Our Technology Expertise
in 3D Game Modeling

The Team for Creating Your Ideal 3D Game Model

  • Art Director

    A person shaping the artistic mood of future 3D game models based on customer requirements. Fully controls the process of creating models, from the concept to the transfer of materials to the client, so as not to miss a single detail. Extensive experience allows the art director to immediately capture the wishes of the client and guarantee the best timely result in accordance with the latest industry trends.

  • Project Manager

    A full understanding of all product aspects at any stage of its development allows the PM to set clear objectives, control the timing and quality of execution, as well as improve the processes of working on arts in teams. Effectively manages departments and distributes responsibilities. Interprets all the wishes of the client in a form understandable to the team to obtain the desired result in the required time frame.

  • Lead 3D Artist

    The mentor of the team of artists, the lead 3D artist is responsible for the timely production of models in accordance with the requests of the client. Suggests smart solutions when necessary to meet set objectives and provides consistent development of the game content. Has extensive knowledge of different game genres across all platforms and offers the client optimal 3D solutions for the project.

  • Concept Artist

    The game model creation process is based on the work of professional concept artists, visualization masters. Thanks to them, ideas and suggestions that are non-obvious at the initial stages are visualized in vibrant concept art, paving the path for further work on the visual component of the game. Experts create high-quality sketches in accordance with client’s briefs for all essential game elements, setting the basis for further production.

  • Lead 3D Animator

    The driving and organizational strength of the animation team, the lead animator plans, organizes, follows-up and evaluates the work of the team and its impact on the project. Ensures that the work of the team meets the quality standards, the artistic direction specified by the client and the set deadlines of video production. Acts as a mentor in terms of technical and artistic aspects.

  • 3D Artists

    Experts working on photorealistic objects and effectively balancing visual details with the limitations of game technology. Their deep knowledge of game art production practices, processes, pipelines and aesthetics allows creating optimized digital models that provide perfect game performance. Advanced spatial thinking allows them concepting ideas and polishing them into final assets.

Our 3D Game Modeling Portfolio

Pirate
3D Character

Pirate

Valkyrie
3D Character

Valkyrie

Switchboard
3D Environment

Switchboard

Gun
3D Weapons

Gun

Scissor
3D Environment

Scissor

Dryad
3D Character

Dryad

Our Fundamental Benefits in 3D Game Modeling

Our qualified services of 3D modeling for games allow you to turn any concept into a real virtual art that stimulates the development of your business and draws even more attention to the final product.

Quick Facts About Us

We focus on providing 3D game modeling services to create projects that stand out and stay in memory for a long time. Our modelers have a wealth of experience that allows us to help global companies with their popular game titles.

30+
experienced
modelers
9
Years Of Experience
3
Years Average
Partnership
90%
Repeat
Business
Knight

FAQ

What is 3D game modeling?

3D game modeling is the process of building three-dimensional models of characters and objects for a 3D video game. In such a game, absolutely all visual components are models that are created by artists and modelers. They spend a lot of time on detailed elaboration of each of them and their optimization for a specific game engine: Unity, Unreal Engine and others.

The work begins with the creation of a high-poly model. This is done either by sculpting (ZBrush) or using hard surface modeling (3ds Max). The difference is that sculpting involves working with a group of polygons at once, while hard surface modeling is based on creating separate polygons and working with each separately.

Sculpting is often used to create highly detailed game models of characters or organic environments, and hard surfaces are used for artificial objects: furniture, equipment, weapons, and more.

How is 3D modeling used in games?

If we are talking about a 3D game, then modeling is the main way to create all the visual material. Absolutely the entire game world consists of models: plants, buildings, vehicles, animals, people, etc.

How to get started with 3D game modeling?

Getting started with 3D modeling usually involves choosing a 3D editor. There are a few basic options: 3ds Max, Maya, Modo, Blender, and more. Newbies usually start with Blender: it’s free and not as overwhelmed with complex tools as Maya or 3ds Max. Substance Designer and Substance Painter are used to create textures. Many programs offer free trials to familiarize yourself with their interface.

The next step is finding tutorials. The Internet is full of such materials. Most of them will introduce you to the techniques required to achieve any desired result.

Then you can move on to creating game models. You should start with simple options: interior elements, household appliances, cutlery, etc. The main thing is not to just study the program, but to study the techniques of creating models. When you master a technique well, the program will become just a tool for getting the result.