Iron Order 1919 – 3D character and environment art for a real-time strategy game
About Bytro Labs
Bytro Labs is a German game company that develops technically sophisticated cross-platform long-term strategy browser-based and mobile online games. Based in the center of Hamburg, this is an innovative and driven team of 60+ people recruited from all over the world. Their games combine cinematic and audiovisual creativity with interactivity and compelling stories.
Call of War 1942
Iron Order 1919
Iron Order 1919
This is a cross-platform strategy game based on World War I scenarios and beyond. Under the Iron Order, countless inventions and technological advances have seen mechanical warfare slowly take over. Soldiers become mere bystanders when Massive Mechs engage in major battles. The goal of the game is to capture most of the map. To achieve your goal, you have full control over your country's economic development, technological research, military achievements, and diplomatic relations with other players.
We have allocated a large team of concept art and 3D modeling specialists in order to complete the intended goal on time in accordance with the wishes of the client.
Our goal was to create 3D models of soldiers and special combat vehicles called mechs, as well as to prepare all required poses for models in accordance with the game design document.
Our challenge was to strictly follow detailed instructions regarding the appearance of mechs and soldiers and think through semifictional elements for combat vehicles.
Results of collaboration
Stage 1. Working on mechs
- Realistic textures
- Rusty, rough materials
- Not too bright colors
- Not the fresh-of-the-box appearance
- Mostly realistic proportions
Stage 2. Working on soldiers
Stage 3. Working on animation
Games related to war require a special approach to art. Therefore, our artists applied their knowledge of strategy games to create the most suitable visuals.
Concept artistsThink over and implement detailed concepts for all models needed to create: mechs, combat vehicles, tanks and soldiers.
3D character artistsEngaged in the creation of highly detailed 3D models of soldiers of 3 key factions, based on the developed and approved concept.
AnimatorEngaged in the development and creation of all required poses for models in accordance with the design document.
3D environment artistsWork on all necessary art displaying mechs, combat vehicles and tanks in accordance with the approved concept.
Project managerProvides a high level of project planning, organization and execution to ensure that all requirements are met.
Working on a large-scale strategy game allowed us to demonstrate our skills in the field of 3D character and environment art and make the game as visually appealing as possible.