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Kevuru Games and the Birdly Insects Project Win Gold at NYX Game Awards
Kevuru Games and the Birdly Insects Project Win Gold at NYX Game Awards
The 2022 NYX Game Awards has unveiled its’ marvelous index of winners for Season 2 for public viewing under the banners of the International Awards Associate (IAA)! The awards program strives to recognize creative and technical excellence in the advancement of the overall gaming industry, forging a wide-ranging phenomenon of acceptance amongst diverse audiences. In the 2022 NYX Game Awards Season 2 cycle, Birdly Insects/Kevuru Games prevails with the official website. You can also read detailed information about how Kevuru Games worked on Birdly Insects on the
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Kevuru Games at Gamescom 2022
Kevuru Games at Gamescom 2022
Gamescom was exciting and full of inspiration. More than 250,000 visitors from all over the world enjoyed highlights from around 1,100 exhibitors from 53 different countries. The online part of the Gamescom 2022 program was also recognized as successful, having collected about 130 million views on all platforms as of Saturday evening, and the opening ceremony of Opening Night Live attracted over 12 million viewers. The conference was remembered for productive working talks, the latest releases, fantastic cosplays and an incredible atmosphere. We were glad to be a part of Gamescom!
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Kevuru Games at the External Development Summit 2022
Kevuru Games at the External Development Summit 2022
On September 7-9, 2022, Kevuru Games will take part and be one of the partners of the External Development Summit in Vancouver, Canada. For the first time since 2019, this international games industry event will be held in-person. Our team of representatives is ready to start connecting and scheduling meetings using the XDS Connect meeting application. XDS Connect comes out a few weeks before XDS, so you can plan your communications in advance. About External Development Summit Established in 2013, the External Development Summit (XDS) is a dedicated annual international game industry event focusing on external development for 2D and 3D art and animation, audio, software development, quality control, and localization. XDS attracts hundreds of participants from over 45 countries to promote the practice of external development for the gaming industry. The event traditionally takes place in Vancouver, Canada. However, in 2020 and 2021, it was conducted online to ensure the safety of visitors in accordance with government restrictions regarding COVID-19. The key components of the event are: Sessions and discussions. Speakers from well-known companies such as EA, Apple, Ubisoft, and others share their experience and expertise and talk about their case studies, innovative tools, pipelines, best communication and management practices, etc.Expo. Event attendees can participate in the exhibition to draw attention to their services and get to know colleagues and potential customers.Charitable donations. Each year, XDS provides an annual charitable donation to an organization that aligns with the goals and values ​​of the event. The full program for XDS 2022 will be available on the event website. About Kevuru Games Kevuru Games is a game outsourcing company with over a decade of experience creating game art and developing games for PC and mobile devices. Our greatest strength is our love for games and our work, which is why we are meticulous and dedicated at every stage of game development, from concept to release. With a high level of professionalism, a well-established workflow, and a solid track record, our team has become a trusted partner for many of the world’s top developers: EA, Epic Games, Lucasfilm, and more. Our motto is to create beyond the limits, and we are always happy to see how the results of our work make the game world brighter. Feel free to contact us, we will help you figure out all the nuances and bring your idea to life in the best possible way.
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Undead Blocks Behind-The-Scenes: Valuable Insights from Grant Haseley and Kevuru Games Specialists
Undead Blocks Behind-The-Scenes: Valuable Insights from Grant Haseley and Kevuru Games Specialists
The beta version of the world’s first play-to-earn FPS zombie survival blockchain-based game Undead Blocks is now available for download. In June, the game finally goes live on Uniswap and invites players to the first tournament with the opportunity to earn in-game reward currency ZBUX. In anticipation of such an eventful summer, Kevuru Games specialists who participated in the creation of the game, Sound Designer Glib Pekurovsky and Technical Artist Ivan Barabash, held a joint stream with Undead Blocks CEO Grant Haseley, where they answered the most interesting questions of the crypto community, discussed the game behind-the-scenes, and lifted the veil of secrecy from the upcoming Undead surprises. So, Grant, here’s the first obvious question. Why did you decide to develop the exactly play-to-earn blockchain-based game? Why not just an online game without a blockchain and the ability for players to earn money? Grant: That’s a good question. From our perspective, we have seen how much influence the NFT has gained in the gaming market. The play-to-earn concept has inspired a lot of people around the world, especially in those countries where there is no way to make good money in the usual way. This is not only the Philippines, Argentina, and Brazil but other countries around the world where people can make money on video games for the first time in their lives. From our side, we looked at emerging games and thought, “This game doesn’t look very fun, but people are making money off of it. So why can’t we build something that is engaging and fun?” Of course, we could do something and put it on Steam and get revenue from downloads, revenues, fees, DLC packs, whatever. But we wanted to give the crypto community the opportunity to play and earn so that the game continued to maintain its value over time. It’s very difficult, so we’ve been working on it since July. It took 9 months to get to this point and this is just the beginning. We have a lot of room to expand and want to provide the crypto community with the first play-to-earn game that doesn’t feel like play-to-earn at all. To make it exciting and fun as it is. That’s the crux of the matter, it’s about providing our community with a fun way to play and earn. With play-to-earn, we have another community voice, so to speak. If we just put the game on Steam, I don’t think it would have as many legs as it has with the crypto community. Because the crypto community is growing. And on Steam, there is a large saturation of other games. There are many platforms where you can download other games and play them. We’d be just another number in the crowd. The game is beautiful and fun, but by leaning into the crypto culture we will be one of a dozen or even 5-10 games this summer that is playable and provides an opportunity to earn. This allows you to stand out and become absolute legends, as we will be the first to pull off a sustainable model for play-to-earn likewise elevating your Kevuru platform, because you are insanely talented guys. People come and say, “I can’t believe it’s a play-to-earn game, it doesn’t look like it, it looks like a straight zombie shooter.” This is how it works for us and how we will be able to grow. NFTs have a lot of naysayers. How do you feel about those who consider this trend short-lived? Grant: Well, I think people thought that the Internet would be short-lived when we had a dot-com boom. People thought that electric cars would be a flash in the pan until Tesla came along and changed the industry. We continue to modernize ourselves and observe global trends, what we see is that the world is moving into digital. Barely anyone uses cash much. At least in the United States. Everyone uses Venmo, everyone uses Zelle, does bank transactions and swipes credit cards. And we’re moving digital. And with this digital rise, all assets are digitalized, not necessarily only NFT and crypto, but also other ways you can hold assets in digital form. Tickets for sports and concerts now have the form of a QR code and are being digitalized. Asset ownership in terms of having NFTs on the blockchain is just the next natural progression. Of course, there will be ups and downs, but this is exactly what the gaming community wants. I think all of us here downloaded games and bought in-game items, skins or DLC packs, and spent money on V-bucks and R-bucks. And here the world wonders if it wants to make this digital purchase. It’s a way to finally own a digital purchase instead of just throwing money away. You pay and pay for entertainment and engagement instead of actually owning these assets. Undead Blocks will change that. Is there a zombie mannequin in Undead’s office? Grant: I can’t say that it exists. We have a neon sign behind me and a branded hoodie. We’re going to get some hoodies back to Eastern Europe for you guys. It’s a good idea in general with the mannequin. Maybe we can come up with something on this theme or hang posters of zombies on the walls. Ivan, a question for you. The team worked on the map for a very long time. Tell us about its specifics. Ivan: First of all, I want to introduce myself. I am responsible for delivering all art content created by our amazing 3D artists. I am also responsible for working with the level designers and the technical aspects of creating the map. Right now we only have one map but we have big plans for it. There will be a lot of interesting stuff, but right now we are focusing on this one map to make it look its best and perform as it should. The biggest issue with the development of the map was certain technical limitations. We wanted the game to be available to all players across different types of PCs and Macs. We have been very focused on optimizing to make sure this game runs smoothly on any device and at the same time looks its best. We did a good job of making the lighting on the map and placing all the assets in the right places to make everything look cool. Not everything is done yet. We receive feedback from the players and fix the nuances. But in general, we are satisfied with how it performs on different devices. There’s a lot more on the map than players currently have access to. For example, houses have interiors. The doors don’t let players inside yet, but everything is created there, you can use the stairs and go to the second floor. All this will be developed in the future. Grant: We didn’t want to give way to everything at once. There are a lot of these houses that will be packed with storylines and stuff to explore. Why did you choose Unity to develop the game? Grant: For play-to-earn games that are optimized and accessible for different types of machines, it is important to have the right engine. We love Unity for all of this. We have a saying in the team that Unreal Engine is unreal because it is not real for play-to-earn. No one was able to create a play-to-earn game on Unreal. Because the game needs to be optimized for low-end machines for those countries where play-to-earn is exploding. It’s all about optimizing so that everyone in the world can play this game. It looks amazing and feels great, Glib did an amazing job with audio and sounds, and Ivan did a great job on technical optimization. We will have more maps soon. This is just the beginning. Ivan: There are many things in Unity that are not used in the game. Many gameplay features and mechanics were developed. We also have many other types of zombies that players haven’t seen yet. Grant: Important updates will be coming soon, for example, we are planning tournaments. It is important for us to make sure that the map goes smoothly. Kevuru’s team said it would take about 9 months to create the zombies and it all came together, we’re right on that timeline. Recently, we also came up with the idea to introduce a football zombie into the game. Players will be able to see it as an Easter egg. I’m a big football fan myself. And in general, there is still a lot of new things to come. In June, people will get the first opportunity to actually make money on the game to physically come and say, cool, today I made 50 dollars. I finally made money on a video game for the first time in my life. Ivan: In addition to the football zombie, we have created many others that players do not see in the game yet. We use default zombies to test game mechanics. This is an important aspect of the job. But we have a lot of cool zombies created and plan to add them to the game in the near future. It will be incredibly cool. The player will have the opportunity to tear them apart, so it will be a very juicy visual. Now, according to the players, the mouse and keyboard perform better than the controller. Do you plan to balance them so that they are equally competitive? Grant: This is a good question and we are working on it. The game is more of a strategic FPS where survival is important, you have to be sure that you can escape and save yourself. We need to increase the performance of the controller against the keyboard and mouse. Playing FPS with a controller is always more difficult. We’re looking at ways to make things easier for the user controller, like auto-aim. We have received a lot of feedback from people who play the controller and they are generally satisfied. There are minor technical nuances that we will fix in the near future. People often ask why we don’t do tournaments right now. But we still need time to polish everything. We shared the beta so people can see that we put our money where our mouth is. We want to do all the final details like good controller performance and good AI for the zombies to make sure they don’t crash or get stuck anywhere. We want to fix bugs and glitches. For example, on the first day of the beta release, someone climbed onto the roof. We tested the map, but someone was able to climb onto the roof of the house, and we didn’t understand how this was even possible. When playing for money, it is important to ensure that there are no glitches and the possibility of hacking the system. Ivan: Continuing the theme of system hacking, we were asked questions about whether vertical gameplay would be available. This will not happen, because it will add the ability for players to avoid zombies. All players must be on an equal footing and not use glitches to win. I must say that in a short time we have developed a decent game. 9 months is a really short time to do such a good thing. Plus, as we have already said, there are many hidden things, a lot of work is being done on the multiplayer, and so on. We’re not ready to reveal the details yet, but it will be cool to play with friends. We hope the community will help us because every feedback is important to help make the game even better. Grant: Yes, we did a great job of making sure everything was spick and span, that everything was clean. We want to make sure everything is ready for multiplayer so that players have fun teaming up with friends. For example, in a couple of months, you and I will be able to play a game together and talk. This is the next step and we are close. It’s gonna be the Undead summer. Glib: In addition to fixing technical nuances with controllers and the availability of different parts of the map, the game is also changing in controls. It is constantly acquiring new features. I was surprised when I launched the final beta and found that I could no longer crouch. Sometimes the game surprises even those who are involved in its development. Are there any plans to add new maps? Or an opportunity to expand an existing district? Ivan: There will be no new districts as an extension of the existing one. The ability to enter all houses will be added. Players will be able to find perk machines, Easter eggs, and so on. It’s not in beta yet. But the size of the map is final, it will not be enlarged. Now we are prototyping the next map. But we can’t talk about it yet. It’s not rocket science that the inspiration for this game is Call of Duty: Zombies. But maybe there are other sources? Grant: As a child, I really enjoyed playing Left 4 Dead, and I wanted some kind of similar universe. We wanted to make a map similar to COD and add Left 4 Dead and Resident Evil traits to it. In the end, we wanted to take the best of all the games, for example, the battle royale mode from Fortnite. That the last person standing wins. But I really wanted a game about the destruction of zombies, because I played it growing up, I liked Easter eggs, strategies, concepts, and attempts to survive. I didn’t want it to be the kind of game where you get frustrated because someone killed you and you feel like you can’t go any further as the average player does. But cutting zombies is always done with pleasure. It’s more about strategy. A fast game loop is also important. You play it every day and you don’t want to get tired of it. Having a game that allows you to boost your adrenaline by surviving waves of zombies which are now five it’s a way to keep it fresh and allow players to keep engaging with game content. By the way, let me tell you another secret. We have already mentioned the football zombie from the Easter egg. So, we want to add him as a boss. He will be huge and challenging. Ivan: I also like Left 4 Dead. But we don’t make a copy, we do it differently, we hope it will be no less fun product. As for the integration of physics, we don’t plan on it, because physics hurts performance. We wanted to do something like this, but it won’t work for all the devices we’re targeting. In any case, zombies will have physics when they are blown to pieces by the player’s attack. Question to Glib: is there anything you would personally like to add to the game in one form or another in regards to any sound work? Glib: Sure. There are certain things that would add realism. So far, this has not been implemented because there were more priority tasks. I don’t like that, for example, when I shoot at a garbage can, I don’t hear the sound it should be. It must be a metal clang. The same goes for the tree. There is also only one type of footstep sound and it does not change with different surfaces, be it grass or concrete. I would like to change it. Also UI sounds, we don’t have them yet. They are not so important, but they should be in the final version. Players note that the decals look strange. Graffiti is too bright. What is it connected with? Ivan: Yes, there is such a thing, but there is a technical detail. We are using Unity 2020 because the long-time support version was released in April 2021. We are not using the latest version of Unity to ensure full stability. It doesn’t include decals methods, so it was a job for us to make decals work. We are investigating this issue and have already developed new methods for placing decals, so in a couple of weeks this will change and the visuals will be fixed. But there is no native way to place decals in Unity, so it’s a limitation. We like to face such trials and overcome them. If you could add any perk into the game, what would it be and what would you call it? Grant: In the future, we are planning various integrations with brands so that they can advertise their products in the game. It is also possible to link perks to themed events, for example, on St. Patrick’s Day, there will be a special Irish drink. We have high hopes for the appearance of sponsors and official partners in the future. Ivan: It could be a perk that, like in the famous ad, gives you wings and you fly like a badass and you destroy everyone with a gunshot weapon in each hand like Max Payne. Will there be battle royales and other similar modes in the game in the future? Grant: The zombie royale mode will be interesting, we are thinking about it. We want to try something like this, but the map won’t shrink. We are also thinking about something like PvPvZ where people kill each other and zombies attack them too. We think it will be cool. The game features a very creative main menu. Players note that it looks at the level of the best AAA. How was it created? Ivan: Yes, this is a menu with a smooth transition between screens. The concept artists made 3D concepts and gave them to me to integrate into the game. Here, fine tuning of the lighting and all materials and objects were needed to make the scene look apocalyptic. Smooth transitions of the camera from one screen to another were also important. 3D objects in the scene add volume and atmosphere. This is important for the player to like the first view they see. Now on these screens, players see the default zombies. When we add our zombies, the videos in the menu will be even cooler. Have you implemented any marketing activities to attract an audience of players who have not played play-to-earn games before? Grant: Yes, we will do it. Already this week we are going to launch a $100,000 TikTok challenge. It is important to understand that this is not a game where you have to pay to play, but you will not be able to play if you don’t have a crypto wallet. In particular, the game will teach the community how to play such games, set up a wallet, and so on. First time seeing a play-to-earn game, people are like wow, this is a game to earn, when can I start? We are planning a tournament in June, as I’ve said, where people will be able to earn the first real money. We’re going to be spreading the word about the game wherever we can: social media, YouTube, Insta reels, TikTok, and Twitter. We’ll talk about play-to-earn. You know, millions of people play Axie. We have many rooms to expand. This is a game that will change the industry forever. The future is already here. In terms of marketing, we do not use paid advertising. It’s not as effective as one might think. Word-of-mouth marketing is much more useful: organic posts, YouTube, tweets, Insta reels, talking to people through group chats, Telegram, and Discord, it gets the ball rolling. People perceive ads like “Oh my God, they want to sell me something again.” The day when the first person earns money and shows a screen to prove it, everything will explode. Then everyone will want to play, it will be a catalyst for a mass movement. Let’s talk about sound. Tell us how the soundtrack was created and what inspired you? Glib: I analyzed some post-apocalyptic products, the best of them. And what caught my attention, theoretically apocalyptic sound should be aggressive. But most products, like 28 Days Later, my favorite apocalyptic movie, The Last of Us games, they have a rather melancholy lyrical sound. It works in contrast, an aggressive setting versus emotion. I tried to do so. It started as a simple piano tune and grew into the epic sound as it is today. What do you remember and like most about working on the game? Ivan: I’ve worked with the integration and I really like the visuals of the skins. But in the future, I want to finish all sorts of new things with the VFX team, all sorts of splashes, explosions, and cool visual effects. I really like to work on the implementation of such things. Grant: I enjoyed working on crypto voice lines. I remember when we started, you wondered why all this was necessary. All those moments when you are recording the voice, first you need to tell the voice actor how he or she should say something and all that. But this added a creative genius to the game in developing a full-fledged crypto product. And of course, all the skins look fantastic and the cool thing is that all the assets can be seen as NFTs. Glib: Personally, I really like the main menu. I can flip through it for hours, it’s so well crafted and atmospheric. And, of course, work on the soundtrack. It so happened that the music for the game, the one that we hear in the main menu, was composed and produced just at the moment when bombs were flying over my city Kyiv. Therefore, it has such an emotional touch and sentimental notes.
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Kevuru Games Adaptation During the Period of Hostilities in Ukraine
Kevuru Games Adaptation During the Period of Hostilities in Ukraine
Due to russian military aggression, the work processes within Kevuru Games have undergone a number of adaptive changes. Currently, more than 90% of the team is fully working on both pre-war projects and new ones. All our employees are located in safe places in the west of Ukraine or abroad. Work Format With the expansion of our employee presence in 2021, we were able to quickly restore pre-war levels of productivity across all teams and ensure that projects were delivered seamlessly to meet deadlines. At the moment we have employees in 10 countries besides Ukraine: PolandMontenegroBulgariaIndiaIndonesiaArmeniaKazakhstanMoldovaSwitzerlandCanada Despite the fact that those of our employees who remain in Ukraine are in safe places, we have created a special backup plan for replacing them in case of unforeseen circumstances – air raid alerts, potential relocations, etc. In the event of force majeure, each Ukrainian employee is instantly backe up by a colleague who works from abroad. In this way, we stay resilient, avoid downtime, and prevent work interruptions. If the client wants all the specialists who will work on the project to be outside of Ukraine, we try to fulfill such wishes as much as possible – almost all specialists are interchangeable. If it happens that the required expert is not available abroad, we warn clients that they will have to wait for either the relocation of a person from Ukraine, or the procedure for hiring another specialist. We also continue to actively recruit new employees around the world to develop existing expertises and implement new ones. Employee Motivation and Support System Moral support for employees occurs at the level of both individual teams and the entire company. In particular, during the war, we have introduced a system of psychological assistance, where everyone can get a free session with a psychologist. In addition, the leaders of each department monitor the morale of their team, hold regular informal calls, and arrange for quick replacements for employees who need a temporary break or rest. PMs also track the morale and motivation of the teams they work with. Everyone gets timely support, thanks to which we manage to maintain a high level of both productivity and overall morale in all teams. Donations in Support of the Armed Forces of Ukraine and Humanitarian Goals We actively support the Armed Forces of Ukraine and humanitarian organizations to accelerate our victory. Since February 24, the company has donated about UAH 2 million to help the Armed Forces of Ukraine (body armor, drones, thermal cameras, drones, radios, cars, etc.), purchase medical kits, and meet the needs of volunteers. At the same time, we work only with those organizations and volunteers whom we know personally or whose work results are immediately visible. For example, an organization today buys thermal imagers in the Czech Republic, tomorrow they will be in Uzhgorod, and the day after tomorrow they will arrive where they are most needed – we send funds to such people, because we are confident in the benefits of such a donation. Kevuru Games plans to continue to allocate at least UAH 1 million monthly for financial support of the army and volunteers. Every help, hryvnia or a million, brings Ukraine closer to victory. We also encourage other GameDev companies to do the same. We are a united industry and must show that we support our soldiers and volunteers to the maximum. Operating Activities Result  The plan for 2021 was exceeded: during this period, the company more than doubled with revenue growth of 163%. The number of employees increased to 400+ people with 60% senior specialists and 12% attrition rate. We confidently entered 2022 with new goals for globalization and the achievement of greater goals. With the start of the war, we really had a slight drawdown in the number of new projects. We took advantage of this pause to move our employees to safe places. The transitional period lasted several days. At this time, work on current projects was carried out by our foreign specialists, who ensured the timely completion of all tasks. When the relocating employees settled in their new places, everything quickly recovered. Now we have reached the pre-war level of functioning and opened new areas of expertise: NFT and metaverse projects – these are the hottest areas that are the most attractive for investment: NFT game sales hit $5.17 billion in 2021. Our NFT highlights are the creation of 2D avatars for the RPG Guild of Guardians, game design and 3D asset modeling for the survival game Undead Blocks, as well as full-cycle development of the upcoming robot combat game MechaChain.In addition to classic gaming tasks, we work on VR projects with the highest requirements for quality and realism of models. For example, for the VR-based simulation project Birdly Insects, we created 23 ultra-realistic models of insects, birds, and plants with animation according to real photo references.Enterprise gamification services are also gaining momentum – extensive experience in this niche gives us the opportunity to offer customers ever more effective approaches adapted to modern realities. Our gamification solutions are already actively operating and bringing benefits – this is an application for training insurance activities for BNP Paribas, a platform for conducting test trading for Purestream, etc. During the last months of work, already functioning in wartime, we became sponsors of such events as the Hamburg Games Conference, Game Developers Conference, and Nordic Game Conference. Thus, now our company is fully adapted to wartime and continues to actively develop in terms of increasing the team, deepening existing expertises, and developing new ones.
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Kevuru Games at the Nordic Game Conference
Kevuru Games at the Nordic Game Conference
On May 17-20, 2022, Kevuru Games will take part in the Nordic Game Conference in Malmö, Sweden. The event will be held at the Slakthuset venue in a hybrid format, both online and on-stage. Our team of representatives will attend the conference offline, but the meetings can be either in-person or remote using the MeetToMatch platform. Feel free to contact our CBDO Vlad Makarov to schedule appointments. About Nordic Game Conference Nordic Game is Europe’s leading gaming conference and the only event in the world with a dedicated focus on the entire Nordic industry: Finland, Sweden, Norway, Denmark and Iceland. Bringing together thousands of industry professionals in Malmö every year, the Nordic Game Conference is dedicated to game creation, knowledge base expansion, networking and exciting exhibitions. In 2022, the twenty-first and twenty-second editions of the conference will take place in spring and autumn. Upcoming event highlights: Speaker programs. Team members from well-known gaming studios will share their experiences both for offline visitors to the event and for those who will be watching the conference online.Nordic Game Expo 2022. Participants have the opportunity to meet and communicate with their colleagues from different countries, conclude contracts, agree on cooperation, and much more.Nordic Game Jobs. It is the premier regional job fair for the online gaming industry, where dozens of Scandinavian studios meet remotely with over 1,500 pre-screened candidates from around the world.Publisher Market. This links selected developers to a roster of top publishers looking for new talent and innovative games. This format is ideal for studio startups and members of group delegations.Games Capital Summit. This event allows a group of pre-selected, investment-ready gaming companies to meet with a dozen vetted investors to discuss proposals, mentorship and funding.Nordic Game Awards. The Nordic Game Showcase will celebrate the talent and experience of regional studios and the amazing games they have released over the past year. The event offers participation both offline and online. The NG22 Online Pass gives members access to a vibrant community on the Nordic Game Discord server. During the speakers’ presentations, attendees will be able to interact with them live. A dedicated MeetToMatch platform will allow attendees to schedule dozens of meetings with potential business partners at Slagthuset and online. About Kevuru Games Kevuru Games is a game outsourcing company that has been creating game art and developing games for PC and mobile devices for over 10 years. Our main creative driver is the love for games and our work, so we are scrupulous and dedicated at every stage of game development, from concept to post-production. Thanks to high professionalism and an irresistible desire to do something unusual, our team has become a reliable partner for many of the world’s leading publishers: Epic Games, EA, Lucasfilm, Bandai Namco and others. We have taken the desire to create beyond the limits as our motto and are always happy when our work makes the game world brighter. Feel free to contact us, we will help you dot the i’s and cross the t’s and bring your idea to life in the best possible way.
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Stand With Ukraine Against the Russian Invasion
Stand With Ukraine Against the Russian Invasion
On February 24, russia launched a full-scale invasion of the independent and sovereign state of Ukraine, violating all the laws of logic, humanity and civilization. The aggressor continues to attack peaceful cities with missiles and artillery, kill civilians, including women, the elderly and children, and completely ignore international humanitarian law and the Geneva Conventions. The whole world is helping Ukraine. The whole world understands that now Ukraine is protecting civilization, preventing darkness and barbarism from spreading like a plague wave over the entire continent. You can help Ukraine too. Below you will see several official organizations involved in military and humanitarian assistance to our country. Fundraising Account for Ukraine’s Armed Forces This is a special account of the National Bank of Ukraine to raise funds to support the Armed Forces of Ukraine and purchase the necessary equipment. Donate Fundraising Account for Humanitarian Assistance This is a special account of the National Bank of Ukraine to raise funds for humanitarian aid to Ukrainians affected by russian aggression. Donate Come Back Alive Foundation This is one of the largest aid funds for the Armed Forces of Ukraine, working primarily with the military, who are in trouble spots and have the most difficult military tasks. Donate #HelpUkraineWithCrypto Community These are official crypto wallets of the National Bank of Ukraine to help the Ukrainian army and purchase the necessary equipment: helmets, bulletproof vests, night vision devices, etc. Donate Upcoming Rallies Join the protesters to support Ukraine and encourage your government to take more action to stop Russian military aggression. Schedule #StandWithUkraine Use this hashtag on your social networks to provide information support to Ukraine and draw the attention of the whole world to russian military aggression. We are strong. And we will win. Glory to Ukraine!
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Kevuru Games and Arena Labs Will Collaborate on the Gooniez Gang Project
Kevuru Games and Arena Labs Will Collaborate on the Gooniez Gang Project
We are delighted to announce the start of cooperation of our game outsourcing studio Kevuru Games with the Arena Labs company on the Gooniez Gang project. About Gooniez Gang motion design. The NFT trend has contributed to the emergence of a new department dealing with blockchain games: the Kevuru Games portfolio already includes several high-profile projects for which our team has created NFT collectibles.
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Kevuru Games at the Game Developers Conference
Kevuru Games at the Game Developers Conference
On March 21-25, 2022, Kevuru Games will attend the Game Developers Conference in San Francisco, CA. GDC will be held at the Moscone Center with a robust virtual offering online. Conference sessions will take place every day from 9:30 am to 6:30 pm PT. Our team of representatives will be there offline – the organizers have taken serious measures to protect the health and safety of the conference participants. The Moscone Center has put in place additional policies that include enhanced cleaning protocols, improved air filtration, and multiple hand sanitizer stations available to everyone in the event space. You are welcome to contact our representatives to schedule appointments. These are Kevuru Games CEO Oleg Goncharenko (phone number +1 424 413 5692), and CBDO Vlad Makarov (phone number+380934171780). About GDC
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Chronicles of the Liberation Struggle: The Power of Volunteering in the Fight Against russian Aggression
Chronicles of the Liberation Struggle: The Power of Volunteering in the Fight Against russian Aggression
On February 24, the smooth course of Ukrainian and world history underwent a crushing shift – Russia’s meaningless and inhuman military aggression turned the peaceful life of our country upside down. In a vile and insidious way, at 4 am, vulgarly following the example of Hitler, a terrorist country began to bombard peacefully sleeping people with missiles. The first wave of misunderstanding and palpitations gave way to rage. Enemies did not understand that by attacking Ukraine, they had already lost. Ukrainians are a free, freedom-loving nation whose powerful, sincere, centuries-old patriotism leaves no chance for anyone who decides to encroach on our land. Despite different opinions and positions, different worldviews and beliefs of Ukrainians in peacetime, during the war they rallied into a powerful fist that inflicts crushing defeats on the occupier blow after blow. Our brave warriors are destroying the enemy at the front. Our territorial defense fighters patrol the cities, protecting them from saboteurs and marauders. Our volunteers prepare food, organize relocation and help displaced people with housing, rescue abandoned animals and raise money for drones, bulletproof vests and thermal imagers. Everyone is doing their part for a common goal. We are on our own land. We know what we are fighting for. And we will win. The Ukrainian company Kevuru Games immediately joined the joint struggle for our Motherland. In addition to financial support for the army and assistance in purchasing the equipment necessary for it, our colleagues are engaged in volunteering. We want to share these inspiring stories. Unloading Vests In wartime, military equipment is always in short supply. That is why Dariia Haran, Lead Project Manager, together with her boyfriend, decided to reformat his clothing production shop into a point of tailoring unloadng vests. These are special vests with many pockets where you can put horns, grenades and more. It is worn on top of a bulletproof vest. “Caring people help us with funds and materials,” Dasha says, “we give it away for free on a first-come, first-served basis. We connected all rural women who know how to use a sewing machine. We manage to sew about 10 pieces per day, but so far we are only learning and getting our hands in it. Every day we get to do more and more. We buy materials for the most part, explore all possible stores – many a little makes a mickle. Sometimes people give materials for vests, share what they have.” Dasha’s boyfriend’s sister is a well-known Vinnytsia blogger who used to work as a host at weddings. With her help, they send calls for help on Instagram, repost to other social networks, and people respond. Work also continues on the main profile, orders are being fulfilled, but from another city – there are two workshops. “A variety of people joined the tailoring of vests – some sewed at the factory all their lives, and some were cosmetologists. Sewing machines were also collected all over the city, people wrote and called us, saying that we should take it for a good cause.” Help from Abroad A week ago, Tamara Prysykar, Account Executive, came to Holland where her friend lives. From there, she organizes assistance in several ways: raises funds for the tailoring of bulletproof vests, buying baby food, thermal imagers, animal feed and, in general, funds for the needs of the Ukrainian army and humanitarian aid;packs humanitarian aid in Rotterdam;goes to anti-war protests in Rotterdam – managed to meet the mayor of the city – and Amsterdam on the main square – even gave a speech;translates news for the channel With Ukraine (@withukraine). Evacuation Coordination At a time when a large number of people are trying to leave the city at the same time, traffic jams are inevitable. Volodymyr Shutov, Unity developer, managed to evacuate in the first days and immediately started coordinating the movements of people who also wanted to leave Kyiv. “I learned about routes and ways to get out and sent options,” Volodymyr says, “my wife and I helped several families without cars to leave.” Volodymyr also took part in cyberattacks. Now he is more focused on work. But, if necessary, he is ready to listen to anyone and provide psychological support. Volodymyr’s parents and sister remained in Kyiv. And in Mariupol, his named sister and grandmother of the wife disappeared. In addition, before the war, the entire team lost their jobs. Now Volodymyr is doing everything so that no one in the team is left without work. “Also, I call my friends about 5 times a day. I share good stories and cheer them up. It seems to me that communication is now very important for many people.” Humanitarian Aid Viktoriia Tertychna, Lead Operations 2D Department, moved to Uzhhorod with her family on the first day of the war. The next day, our Lead HR People Partner, Olena Petrova, wrote to Vika that she needed help at the Red Cross. At the same time, Vika learned that a large center for helping internally displaced persons was opened at the Dolphin restaurant-hotel. On February 26, in the morning, she called there and found out what was most needed now. They gave her a list – large food containers, knives, vegetable peelers, etc. Vika bought what she could in Epicenter, brought it to them, and at the same time signed up as a volunteer. From there she went to the Red Cross. “There we sorted humanitarian aid – bags of clothes coming from different parts, from abroad (second-hand), and people just bring them in bags,” Vika says, “the sorting is simple: you take things from a common bag and sort them into categories: women’s sweaters, men’s shirts, teenagers’ trousers, etc. Then you put them in bags and sign the quantity.” A few days later, Vika received a call from Dolphin – she visited them twice. There she helped in the kitchen and peeled vegetables with the local girls. “My mother-in-law would be proud of me,” Vika says, “for all 13 years of family life, I have not peeled as many potatoes as during this time.” The next day they made sandwiches for soldiers of territorial defense and border guards. Volunteers are needed here for minor ancillary work – professional chefs are directly involved in cooking and it is they who supply the migrants with really tasty and healthy food. “I’m still constantly haunted by survivor guilt syndrome. I’m safe, but I do so little. I console myself with the fact that, first of all, I have to be with my five-year-old daughter, with my family, and my main job also brings great benefits.“ Hunting for Marauders Since the beginning of the war, a large number of refugees have gathered in Lviv. And even despite the dense population of all areas, marauders started up here. Victoria Shamina, a 2D slot artist who volunteered in the city of Lion from the first day of the war, recalls that some even had to be chased by car. Less extreme activities included delivering food and clothing for refugees and medicine for the military. Each such story brings us closer to victory. But it is important to understand that you should not reproach yourself for not volunteering. Every hryvnia donated for the Armed Forces of Ukraine makes you an accomplice in our struggle. Every information attack on social networks makes you an accomplice in our struggle. Every kind, soothing word spoken by a frightened friend makes you an accomplice in our struggle. If you have the desire and opportunity, join our initiatives. Share ideas, drop links to communities where people offer help or need help – let’s help them find each other! Now the most important thing is unity. We are strong when united. And now we are united like never before. Russia showed its real disgusting face to the whole world. And it is a matter of our honor to kick this physiognomy within the legal boundaries of its territories so that only its citizens can admire it. Everything will be Ukraine.
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Kevuru Games stops working with Russia
Kevuru Games stops working with Russia
Our official position Kevuru Games announces the suspension of all business relations with Russia. From now on, the company doesn’t accept any requests for services, refuses any forms of cooperation, and terminates contracts with customers from Russia. We urge to ban Russia We also urge all other companies to stop working with this country, thus leaving the aggressor in complete isolation on all sides.
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Statement on the Situation in Ukraine and the Company
Statement on the Situation in Ukraine and the Company
Dear Friends, Colleagues, Partners! On February 24 at 4 am, Russia launched a war against Ukraine, contrary to all norms of international law and the principles of humanity. Rocket strikes took sleeping people by surprise – we woke up from the explosions and could not believe that such a thing was possible in the 21st century in the very heart of Europe. Kevuru Games would like to thank all our partners and clients for their unprecedented support and belief in us as a country and a company. Our goal as a company at the moment – safety of our employees. We coordinate our people with relocation options and supporting each other as a team. Within these 2 outrageously difficult days for our country, we received enormous number of messages from all around the world with words of support and proposals to help our team. Despite the difficult situation and the fact that some of our employees are in shelters, we still continue to work in an adapted hybrid mode and implement the projects. Moreover, we continue growing our team as well as onboarding new projects. We believe in the Armed Forces of Ukraine and do our best to support our army with finances, blood donation and the maximum dissemination of information about unmotivated aggression. Ukraine is a peaceful country that wants only one thing – a quiet life within the legal boundaries of its territory. The whole world should know the truth – only spreading official news will help break through the shield of Russian propaganda. We know we will win. Our army and people will not surrender. Glory to Ukraine!
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Let’s Support Ukraine.
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