people, then this result cannot be called particularly successful. All this would look very depressing if not for the rest of the indie games, proving that not everything is so hopeless. 14% of indie games have managed to break the $100,000 mark in revenue. The top 10% of the most successful and consistent have been able to earn over $150,000. This can already be called a success and evidence that a good product can make a profit even without huge investments. Most importantly, the 1% managed to raise over $7,000,000. Source: VG Insights Of the 21,000 games reviewed, this is about 200 pieces that managed to do the impossible. For example, entertainment products such as underwater survival RimWorld grossed over $100 million and sold millions of copies. During the coronavirus pandemic, $250,000 to fight coronavirus infection. Most Profitable Genres For Indie Games After examining the sales and revenues of indie games across a variety of genres, VG Insights uncovered an interesting pattern. The most promising genres in terms of earnings are RPG, strategy, and simulation. They are followed by adventure, action, sports, and racing games, which are worth choosing only if you are completely confident in your idea. The most inappropriate genre for indie games are casual options, in which the likelihood of high earnings is negligible. Source: VG Insights Models of Monetization in Indie Games The indie game definition implies that people independent of the publisher are involved in the development. That is, virtually anyone with a sufficient degree of desire and enthusiasm can engage in indie development. And everyone is very interested in what methods of monetization can be implemented in indie games, in addition to direct sales in stores. We suggest considering the following options. In-App Purchases This is a classic way of monetization, which is suitable for almost all games. The bottom line is that during the gameplay, the player is offered some additional bonuses that will significantly improve and simplify the walkthrough or simply play a purely decorative role. These can be extra hit points, clothing for the character, bonus abilities, or weapons. The most important thing is to give the player the freedom of choice and the ability to continue playing without making purchases. If you prevent players from moving on without committing a transaction, it could permanently push them away from the game. Merch The following options will only work if your game has already gained a certain popularity among some number of players. You’ve probably heard about merch – this is a very relevant option not only for the gaming world, but also for the film and music industry. For example, selling stuffed toys based on the Angry Birds game has become a huge source of income for the Finnish company Rovio, which started as a small independent developer. You can sell anything: figurines of game characters, T-shirts and cups with their image, bags, shoes, key chains, wallets, and much more. The more players like your characters, the more likely they are to want to purchase physical replicas or items featuring them. Partnership Finding a partner can be quite problematic, but this does not make this method of monetization less effective. If you manage to find an interested person, then you can, for example, introduce a logo or mention of a partner into your game in accordance with the game setting, or offer other sponsorship services that will bring you additional income. This may be a notification to players that there are other similar games and a suggestion to pay attention to them. Advertising Advertising is a path that almost everyone who develops indie games eventually comes to: players don’t have to pay anything, they just watch ads. There are several main types: Banners. One of the most common types of advertising in games. A banner is a colorful ad image at the bottom or top of the screen. It’s very easy to implement, doesn’t interrupt the gameplay much, but catches the eye and can lead to a transition if the player is interested in the offer.Full-screen advertising. These ads, also known as interstitial ads, fill the entire screen, closing the game’s interface, remain on the screen for a short period of time, and then disappear. It can be either static or dynamic in video format.Push notification. These ads use pop-up notifications to grab the user’s attention and redirect them somewhere. It can offer both to buy additional elements for the game, and to switch to other websites and applications.Advertising upon exiting the game. These ads are triggered when a user leaves the game: this is a great time to advertise another game of your partner, for example. How to create an indie game that generates income? You need to get used to the idea that this is not the area that consistently brings mountains of gold. This is a job for the soul, where earnings are rather a pleasant bonus that may or may not come, and you need to be prepared for this. At the same time, any monetization options you choose should be implemented very carefully and unobtrusively so as not to alienate the player from the main idea. Indie games, corrupted by the desire to earn more at the expense of their essence, lose all meaning. How to Make an Indie Game Successful? All indie developers want to know about this and at the same time understand that there is no exact answer. On the other hand, no one has canceled the functional analytics of the best-selling indie games. So, let’s see how similar projects on the Epic Games Store and Steam approach genre selection, gameplay, graphics, price, and marketing. Graphics as an Auxiliary Element The first difference between indie games and big AAA titles is their simpler graphics. This does not mean that it is bad. It can be very beautiful and eye-catching. This means that it is not the main focus of an indie game, but rather an auxiliary visual component to help you better immerse players in storytelling.  Therefore, for an indie game, it is enough to adhere to minimum graphical standards so that players understand what is happening on the screen. You don’t have to try to impress players with modern graphical features, you can’t beat AAA games anyway. Indies do not undertake to compete with AAA in terms of the complexity of art, their essence is in a non-standard presentation and a fresh idea. Indie Example: Hue The graphics in the indie platformer Hue can hardly be called sophisticated. But at the same time, its presentation and the very essence of the game is a real artistic satisfaction. Fiddlesticks Games has offered an absolute innovation in game mechanics: the main character, a boy named Hue, explores colorless locations and finds new shades, which he uses to color the world around him. Puzzles and tasks that allow you to pass new and more difficult levels are based on the manipulation of colors, and there may be several options for solving puzzles. The alternation of static and dynamic levels will not let you get bored. An amazing soundtrack, harmoniously changing depending on whether the atmosphere is tense or calm, makes solving puzzles a real aesthetic pleasure. Hue’s journey is based on the main heart-piercing plot that will touch anyone to the core: he is looking for his mother, who disappeared for mysterious reasons. On his way, he finds notes and memories that help him to better understand her past, the reasons for her disappearance, her study of the essence of color, and her inexplicable connection with the mysterious Dr. Gray, who periodically appears at the main milestones of Hue’s journey as if prompting him the right path. Hue game screen, Fiddlesticks Unlimited Gameplay Options Based on the previous point, you might think that a complex and intricate storyline is vital for an indie game. There are options that do just fine without a storyline per se, for example, Game Dev Tycoon or any other simulator that relies not on history, but addictive gameplay. It is important to understand that players have different moods and different needs at different times. Sometimes they want something simple, uncomplicated and funny, and sometimes they will prefer a leisurely philosophical story that invites you to consider many important life issues. Determine from the very beginning what audience you are targeting, and do not try to put everything into the game: it should be harmonious and unidirectional. Indie Example: Game Dev Tycoon Game Dev Tycoon is an addictive economic simulation game developed and published by Greenheart Games. The action of the game begins in the 1980s, when the gaming industry was just emerging. The players begin by giving a name to themselves and their future company. Players can then create their own games by choosing a game theme, genre, platform, and game engine. Also within 30-42 years set-top boxes of well-known companies will be produced. Sony will be represented in the game as Vonny, Microsoft as Micronoft, Nintendo as Ninvento, Sega as Vena, etc. Initially, players start developing games in their garage, but may soon purchase 2 new offices. In offices, players can hire other game developers and work collaboratively with them. Game Dev Tycoon game screen, Greenheart Games Unique Feature If AAA games have an average positive rating of 79%, then for indie games it can sometimes go up to 87%. At the same time, it is noted that the players are much more warm and sympathetic to indie games, realizing that they are not made by rich corporations, but by the same ordinary people, united and inflamed by a common idea. The intimacy of indie games and the imprint of the developer’s soul in them invites much more participation and sincere comments on them. Indie Example: Castle Crashers The best indie games always show some kind of innovation, be it a feature of the gameplay, graphics, storyline, or game design. For example, Castle Crashers arcade offers very simple hand-drawn graphics, but its gameplay is so addicting and unusual that players give it 96% positive feedback. The game takes place in a fictional medieval universe. From one to four knights (depending on the number of players) take part in a party in the king’s castle. Meanwhile, a dark sorcerer steals the mystical royal jewel and captures the four princesses. The king sends knights to retrieve the stone, rescue the princesses, and bring justice to the sorcerer. Castle Crashers game screen, The Behemoth Successful Genres We have already said that some genres of indie games are much preferable to others. RPG, strategy, and simulation will be the best choice. They do not require many years of complex development. If you are planning an adventure or quest game, then you will have to work hard to grab attention with a story and plot: the competition is high here. Indie developers better stay away from racing and sports games, as this is already the territory of big-budget AAA franchises with cutting-edge graphics. Remember that indie games compete with other games not for their graphics, but for their creativity, story, and innovative ideas. Correct Price Many indie developers tend to undervalue their games, believing that this will increase sales and attract more buyers. On average, they charge $7 per game. Many are limited to the $5 price tag. At the same time, the best indie games sell for $15, which is close to the cost of AA and AAA titles. There is no need to artificially lower the cost. You have to evaluate the game by its quality, that is, consider the entire amount of work done and make a financial verdict. Too low a price raises questions and doubts whether your product is another option of controversial quality, which is better not to pay attention to. Technological and Localization Availability The more people who can play your game, the better. The best indie games are available for both PC and Mac. Despite the fact that the Mac accounts for only 17% of the device market, it is still a large audience that is often deprived of games because developers do not care about adapting them to this device. In terms of localization, the most popular languages ​​are English, French, and German. The best indie games expand the available languages ​​to 7 with the addition of Polish, Chinese, Spanish, and Portuguese. This allows you to potentially increase your reach from 1 billion players to 3-4 billion. Many people will prefer to play the game in their native language if it is possible and are more likely to recommend it to friends. Marketing Matters The more people who know about the game, the more likely it is to succeed. Someone might purposefully search for a product similar to yours, but find nothing because you decided to bypass the ad campaign. The best indie games never ignore marketing in one way or another. This does not mean that you need to go to an advertising agency and pay them crazy money, twice the cost of development. These can be social media campaigns with captivating trailers and art, press releases, intriguing ads, and themed events. Games accompanied by such promotional efforts become known and expected even before they are released. Reliable Companion in Indie Games Creation Indie game development is an incredible barrier-free world where any of your craziest and brightest ideas can come true. You may encounter certain obstacles, but the most important thing is that you already know them by sight and are ready to achieve your goal, no matter what. Just don’t stop and keep moving forward. And
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6 Key Stages of Game Development: From Concept To Standing Ovation
6 Key Stages of Game Development: From Concept To Standing Ovation
A lot has already been said about the game development process. Even those people who are only superficially familiar with the gaming industry know that creating an entertainment product is far from being fun and amusing in its essence. And even with an ideally (seemingly) prescribed plan, there may be some problems, bottlenecks, incorrect timing, and other delights that often appear in game developers’ nightmares. Obviously, the game design process is not a spontaneous story. Information about the production cycle of a game is usually not disclosed – each team customizes it for themselves. But we’re not here to say that we won’t tell you anything either. As a gaming company, we can shed some light on the key stages of game development, which are the same for all projects. So buckle up and welcome to the beautiful, vibrant, dynamic, and slightly crazy world of game making! Video Game Development: Outside and Inside View From the outside looking in like a passer-by, the process of developing a video game looks pretty innocent. Well, big deal, a team of several people got together and made a game. Many uninitiated people are still often inclined to criticize developers for being too slow in creating games. But if we discard unprofessionalism, then the harsh truth opens up. The steps to create a video game are complex and multi-component. Here you will find: a lot of pre-planning and concept work, exciting but very long and sucking the lifeblood out of game designers;work on design and art that both inspires and unsettles the nerves of artists who accept and implement endless edits;programming and testing, similar to the fine jewelry work of a glassblower, when errors can only be corrected while the glass is still hot;creating sounds and music that should give the game its own unique and inimitable voice and make sound engineers think about how not to be like others;as well as a bunch of other people who connect departments, coordinate, communicate with the customer and so on. Game development is often equated with game design. We have already managed to tell everyone interested about the incorrectness of this comparison, so let’s briefly recall the essence. Game designers are the first to enter a project. They deal with the general concept of the game, come up with an idea, vision, plot, characters, and define the target audience. They invent dialogues, victory and defeat conditions, all the gameplay elements and the way they will react to the player’s actions. They write the well-known game design document, which is a guide to action for all other team members. Game developers are involved in the implementation of ideas written by game designers. They enter the project after the artists have already created the necessary art, and they are busy writing the code to make the product interactive and embed the created art into it. The developers are responsible for ensuring that the main character and the game world are inseparable, and in general they do everything to make the concept work. Dive Deeper: ✔ video game development stages are like a ladder that we walk without hesitation or stumbling. But that’s not all – our passion for games gives us the ability to put our soul into every project, give it a unique charm, and make it stand out from others. Watching the success of our projects is the best reward for our team, which maintains our fervor and only increases the enthusiasm and desire to create and develop for the benefit of the gaming industry further. Here are some of the games we’ve worked on. We will make your game special. If you have an idea, but you cannot clearly state it –
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Kevuru Games Participates in the White Nights Conference 2021
Kevuru Games Participates in the White Nights Conference 2021
On the cold winter days of February 8-12, one of the largest European B2B gaming industry conferences under the romantic title White Nights will light a blazing fire of meaningful lectures, expressive discussions, effective networking and a bright kaleidoscope of a wide variety of games. The event, which, like others, will be held online this year, gathers key players in the gaming sphere, so we could not miss it. Our business development team is already looking forward to new acquaintances and collaborations. Be sure to find our Ostap Osipenko and Tatiana Nikulina on the WN Hub, a communication platform where you can chat and make appointments. About the WN Conference White Nights Conference is the leading B2B event for the gaming industry in Europe. This year, special pandemic circumstances make it go online, but this was not a reason for the deterioration in quality or limitation of capabilities. On the contrary, now the broadcast will be organized from 5 cities of the world: London on February 8Barcelona on February 9Berlin on February 10Dublin on February 11San Francisco on February 12 As for the stellar speakers, you will be able to hear representatives from SEGA, Ubisoft, EA, Wargaming and many others. The conference has been held for the fourth year already. One of the innovations is now the division of the event into seasons, targeting different markets. WN Winter is for Europe, WN Spring for Asia, WN Summer for CIS countries and WN Fall for North America. About Kevuru Games Our outsourcing game art and development studio has been operating on the market for 9 years, and all this time we have been actively contributing to the development and brightening of the gaming industry. With offices in Ukraine and the USA, Kevuru Games always stands guard over creativity, authenticity and new fresh approaches even to standard tasks. Our exceptional dedication has made us a welcome partner for global publishers when working on world-renowned games. We specialize in 2D/3D art and animation, Unity and Unreal Engine game engines, UX-UI design and AR/VR projects for games and enterprises. We love a vibrant and dynamic game world and are happy to be not just a part of it, but also inspired creators. Creators beyond the limits. Be sure to contact us at contact@kevurugames.com: together we will make the game world even more exciting.
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Claire Hart: Mysterious Aesthetics of Hidden Object Games [Case Study]
Claire Hart: Mysterious Aesthetics of Hidden Object Games [Case Study]
Each online gaming platform claims to be unique. Someone is trying to show off famous brands, someone talks about an unprecedented number of games on their resourse. But Pogo doesn’t have to pretend or brag – this is a truly unique online casual games website that looks down at the rest from a great height of its 22 years of experience. As for the owner, it is an American video game company Electronic Arts. Such combinations make Pogo immune to competition. Claire Hart is the most famous hidden object game on the Pogo site. In it, players need to join a discerning girl named Claire, who uses her unique telepathic abilities to unravel mysterious cases and find evidence that nobody knew. The overwhelming success of the first part was the reason for the appearance of the second, called Claire Hart: Secret in the Shadows. New plot twists and puzzles again challenge players to unravel the mysteries of objects that hide their light and dark stories. And only Claire can figure them out. New chapters and new stories equal new locations, each of which must capture the player no less than the previous one. Not just maintaining a high level, but also constantly surpassing it is exactly the task to the liking of our Kevuru Games team. So we got along well with Pogo, taking on the challenge of creating a huge kaleidoscope of new locations for the second Claire game. After all, the best detective journey is the one that has acquired the appropriate visual representation. GOALCHALLENGE TEAM COMPOSITIONCreating visual accompaniment of new game chapters and plot twistsCreate new locationsLead 2D artistStimulating player interest through tricky placement of hidden objectsCome up with hidden objects to match the style of the location2D artistsRetention of experienced players and attraction of new onesOrganically place hidden objects on the locationProject manager Initial Data The creation of new locations with hidden objects is based on the plot that defines Claire’s journey through the city, countries, continents, and sometimes even over different eras. The most important thing for the team of 2D artists is to understand the background of the heroine’s arrival at the location and directly the specifics of this place. All this information is provided by the client in the form of a brief. The brief contains a summary of how Claire got to this place and what kind of atmosphere it should be imbued with. The client provides references for rooms and locations, the style of which the team should focus on. An important aspect is the indication whether it is day or night – this information ensures a smooth and consistent storyline. The team comes up with the hidden objects separately, taking into account the style of the location. The only condition is the presence of one mandatory search subject, which is indicated in the brief and serves as a special link in the plot. Workflow Communication and approval of locations took place in Basecamp. At the first stage, the team analyzed the references and, based on them, created the concept of the location in the form of a photo collage. If it suited the client, the artists proceeded to the next stage of creating the background in black and white. After approval, it was colored in accordance with the setting and atmosphere that needed to be achieved. And already at the last stage, the location was filled with objects. The hidden objects were created separately and placed on the location so that it looked organic, but at the same time it was not too easy to find them. This helped to maintain the optimal balance of mental tension and player interest. There were usually about 50-52 hidden objects in one location. After all objects were placed, the location was transferred to the client for final approval. Since the artists were working on several locations at the same time, usually they were submitted for consideration in 3 pieces – this is exactly the number of locations that make up one chapter of the game. In a month, our team created materials for two chapters, that is, 6 locations. Concepting. Creation of a concept of a future location according to the instructions and references of the client Background in black and white. Drawing the background in b/w according to the approved concept and styleBackground in color. Coloring the background with requirements for the atmosphere of the location in mindCreating objects. Thinking over and depicting objects in accordance with the style of the locationPlacing objects. Organic, balanced, yet non-obvious placement of drawn hidden objects at the location Value Delivered For more than 2 years of cooperation with Pogo, our team has created over 150 unique and diverse locations and countless hidden objects. Claire Hart: Secret in the Shadows has already become 2020’s first Game of the Month on Club Pogo and continues to attract hundreds of players with its riddles every day. No location is like the previous one. In the game, you will find a range of places that is in no way inferior to many real ones. There are old mansions, huge shops, stylish offices, classic hotels, distinctive streets of different cities of the world, restaurants, bars, picturesque gardens and parks and much more. All of them allow the best visualization of Claire’s journey and investigation, completely immersing the players in the story and not giving them a single chance to leave the game before the mystery is solved. Hidden … and Found Conclusion Let us tell you a secret: hidden objects games are our special passion. They have their unique specifics and enigmatic atmosphere, putting the player in detective’s shoes, eager to solve the mystery and get to the bottom of the truth. So it’s not for nothing that we have placed hidden objects games in a drop us a few words. Together we will create something absolutely fantastic, rest assured.
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Android vs iOS Game Development: Which Platform Runs the Show in 2022?
Android vs iOS Game Development: Which Platform Runs the Show in 2022?
The multidimensional and colorful world of mobile games has two major ports with their own ships and their own rules. In everyday life, we talk about them as iOS vs Android development. A certain systematic architecture cannot balance completely different approaches to development, design, maintenance, and subsequent marketing activities. If you have made a decision to create a mobile game, then you probably know that mobile traffic currently rules the world. As of December 2022, IOS game development means the process of creating entertainment products for devices running the iOS operating system. The developer of the system is the American corporation Apple, which also develops all devices that support iOS. It is a closed ecosystem that no outsider can enter. Business Side of iOS vs Android App Development When planning to create a game, you probably want it to be not only interesting for the players, but also profitable for you. That is why, when choosing a platform, it is necessary to take into account the statistical results of market research regarding the strengths and weaknesses of each of the platforms. Here’s what we have at the moment. Market Share The first observations of market share clearly demonstrate that the number of Android devices significantly exceeds that of iOS alone. Manufacturers compete with each other to add as much functionality to the smartphone as possible and at the same time make it even cheaper. Due to this, in terms of quantity, Android unconditionally surpasses iOS, and this is confirmed by the iOS game development is very different in technical terms. Android has an open-source code, so it can be easily adapted for thousands of different devices. The iOS code is closed and works only on Apple devices. Android favors Java and sometimes Kotlin, while iOS has retained the right to exclusivity here too – applications for it can only be written in the Swift language specially created for it. Until it was widely adopted, iOS programmers used the compiled object-oriented programming language Objective-C. Is iOS development easier than Android? Novice programmers agree that learning Swift is much easier and faster than mastering Java, so they often join the teams of their iOS colleagues. However, the increasing adoption of Kotlin may make a difference – it is expected to soon replace Java due to its simplicity, intuitiveness, and ease of readability. Integrated Development Environment Here we are talking about a set of software tools used by programmers to develop software. It also differs when developing for Android vs iOS. For Android, the free Eclipse used to be the most popular medium. For a long time it was considered the main one, it was actively developed and gained a huge army of fans among programmers. The company’s developers have regularly improved Eclipse by releasing updates, creating new tools, and introducing useful features for programmers. In this environment, you can connect additional modules to expand its functionality. Now the relatively new Android Studio IDE, created by Google in 2013, is worthy of the competition. This program for developing a mobile application supports several programming languages, including C/C++ and Java, has a built-in emulator, and a large library with all kinds of templates and components that greatly simplify and speed up the app development process. Android Studio can run on almost any device without restrictions. For iOS, developers also rely on Apple’s own invention, Xcode. It is an integrated software development environment for OS X and iOS that has a user-friendly interface, autocomplete support, and many other features that make Swift development easier. You need to understand that Xcode only works on MacBooks, so be sure to consider this when choosing a platform. Линия слева от текста .line { border-left: 2px solid #08BEB2; /* Параметры линии */ margin-left: 0px; /* Отступ слева */ padding-left: 20px; /* Расстояние от линии до текста */ } Interesting fact. Despite the most diverse opinions and the presence of supporters of both Android Studio and Xcode, the former still wins the race of developer preferences. Perhaps this is due to the greater number of Android developers, or maybe objective reasons also influenced the final verdict. Programmers often complain about the instability of Xcode, the inability to run multiple simulators at the same time, and problems with documentation. And while Android Studio is often accused of being slow and sluggish, it is stable and has no documentation gaps. Development Speed In matters of iOS versus Android development speed, there is no doubt. Obviously, development on iOS is much faster due to testing – a limited number of exclusively Apple devices greatly speeds up this process. It’s not that simple with Android games. There are a lot of device manufacturers working with Android, and this should be taken into account during testing. Usually, several different devices are taken at once, from the most modern and from the older ones. After fixing the bugs, the game should be tested again on all these devices. Since skipping the testing phase equates to suicide, you must immediately take into account the duration of this stage when developing games for Android. But that’s not all. Development for Android takes much longer for a number of reasons. Let’s list them along with what has already been stated above for a better understanding: More code. Java is not as concise as Swift or Objective-C. Its verbosity means more hours of work and more work for testers to find bugs.Slow emulators. The best Android emulators are much slower than simulators for iOS.Fragmentation. It is necessary to test a huge number of devices, and the error can be found even on the most seedy Chinese smartphone, which is sold only in Latvia.XML layout. The programmer often has to build the layout manually using Android’s XML vocabulary as opposed to the WYSIWYG methods common for iOS. Due to all this, iOS development. Portrait of the Average Android User People who prefer Android: most live in Asia, Central and Eastern Europe, and South America;are more loyal to different types of advertising in games;are sensitive to price and its relation to quality. If your monetization strategy is displaying advertisements, then your choice is portfolio to make sure of our expertise and do not waste time – we always strive to create only outstanding products.
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How to Make an Outstanding Mobile Game: Topical Trends, Development Stages, and Clear Pricing
How to Make an Outstanding Mobile Game: Topical Trends, Development Stages, and Clear Pricing
First, let’s once again give credit to the large and ever-expanding segment of mobile games. It has long overtaken PCs and consoles, which will not be able to catch up with it even if they merge – a share of 50% speaks for itself. Newzoo.com Almost every person today has a smartphone, which means there is open and hassle-free access to millions of games. Making mobile games is faster and less expensive than developing large titles for consoles and PCs, and the mobile audience is much broader and more supportive of even the simplest and seemingly primitive Cross-Platform Game Development: When Versatility Matters Secondly, the technical side of testing. To guarantee the viability of your app, the best option would be to test it on several smartphones of different generations. Not all people have cutting-edge devices that have just hit the market. Many people use one smartphone for about 5 years and this should be taken into account. Thirdly, the technical side of publication. You can’t just go to Google Play and the App Store and say “hello, here’s my application, host it, and I will receive income from monetization.” Stores have their own policies for accepting and approving apps. There are special rules that you will be familiar with. Also, to publish in these stores, you need to purchase developer accounts, thanks to which you will get access to various goodies like the SDK. App Store subscriptions come with an annual price of $99, and Google Play charges a one-time payment of $25. Types of Mobile Engines The engine is the foundation that provides the tools and capabilities to build on any designs to create a game app. We can conditionally distinguish three types of game engines: Drag-and-drop game engines. Often these engines are about so-called drag-and-drop interfaces where the right elements are moved to the right places with one click. They are great for beginner programmers as they allow them to avoid a lot of cumbersome code. At the same time, the games created can be complex and colorful and not at all primitive. For example, Blueprints visual scripting from Unreal Engine gives you the ability to manage all the gameplay elements without writing a single line of code. GameMaker and GameSalad are other examples of such engines.Visual scripting game engines. This is another category that allows developers to avoid complex code work. The point is that they create a kind of graph by dragging and dropping nodes into it that display the necessary logic and actions taking place in the game. Thanks to this approach, even designers can independently test their ideas and make changes to the project. Everyone’s favorite Unity, as well as Game Maker and Construct 3, fall into this category.Coding-based game engines. You can also always choose to code your game from scratch. This is the most difficult option, as the programmers will have to do every little detail themselves. But the result, with a successful outcome, can exceed all expectations, since the game will be absolutely unique. The most popular languages among game developers today are C++, C#, and Java. Sometimes Python and PHP are also used to implement specific elements of game code. Since we are talking about how to create a game app, we cannot ignore the indication of the absolute leader in the direction of the engines. At this stage, no engine has managed to knock Unity off its pedestal. It is considered one of the best game engines in the industry. Unity currently supports over Unity − What Makes It the Best Game Engine? Types of Gaming Applications in General and Those You Should Pay Attention To There is a special classification of game types in Google Play and the App Store, which allows players to better navigate the genres they are interested in. Google Play has 17 categories of games: Action.Adventure.Arcade.Board.Card.Casino.Casual.Educational.Music.Puzzle.Racing.Role Playing.Simulation.Sports.Strategy.Trivia.Word. In the App Store, they are slightly different and there are 18 of them: Action.Adventure.Board.Card.Casino.Casual.Dice.Educational.Family.Music.Puzzle.Racing.Role playing.Simulation.Sports.Strategy.Trivia.Word. The variety of genres often confuses the developer’s mind – which one to choose, which one is more popular, which one resonates best with the players? Statistics for 2022 show such genre leaders as Puzzle and Arcade. Since the classification of stores lacks the division of casual and hyper casual games, they are considered one category. However, it is important to note that it was hyper casual games that led their category to an unconditional victory over all other genres. In our detailed research of hyper casual games, we have already said that 2020 was a record-breaking year. In the first quarter, in March alone, the number of installations of hyper casual games in the world grew by 103%, and the session length – by 72%. Keep in mind that this was the start of another impressive year – hyper casual games made up 78% of all mobile game downloads in 2019. The hyper casual market is worth over $2 billion and has brought 100 million new mobile gamers to the gaming ecosystem. Dive Deeper: ✔ game design trends for the current year. Remember how popular puzzle games like Sudoku or Dots are and how hard it is to turn down arcade games like Angry Birds and Fruit Ninja. Dive Deeper: ✔ $2.6 billion from its highest-grossing mobile game worldwide for 2020.Honor of Kings from the same Tencent almost caught up with its counterpart with almost $2.5 billion spent by players.The legendary puzzle Candy Crush Saga, which has been on the market for over 10 years, brought its developer King over Game Designers Backstage: Rates, Mistakes, and Victory Conditions [+ Detailed Game Design Document Template] Artist If the designer thinks over the idea, then the artist visualizes it. There are 2D and 3D artists whose workflows differ due to the different approach to creating 2D and 3D graphics. 2D artists are most often involved in concept art, environments, sprites, and user interface. 3D artists are focused on creating 3D models of characters and assets. But the objectives can vary depending on the goal. This category also includes animators who bring the drawn art to life and bring dynamics to it. The team of artists is led by an art director who makes sure that their work matches the game design document. Dive Deeper: ✔ 6 Key Stages of Game Development: From Concept to Standing Ovation Sound Engineer Sound designers are responsible for sound effects. They make sure that the right sounds correspond to certain actions or events in the game. It may seem that this is not so important and the players do not pay attention to the sounds, but if the slightest problem or dissonance arises, it will immediately come to the fore. As for the game soundtrack, this is usually done by a dedicated composer who is hired separately through an outsourcing scheme. Tester The finished game could have been an unexpected surprise for the team, if not for the testers. Their task is to protect players from possible errors and shortcomings that have arisen during development. They carefully check the entire game up and down, document defects in a timely manner, check compatibility, localization nuances, and much more. Their verdict is the final point, after which the game reaches the players. Project Manager Despite the fact that we have already listed the core of the team, it would be unfair not to mention the project manager. Most often they are also involved in the development of the game since they are the link between the customer and all teams. They oversee all processes, form milestones and structure work processes so that intermediate results are in line with the set deadlines. The absence of a project manager can significantly delay the process, because if no one is breathing down the necks of artists and developers, they may start working a little slower than they could. Don’t Miss the Profits: Monetization Strategies For Mobile Games Successful monetization is a delicate job, similar to the work of a jeweler. Aggressive or, conversely, passive methods of promoting paid features lead to a drop in gamers’ interest in the game or lost profits. Much depends on the optimization model. If you decide to design a game app, then you should know that mobile apps have several monetization paths. There is no precise and approved classification, but the following directions can be distinguished: Freemium. The bottom line is that the basic features of the application are provided for free, and for the advanced ones you need to pay extra. Most often, advanced levels or additional missions are provided as extensions. This model usually does not give players the opportunity to complete the game without completing a single transaction. In this model, it is very difficult to balance the functionality and game mechanics so that the players are interested in buying and do not produce negativity for the fact that the game does not allow them to fully enjoy it without constant reminders of the possibility of buying something.Free-to-play. This is the most requested business model in mobile gaming. At the moment, it accounts for 90% of the market revenue. As part of free-to-play, players gain access to all game levels, but the gameplay includes in-app purchases that make it easier to complete the game. The big advantage of the free-to-play model is that such payments are optional. This keeps players loyal and helps popularize your app.Premium. This is a model in which for unlimited game possibilities you need to pay a fixed amount in the store. This model is popular among business applications and educational programs, but in the gaming industry, it generates less than 10% of the revenue in the mobile market. The reason is simple: a large number of users are not willing to pay for a game before they are convinced that it is worth it. Therefore, this model is more often used by large brands, whose name guarantees the quality of the manufactured product.Advertising. A popular model for hyper casual games. Users of applications with embedded ads pay for the extended functionality with their own time – the application offers an in-game bonus for watching the video. The advantage of this approach is the relative technical ease of implementation and the fact that users are used to ad integrations on other services and are tolerant of a moderate amount of such content in the application.Subscription. The user pays a certain amount once a month/year and gets access to all game content for this period. The model is popular for services that integrate into the daily life of users – music services, access to software, educational or entertainment content. In the gaming industry, the subscription model is suitable for loyal gamers and games that are able to retain users for a long time. Many developers use several monetization models at once so that different segments of players can be profitable. For example, someone views an advertisement, and someone pays to turn it off. Someone unlocks an improvement in the game by watching a commercial, and someone prefers to buy it. How Much Does It Cost to Develop a Mobile Game? Estimated Prices & Examples of Famous Titles We have already discussed the cost issue of building a game app in one of our previous articles fully devoted to Android vs iOS Game Development: Which Platform Runs the Show in 2022? The approximate cost of developing different types of mobile games is shown in the table below. It will not be difficult for an experienced company to estimate the price of your game. Kevuru Games knows how to make a game app for iPhone and how to build a game app for Android so that players don’t want to stop playing. Our team has developed 50+ mobile games of various genres, from match-three to quests, and is well-versed in modern trends and players’ expectations. Drop us a few words and we will quickly and accurately calculate the cost of your future game. A few words about the big titles you know and the cost of their development. The world-famous $1 billion in 2020 alone. It is also the #3 mobile game in terms of money spent by players in 2020, which once again demonstrates the power of constant updates, exciting events, tracking factors that can affect game performance, and fast action to stay on top. How to Choose a Mobile Game Development Company? Choosing a bad contractor is a waste of time and money. And among a large number of people willing to sell their services to you, the problem of choice may be much more acute than you expected. But we will not leave you here either – grab 5 tips that will help you to make a mistake: Mobile development experience. You must view the experience through the lens of mobile development. The studio should have a portfolio of mobile projects. Look at what the team has already worked with, what genres they know firsthand, how it approaches the implementation of graphics, game mechanics, monetization, and more.Mobile development cost. An experienced company with a portfolio of mobile projects will be able to make a rough estimate of the cost of your project during the day. The figure should not be too low, because most likely it will mean poor quality. But the inflated amounts are also suspicious: be sure to find out on the basis of what the company is asking for a price above the market average.Mobile development terms. Be prepared for the fact that a good result does not come quickly. A large team will work on your project with a clear structure and sequence of necessary procedures. If you get a suspicious response like a month or less to a question about the timing, think about how the team is going to accelerate so much. Maybe by depriving your game of important functionality or by using pre-built constructors to create games.Mobile development communication. A company worthy of your project can provide clear and clear communication. You will immediately understand this at the first contact when you explain to the team what exactly you want and what are the features of your future game. Interest, clarifying questions, interesting suggestions met and the ability to concisely and concisely formulate the most important thing are important indicators of your contractor’s management and communication abilities. You can also learn a lot from previous customer reviews: there is often useful information there. At Kevuru Games, we have been engaged in
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About Profitable Hyper Casual Games: Design Tips, Rates, and Upcoming Trends for 2023
About Profitable Hyper Casual Games: Design Tips, Rates, and Upcoming Trends for 2023
Helix Jump blew up the mobile market and became the most downloaded game of 2018 with 334 million downloads, overtaking Fortnite and PUBG. Coincidence or not, the rise in popularity of this game just preceded the emergence of the new term hyper casual game in the lexicon of game designers. In 2019, hyper casual games showed who was the boss: According to 2.3% increase in revenue to $27.3 million.Hyper casual games ranked first in terms of downloads in H1 2022, generating 718.2 million installs. Now opinions are divided. Some believe that in the current year, they will continue to storm the heights of App Store and Google Play, while others are inclined to think that the market is already oversaturated and their popularity will soon fizzle out. We believe that there is no reason to diminish the impact of hyper casual games. And even if we assume that the story of the pandemic is over (we hope so), we will not get rid of the need to spend time on the road, waiting for an order, or hanging out during other breaks between various events. Today, we’re not just here to understand how to make hyper casual games. We aim to tell you how to create a hyper casual game that will stand up to the competition and bring you great revenue. Ready to dive in? Then let’s go ahead and let our path to the featured lists of Google Play and App Store be direct, short, and fast. A Hyper Casual Game: Definition These games can be summed up in one expression – “Play as much as you want, whenever you want!” So what exactly are hyper casual games? A hyper casual game is a simple game with elementary mechanics, rich visuals, minimalist design, and addictive gameplay. This type of game is popular due to: short time to complete one session – on average, it’s 3-6 minutes;instant immersive gameplay;very simple, repetitive player action mechanics;no time limits unless the mechanics allow for it;no tutorial – everything is intuitive;almost instant transitions to new levels. All hyper casual games have the same key features, whether it’s a match-3 game or an endless runner. At the same time, seemingly countless hyper casual game ideas ultimately boil down to one – to offer players an instant opportunity to start the game immediately after downloading from the store. There is no need to log in, register, or create a character – just click Play and start completing the levels. While focusing on simplicity, it is important not to forget development. This is not about changing or complicating controls or functions. Assuming the player is already used to performing the necessary actions, you can: increase the pace of the game;reduce the time to complete the level;add more obstacles or enemies;reduce the amount of resources needed to complete a level, etc. Doing the same things, but more dexterously and skillfully – that’s what we can offer players in terms of development so that they do not get bored even during the second or third game cycle. A Genre or Not a Genre, That Is the Question What are hyper casual games in terms of genre? Are they a subgenre of some popular genre? No. Hyper casual games are not a new genre, and indeed they are not a genre at all. This is the designation of a certain game category, characterized by a similar audience, monetization models, and long gaming sessions – the same designation as casual, mid-core, or hardcore games. At the same time, it is sometimes difficult to determine the exact boundaries of all these categories. We can highlight such key features of hyper casual games: Instant access to content No plot inserts, preloading, level selection, or lengthy tutorials. Players immediately find themselves in the epicenter of the game. Thanks to the uncomplicated gameplay, not overloaded with details, the player can figure out what is happening in just a few seconds. More precisely, 5 seconds after clicking on the game, the player should already be playing. And a short game cycle allows you to play without waiting for a long load, anytime, anywhere. Increased attention Such games do not provide an opportunity to doze off – they need all the attention of the players here and now, without being distracted by external factors. If a player gets carried away, it immediately leads to defeat. Intense concentration gives special satisfaction at the end of the game cycle during relaxation. Replayability and repeatability Infinity is the key to success. This game has no end as such, the player can start replaying at any time, setting records and trying to improve time and points. The player should not be bored at any stage, so the game should have enough attributes to ensure continued enjoyment. Minimalism in gameplay and design The gameplay is often as simple as possible. The rest of the components of the game correspond to it. The visual component, control, and sound – nothing should prevent the user from fully concentrating on the gameplay. Simple monetization model The game does not encourage players to pay for content; instead, they pay with their time. More than 70% of the game’s revenue comes from advertising: banners, video ads, rewarded ads, etc. We’ll talk more about this a little later. Hyper Casual Game Design Features Even though there is a lot of information on this topic, many still try to clarify an important detail of hyper casual games – how to make visuals that make the game stand out from others, while at the same time remaining true to the key characteristic of simplicity? Hyper casual games tend to have a minimalist and attractive design to further engage the user. In addition, they offer progressive and fast gameplay so that the person wants to keep playing for as long as possible. To achieve this, games need an eye-pleasing design with a simple and fluid color palette, beautiful geometry, and ample white space between assets. This is a kind of gaming feng shui – you optimally master the space, avoiding excessive complexity and piling up of elements. Juice Fruits match-3 hyper casual game by Kevuru Games Линия слева от текста .line { border-left: 2px solid #08BEB2; /* Параметры линии */ margin-left: 0px; /* Отступ слева */ padding-left: 20px; /* Расстояние от линии до текста */ } Additional hint. If you are interested in how to make a hyper casual game for a wide range of people, and not for niche connoisseurs, then refer to topics that will be relevant to different cultures and nationalities. Win-win options are animals, food, sports, transport, as well as impersonal variants such as pure geometry and well-known shapes and actions. Hyper casual games are not an option where you need to work out characters and draw complex backgrounds. There are often no characters here. The player is left face to face with some object offering to perform one or two actions. There is nothing else here, and it is perfect within this category. Tap to dodge, swipe to shoot – these are the best tutorials you can offer the player. Sometimes even these words are not needed – it is enough to throw the player into the gameplay, which is very easy to master through trial and error. Remember, you have 5 seconds to convince the player that the game is interesting and worth playing. Basic Mechanics For Hyper Casual Games Considering the question of how to make hyper casual games, it is impossible to bypass the question of mechanics. Everything is built around it. Often, developers take one or two mechanics – more leads to the complexity of the gameplay and violates the concept of maximum simplicity. In terms of mechanics, the following options are the most popular for hyper casual games. Rising/Falling  This mechanic encourages the player to contribute to the rise or fall of an object or the entire environment. To complicate the process, it is also possible to increase the speed or the number of obstacles. The player can manipulate both a specific object and the entire level in the form of a platform or wall. The main feature of this mechanic is a distinctive sense of gravity that will follow the player throughout the entire game session. Posted by KruGames. “Helix Jump Android Gameplay”. YouTube. March 2, 2018. https://www.youtube.com/watch?v=EzI1MySj6TM Tap/Timing The meaning of the mechanics is to have time to touch the screen in order to perform a specific action. A natural complication would be to increase the speed and encourage the player to touch the screen more often and more accurately. For example, here you may need the optimal time to jump or hit the ball. This is often done through a shrinking window of opportunity with a clear distribution of favorable and unfavorable zones for action. If you miss a moment, you have to wait for the next opportunity. Posted by LEmotion Gaming. “Run Race 3D Gameplay | First Levels + First Victorys”. YouTube. April 4, 2019. https://www.youtube.com/watch?v=rPdqERNrpiQ Dexterity Also known as agility game mechanics, this is sometimes confused with timing games. But if the essence of time trial games is to hit the screen at a specific moment, here the key action must be constantly repeated at a gradually increasing speed. The more agile the players perform the action, the higher the score they will receive. Because of the emphasis on dexterity and the need to develop it in order to progress, the mechanics got the appropriate name. Posted by 2WINAPPS. “Tiles Hop: EDM Rush! | Gameplay Trailer”. YouTube. November 20, 2018. https://www.youtube.com/watch?v=cJm7vFKlZrY Merging The essence of the merge mechanism is to find similar objects and merge them to get a new, improved object. It is important to understand that players can only merge items that are similar in certain parameters, and those that have significant differences cannot be combined. After a successful merge, the resulting element is used for a specific game purpose, such as a race. The better the merge options you choose, the more likely you are to win the race. Posted by PikaGuy. “Merge Dogs! MAX LEVEL DOGS EVOLUTION! Merge Dogs Level 999?”. YouTube. June 18, 2019. https://www.youtube.com/watch?v=OHADxiJysv Stacking This mechanic allows the player to stack objects. It is also possible to rotate or turn them, which can serve as a kind of complication. The higher the level, the more complex structures the player will have to stack. Suffice it to recall Tetris – the player manipulates the geometric shapes falling from the sky to match them and thus clear space for the next shapes. But it could be something even more interesting. For example, cats. Posted by dinalt. “Cat Stack. iOS Gameplay. Launch Video”. YouTube. November 17, 2018. https://www.youtube.com/watch?v=6u2nMxeG7tg Turning Turning left and right is all that is required of the player. Usually, these games are 3D, and this can make the game more complex. So it is very important to provide simplified controls to maintain the classic hyper casual style. This is either a single hit on the screen in the right place or a sharp swipe in the right direction. The location of the camera is also important – the farther it is, the more time the player will have to prepare for the turn. Keep this in mind to gradually complicate the levels, but don’t overdo it. Find the right balance. Posted by Touch4Games. “Skiddy Car Gameplay”. YouTube. October 17, 2018. https://www.youtube.com/watch?v=TrTCtVXI2hA Growing Here, the mechanic requires the player to gradually build up the object by absorbing others. Everyone knows the classic Snake, where the snake eats objects and becomes longer and more difficult to control. Moreover, the speed of its movement gradually increases and, accordingly, the player’s tension does. This is one of the simplest and most addictive mechanics, which has repeatedly proven its worth and advantage over others. It is as simple as possible, keeps the attention of the players at all times, and encourages them to keep playing to see the maximum length they can grow their object to. Posted by slither.io official. “slither.io gameplay”. YouTube. April 8, 2016. https://www.youtube.com/watch?v=fvH2YDnkiLc Swerving Often confused with turning mechanics, it means constantly maneuvering an object without lifting your finger from the screen. The more difficult the level, the higher the speed, the more obstacles and turns. The key is how the skid will be on the next turn and whether players will fly off the track. In some games, flying off the track can be a kind cheating and shorten the distance to the finish line. Posted by GAMEPLAYCUBE. “aquapark.io (By VOODOO) iOS/Android Gameplay Video”. YouTube. June 21, 2019. https://www.youtube.com/watch?v=KBFEcMnEBUc Resizing The task of such a game is to constantly decrease or increase the size of the controlled object in order to crawl through some holes or fill in some gaps. This must be done before the moment when the object approaches the control point, where it should already have a different shape. The mechanics are partially similar to the swerving options but offer more room for imagination and creating something unique. Posted by Usman’s Gaming. “Jelly Shift Levels 1-20 IOS Gameplay”. YouTube. July 3, 2019. https://www.youtube.com/watch?v=Kv4yTP1lWvI Pushing The goal of the players is to push objects, structures or other characters faster than they can push the players themselves. As a result, the player must remain alone on the map, and this will mean victory. It is important to provide the player with free movement of the character and more or less suitable physics. The game can be made more difficult by increasing the number of objects and enemies that need to be pushed out and the appearance of additional obstacles that complicate this task. Posted by IOSTouchplayHD. “Push’em all (by Voodoo) IOS Gameplay Video (HD)”. YouTube. January 19, 2020. https://www.youtube.com/watch?v=ikq5sD8MhN0 Puzzle Although it is considered a separate genre, it is also relevant for hyper casual games. The player is encouraged to place items in the right places, customize the pipeline, or paint over a specific space with a limited number of strokes. The complication here is implemented by an increase in the number of necessary actions to complete the level and the need to think through the actions more carefully. There is often no time limit here. This allows players to think calmly, without stress and rush. Posted by TapGameplay. “Roller Splat – Gameplay Trailer (iOS)”. YouTube. March 7, 2019. https://www.youtube.com/watch?v=j4__LJhelKc Direction These games often ask the player to remove obstacles in the way of a character, object, or flow. When obstacles are removed or the system is adjusted appropriately, players see objects or liquids moving towards their destination. There are different options here – you can offer the player both to remove objects from the path, and to control the level itself and its constituent elements in the form of slats, walls, and other things. Posted by iGamesView. “Where’s My Water – iPhone Gameplay Video”. YouTube. September 24, 2011. https://www.youtube.com/watch?v=W7l1AGXcEEY Monetization: How to Create Hyper Casual Games That Bring Profit Fun fact – hyper casual games are usually free. Many of them don’t even offer in-app purchases. In this case, you are asking how much money do hyper casual games make and how does it even happen? In-game purchases are usually relevant for so-called hardcore games, where players spend a lot of time, where there is a large game world and a huge number of gameplay features and alternative story options. Players are ready to invest in large-scale games, the plot and intrigue of which captivates them for hundreds of hours. But in-app purchases are not suitable for hyper casual games. Moreover, with persistent recommendations or frequent mentions, they can annoy and provoke a person to delete the game forever. But you have some ways out: in-app advertising – ads that rotate in the game between different levels;payment for the premium model – an investment that allows the player to get rid of all ads at once;cross-promotion – ads for one game that appear in another game. The most popular option is advertising. It works much faster than in-app purchases and can be very variable. There are 3 main types of ads in hyper casual games: Rewarded video ads. As the name implies, watching such ads gives the player some kind of reward: extra hit points, in-game currency, or a special one-time-use skill. Players are ready to make such a deal, which also increases session duration and retention.Banner ads. Banners are very easy to add to the game – they are great for single-screen ones since it is easy to allocate part of the screen for advertising there. Banners are shown right during the game, but do not interfere with it.Interstitial ads. These ads take up the entire screen and can be static or dynamic in the form of videos, geolocation guides, or playable content. It is important to properly test the pros and cons of skipping such ads, as they interrupt gaming sessions and do not offer any reward in return. It’s hard to say exactly “how much do hyper casual games make?”. But you can do your best to maximize their potential profit. A great way to optimize ad revenue is to learn about user data and adjust the monetization method that users interact with the best. If the player is not engaging with rewarded ads, show them more banners and interstitials. If they interact more with banners and interstitials, show them fewer rewarded ads. It is important not to bombard players with all sorts of ads, but to adapt their display in accordance with human behavior. Personalization works great everywhere, and in this case too. How Much Does It Cost to Create a Hyper Casual Game? Everyone always wants to know the exact price and constantly rolls their eyes when they see the words that it depends on many factors, etc. Although it really depends on many factors, in particular the level of game mechanics and graphics, one thing is for sure – hyper casual projects will cost you much less than other types of games. First of all, this is due to the fact that to create a hyper casual game, not as many specialists are required as, for example, for the AAA project. Enough for 1 person from each direction: game designer, 2D/3D artist, developer, UX/UI designer, and sound designer. Of course, a project manager is also needed to coordinate all processes. The term for creating a hyper casual game is from 1 to several months, depending on its complexity. Approximate stages look like this. Prototyping. With the help of a prototype, you can assess the viability of the game, test the appeal of its main mechanics, and see if it makes sense to work on it further. Or you need to modify or redo something. It can take several days and costs around $2,000.Graphic art. At this stage, all artistic and graphic elements for the levels, menus, and interface are created. The approximate time frame is a few weeks, so prepare about $5,000.Development. Developers are on the task of making your game playable. They implement graphical integration, introduce game mechanisms, and all conditions are worked out. The term varies within a couple of months, the cost will be about $15,000.Other expenses. Do not forget about the need for music, testing, and coordination of the services of project managers. Quality checks can take a couple of days, and sound design can take about a week. Set yourself up for an additional cost of around $3,000. So, we answer the question of how much does it cost to create hyper casual games – that’s about $25,000 excluding marketing. If you are planning an active advertising campaign, then be prepared to spend about half the budget allocated for the creation of the game itself. 5 Hyper Casual Game Trends to Expect in 2023 Hyper casual games remain one of the fastest-growing areas of mobile gaming. We explored what to look for when creating and reviewing projects in this category this year. 1. Total Hypercasualization Today, developers are ready to implement almost any mechanic and idea in the form of a hyper casual game. Some borrow mini-game mechanics from console titles, some bring action from real life to the game, and some adapt choice-based games to hyper casual style, such as Save the Girl and Chat Master. 2. Introducing Deeper Mechanics Unlike the first trend, other developers will try to combine the gameplay of mid-core games with hyper casual mechanics. This can lead to the creation of new subgenres with simple appeal but richer content. This can already be seen in the game Ancient Battle, which combines strategic and hyper casual mechanics. If this trend continues, hyper casual projects may stop forgiving players and return to their roots, becoming more demanding on the skills of users. 3. Integrating Hyper Casual Mechanics into Existing IPs In 2020, only 5% of hyper casual games were based on third-party IP. The situation began to change – the famous American online game developer invested in the hyper casual publisher Mamboo Games, and many other similar deals took place. The symbiosis of big publishers with hyper casual developers can lead to the creation of games based on big franchises in the hyper casual market. At the same time, adding hyper casual mechanics to existing IPs will help companies expand the audience of their projects. This approach can also become an entry point into the gaming market of big-name brands, as has already happened with the adventure and puzzle genres, for example, with the well-known IPs like Frozen and Harry Potter. 4. Changes to The Identifier for Advertisers The Identifier for Advertisers (IDFA) is a unique number that Apple assigns to each device. choosing a company that offers services for making hyper casual games, first of all, pay attention to whether there are similar projects in its portfolio. Studios that have not done this before are not the best choice, especially if they say that there is nothing difficult here even without experience. It is highly likely that they will not be able to identify your target audience, interest it with exciting mechanics, or find a successful hook to stand out from the millions of similar games. At Kevuru Games, we know how to build
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The Very Difference Between Game Design and Game Development You Always Wanted To Know
The Very Difference Between Game Design and Game Development You Always Wanted To Know
Getting into the gaming industry is the dream of many people. In addition to being always relevant, dynamic, alive, and impenetrable to the problems inherent in other areas, this area will become a real paradise for those who love games. Turning a hobby into a job is probably the best thing that can happen in your career. If you just scratch the surface of the topic of the prospects for working with games, you can fall into a lot of delusions. One of the most ambitious is the legendary game design vs game development opposition. Many tend to equate these roles. But most likely you have already guessed that we are not going to confirm such a hypothesis. Game designer vs game developer is a pair of specialists who are not divided so that generalists happily merge them together. The difference between game design and game development in the first place is that these people have a different mindset. If the designers are responsible for the creative side, then the developers are the gurus of the codes and the technical basis of the game. But this is just the beginning – our story about game design vs development is only gaining momentum. Join us and get a clear answer to your long-standing question about the difference between game design and development without bluntness and vague wording. Gaming Industry 2022. Replenishment in Ranks of Players Games not only did not suffer during the pandemic that overshadowed the entire 2020, but also significantly succeeded, got stronger, and received a powerful impetus for further development. They continued to develop in 2022. So if we don’t know exactly what 2023 will be like in terms of cracking down on totalitarian countries stuck in the Middle Ages, then we are absolutely confident in the brilliant prospects for the gaming industry. active gaming part of the world is Asia – more than half of all players in the world live here. This is followed by Europe, the Middle East and Africa, Latin America, and North America. Source: Newzoo.com It is easy to guess that with such a ballooning of the sphere, the need for qualified specialists has increased significantly. The ability to work remotely from anywhere in the city, country, or even the planet (a moment of humor) completely unties the hands and everyone who feels the creative impulse to burst into the colorful world of games. And the most important thing to understand is in what role you are going to do it. Game designer vs game programmer – it’s time to unmask, ladies and gentlemen. What is Game Designing? Game design doesn’t start out of nowhere. In the beginning, it involves drawing up a document with all the details about the future game. This is the same preparatory analytical stage that many find terribly boring. Game designers discuss the following issues: the target audience;genre;main plot;alternative scenarios;maps;levels;characters;game process;user interface;rules and restrictions;the primary and secondary goals, etc Without this information, further work on the game is impossible. Once a concept is chosen, game designers work closely with artists and developers to ensure that the overall picture of the game is harmonized and that the implementation matches the original ideas. Designers can be divided into teams, each of which is responsible for a different aspect of the game. One might focus on the appearance of the levels and the placement of items and objects.Another is thinking about the evolution of characters and balanced improvement of their skills as they progress through the scenario. Another designer is fully immersed in the game economy and ensures the balance of game resources.Also, don’t forget about writing dialogues, which are often key points for many games. They can be handled by both game designers and individual specialists called narrative designers. Correctly adjusted work of a game designer is the foundation of all further work since it is from their concepts that other specialists will build on when working on their tasks. Designers see the big picture of the game and understand what the players want from it. They know what should happen from the moment a person turns on the game until the moment when the final video plays. Dive Deeper: ✔ game development at Kevuru Games. Dive Deeper: ✔ gaming company is well-established communication between departments and an integrated approach to game creation. Game Designers and Developers Salaries Game designer vs game programmer salary is another topic that is of great interest to everyone who wants to get into the gaming field. Fortunately, this information is in the public domain, and we can freely talk about it. Let’s say in advance – the salary is not much different. Therefore, when choosing a profession, be based not on it, but on your preferences. As a highly skilled technical profession, the game developer receives a good competitive salary, which can sometimes be the highest compared to other professionals in other gaming areas of the same level. A game designer is also a highly paid job. These experts must have a flair for game trends and understand the players’ desires and expectations. The success of the project largely depends on their ideas, concepts and positioning of the future game. The actual salary can vary greatly depending on the expert’s specialization, company location, years of experience, and many other factors. Here are some average annual salaries of specialists in different regions. Country Game developer Game designer US $115,000 $90,270 Canada $82,502 $75,000 Germany $60,164 $50,100 UK $46,746 $40,700 Ukraine $34,500 $30,500 Rate information is taken from the career platforms CareerExplorer and PayScale We repeat – thinking about whether game design or game development would be the best choice, you should first of all pay attention not to salary, but to inclinations and interests. It will be more interesting for a creative person to think about game worlds and twist plot twists, while a person with a mathematical mindset will prefer a logical and rational space of codes and scripts. Regardless of which role you choose from a pair of a game developer vs game designer, know that the prospects for this industry are huge, but the competition is also not weak. Prepare for your initiation into game tamers fundamentally and well in advance. Remember that a good understanding of entertainment products and the specifics of working with them can be a decisive advantage for you. The Closing Speech We hope that the difference between the two important and responsible gaming professions is now clearer to you. In every successful team, there are always those who know how to think through ideas and build them into a harmonious canvas and those who turn these ideas into concrete forms that can be interacted with in a completely immersive way. At Kevuru Games, we are always guided by the principles of teamwork and transparent communication between departments. Therefore, our game designers and developers work in excellent tandem, ideally delivering projects exactly the way the client wanted them to be.
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