Character Concepts That Rocked Fortnite Players [Case Study]
Character Concepts That Rocked Fortnite Players [Case Study]
A cultural phenomenon, that’s how the online video game Fortnite is called. It quickly broke into the gaming world in 2017 and without further ado began to gain jaw-dropping momentum. Available in three versions of game modes sharing the common gameplay and game engine – Fortnite: Save the World, Fortnite: Battle Royale and Fortnite: Creative – the game became especially popular thanks to the Battle Royale version, which attracted more than 250 million players worldwide and received several prestigious awards. Battle Royale invites players to take part in a massive battle on a vast map – alone or in groups of two to four people, exterminating or avoiding the other players’ characters until there is only one winner left on the map. The player can choose a different appearance of the character – a skin purchased with in-game currency. Skins are a separate culture that constantly stirs up the interest of players: they want their character to look good, and if a partner or rival enters the game in a newfangled or menacingly mesmerizing skin, then they certainly need to look no worse! The need to hold attention and engage players has led to the need to ensure a steady stream of new skins. Epic Games decided to team up with Kevuru Games to create new exclusive concepts for them. And it happened in the following way. GOAL CHALLENGE TEAM COMPOSITION Triggering and maintaining the interest of newcomers Create concept arts of new skins Art director Lead concept artist Retaining and engaging old hands Concept artists Increasing the number of in-game purchases Project manager Initial Data The peculiarity of skins circulation in the game is that there is no need to spend real money to get them: there is a special in-game currency V-Bucks, which can be obtained for completing missions, tasks, and just for entering the game. Therefore, on the part of the players, there is no prejudice or annoyance towards skins, as happens with all sorts of game features that require a donation in order to unlock them. Players are very fond of skins and carefully collect in-game currency to buy what they like. Therefore, Epic Games chose the correct optimization path for working with them, creating a unified knowledge base with all the standards and reference information for producing new skins. This allowed them to unify the basic requirements for skins and get rid of fragmentary interpretations. To ensure correct operation, our partner provided us with access to the knowledge base. With it, our concept artists were able to create concepts with strict guidelines for style, color, and parameters set by Epic Games. When creating some of the concepts, our team was given complete freedom of imagination, which we actively used to demonstrate our creativity and deep expertise. Epic Games’ trust and openness to dialogue allowed our artists to make suggestions and corrections even to those concepts for which the client initially had a specific vision. Many of our team’s ideas regarding colors, equipment, and weapon handling techniques were received with enthusiasm, overshadowing the initial ideas. Workflow A distinctive feature of cooperation with Epic Games was full access to all skins ever created without any restrictions. Thanks to this, the artists quickly got their bearings in the main thematic style that needed to be followed, and immediately got to work. Intermediate approvals and discussions with representatives of Epic Games took place almost daily: our team provided about three works at various stages of implementation per day and took an active part in the discussion of possible additions or recommendations. About the Created Concepts: Personal Profile Astra She is the star of any shootout. Beautiful, agile, and dangerous, she successfully combines innate talents and skills acquired in battles to demonstrate truly cosmic pirouettes to stunned enemies. Her speed is disarming, and the outfit is dazzling: she leaves no one a chance. First appearing on January 1st, 2020, in Chapter 2 of Season 1, Astra was featured in the Shooting Stars set, categorized as an Epic Outfit, and captivated players with her cosmic grace and elegance.  Bushranger Insanely cute and incredibly charming tree instantly became the player’s favorite thanks primarily to its touching muzzle with beady eyes. It seems that such a creature is not able to offend anyone, but appearance can be deceiving when it comes to confrontation. He first came out of the fairy forest on November 7th, 2019, in Chapter 2 of Season 1. Now he is in the Woodsy set, is a Rare Outfit and is good at disguising himself in forests and groves. Globe Shaker He’s one of those who definitely likes to appear like a bolt from the blue or snow out of nowhere: the snow is actually his head filler along with the Christmas tree. Funny, festive, and extremely extraordinary, he fell into the world of Fortnite all of a sudden on December 1st, 2019, in Chapter 2 of Season 1, settled well in the Frosty Fights set, became Epic Outfit, and one of the favorites of the winter season. Who knows what will happen to this world if he shakes his magic head too actively. Frozen Nog Ops According to Polar Legends, after which the set is named, the Christmas and New Year seasons are particularly lavish with spectacular new Frozen Series gear. This girl is a vivid confirmation of this: her adorable winter outfit, fluffy hat, and icy breath make her look like a fighting Snow Maiden. She appeared on December 18th, 2019, in Chapter 2 of Season 1, and since then confidently overcomes both snowy and other terrains. Bunnywolf The pure glow of neon rage. A wolf or a rabbit, this will only be understood on the battlefield. And there, the animal power will break through. Released on February 28th, 2020, in Chapter 2 of Season 2, this Epic Outfit from the Neon Jungle set quickly caught the attention of players with a mesmerizing duality of its animal nature. Strange and a little awkward at first glance, this beast sensitively monitors every heartbeat of enemies and brings them a quick and inexorable death.  Chance When it is not clear what to do next, leave it to chance. She appeared in the spring, during the liberation of the world from the shackles of winter, on March 15th, 2020, in Chapter 2 of Season 2, and, of course, became the leader among the Rare Outfits of the Spring Spirit set. Cheerful, active, and fiery-haired, she is a born leader, ready to guide people to any achievement. She fights as if dancing and takes down enemies with a smile on her lips. Many believe that being killed by her hand is not so bad. Working on such large-scale projects is always a challenge, not only in terms of creativity, but also in terms of realizing a huge responsibility in all respects at once. To ensure information security when working with our team, we sign non-disclosure agreements that guarantee the protection and safety of our partners. Value Delivered For 10 months of cooperation, we created about 120 unique skin concepts for various thematic areas. They fit perfectly into the atmosphere of the game and are already actively used by players to explore and conquer the incredible world of Fortnite. Each created character received an exclusive attachment, also designed by our team. It is called a back bling and has a special shape, color, and features that match the specifics of the character. It can be a backpack, badge, patch, shield, wings, helmet or any other item. Many players managed to appreciate the loveliness of charming Bushranger, the gracefulness of cosmically beautiful Astra, the audacity of red-haired Chance, and many other characters from a wide variety of sets. And what could be better than recognition not only of a partner who appreciates our exceptional dedication, but also of players who admire the skins developed according to our concepts? Planning. Considering reference materials and knowledge base Sketching. Creating thumbnails, generating ideas, and choosing the final option Detailing. Adding small details and elements that complement the character’s image Rendering. Producing the final concept art that can be used for both further modeling and game concept art portfolio Conceptual Conclusion Our team is ready for challenges: this is an integral part of creative work, claiming to spread beyond the limits. drop us a few words about your ideas and plans for a new or existing game: together we will come up with how to skyrocket it to new heights!
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What Is the Price of 3D Modeling? – Scope of Work, Rates [+ 5 Factors Affecting the Final Cost]
What Is the Price of 3D Modeling? – Scope of Work, Rates [+ 5 Factors Affecting the Final Cost]
Most markets are flooded with a huge number of 3D models. And how beautiful and realistic they can be today – 3D models for architectural design, 3D models of goods in online stores, 3D game characters, and environments for virtual reality, as well as other 3D objects that we can observe in many other projects. They can be used in science, engineering, media, entertainment, and other industries to create realistic models through true-to-life visual dimensions – width, height, and depth. The price of 3D models is often a good indicator of how well they are made (just like any other product on the market). However, is it always true that the higher the cost, the higher the quality and vice versa? If you are trying to answer this question and find out the affordable prices for 3D models, do not miss this article based on an in-depth study of this issue. Get a complete understanding of the possible 3D modeling prices that you may face in the market worldwide – in the USA, Europe, or Asia. What Is 3D Modeling Today? – Top 3 Use Cases of 3D Models Without going into the specifics of 3D modeling, this process of recreating real-world objects in a virtual environment using specialized software brings a lot – firstly, impressive visual effects in games and animation, and other types of multimedia, secondly, interactive solutions in e-commerce and marketing, and thirdly, real useful products in the field of healthcare and manufacturing. However, more and more industries apply to 3D models to visualize objects as they would look like in the real world – architecture (interior and exterior design), science and technology, etc. Modern 3D graphics and CAD software allow you to create photorealistic and beautiful stylized visualizations of various objects of any complexity, experiment with colors, change and adjust to your own needs. 3D modeling services are needed in the following cases: To present a product design, goods in commerce for marketing purposes, or any project in architecture or additive manufacturing; To improve or expand the user experience in movies, games, cartoons or any other multimedia project; To assess the characteristics and properties of the product for scientific, technological, or other purposes. Here are 3 main reasons why 3D modeling team created for one of the projects. It took about 80 hours to make this photorealistic 3D model with textures of skin and hair, and other materials. 2. 3D Model DesignWe have already partially revealed this point – the more details are included in the design (textures, objects, etc.), the more complex the 3D model. So let’s dive deeper into the 3D design – why is this important in terms of cost? You see a 3D model can be fully described in terms of specific design features – shape, texture, color, unity, balance, proportion, etc. The starting point of any design project is the conceptual sketch of the final product. So, you first need a sketch of the desired 3D models. Before modelers begin creating 3D characters and environments, concept artists always join at the initial stages to make a rough outline of the intended outcomes. You need at least one concept on which you can base your final design. After that, all the necessary reference materials are explored to recreate the object in the desired graphic design. Will it be photorealistic action characters or stylized 3D cartoon characters? This question will help you determine how much the planned 3D model will cost you. Photorealistic 3D models require more work on textures and rendering, for example. Texturing is what gives an object its shape and depth. To add natural textures to a 3D model, it is important to first refer to the existing textures and then tweak them using digital tools – Autodesk 3ds Max, Maya, and others. Stylized 3D models also require extensive expertise and creative imagination. The conclusion suggests itself: the more custom design requirements, the higher the cost. This 3D model consists of many design details that represent the big picture of the concept created and developed by our team. It takes an average of 140 hours to create a similar Kevuru Games. Thus, you no longer need to look for competent and experienced 3D modelers and other creative talents! They are here to help you with any project – be it for game development, marketing, or any other industry. Contact us to make sure of our extensive expertise right now!
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AAA Games – Everything You Need to Know About the Budget
AAA Games – Everything You Need to Know About the Budget
Thousands of games are released to suit any taste and budget. There are those that are growing in popularity and sales, and some are not as popular as their developers and publishers would like. AAA games have a separate place in the industry pushing mobile gaming aside. Millions of dollars are spent on AAA game development to hit the big milestone in terms of sales and ratings. For example, AAA game development and find out why developers make AAA games at all. Why do you need to spend hundreds of millions on AAA projects? What Is a AAA Video Game? – In a Few Words… So what does triple-A game mean? AAA is the criterion by which games are classified as technically complex and highly interactive products with top-quality graphics, video, and music. All this leads to high development costs along with high marketing costs to reach a huge audience and generate substantial profits. What makes a game AAA? Best AAA games are designed like blockbusters – large production budget is set to address well-known production studios and hire top experts who will be able to offer innovative solutions and great graphics quality. This is not the finish line – along with high-quality work and original ideas, expensive advertising campaigns will guarantee you high sales. Just for comparison – the worldwide gaming market was estimated at $152 billion! What is an AAA game in terms of the creator? Typically, triple-A games are developed by large game publishers, such as Nintendo, Sony, or Electronic Arts. They set aside huge budgets for both development and marketing to promote a million copies around the world. Are Triple-A Games Guaranteed to Be of High Quality? Triple-A game is almost always expected and discussed long before release thanks to large-scale advertising campaigns, if the developers, for their own reasons, did not decide to keep it secret. Players have high hopes and expectations for these games. The biggest fear of a developer is not living up to these expectations. After all, colossal finances, efforts and time have been invested in the game. Therefore, for their part, 350 million players worldwide as of May 2020. Most gamers find video games one of the best ways to relax and relieve stress. This became especially true during the Coronavirus lockdown, when people are forced to spend more time at their leisure in front of the screen, rather than going to the cinema, clubs or bars. AAA games expand gaming experience and market share exponentially New innovative hardware features, high performance, amazing graphics, and modern technologies (like AR/VR, facial recognition, gesture control) allow users to enjoy video games to the fullest. The ability to improve the gameplay through impressive design, game mechanics makes the players more passionate about the game. More and more players are joining a community of dedicated players, which provides an increase in market share for AAA games. AAA games excite millions of players globally Due to high user engagement, successful promotion, AAA games earn record-breaking billions of dollars. If we return to the most expensive game ever developed, Grand Theft Auto V, we’ll see that the game earned over $1 billion. AAA games innovate technologies in the gaming industry AAA titles lead the entire industry to innovate in technology and platforms. We are all witnessing the transition from the seventh to the AAA gaming company Experiment 101 for Windows, PlayStation 4 and Xbox One. It was published by THQ Nordic and released on May 25, 2021. The game takes place in a post-apocalyptic world; the developers describe it with the words “kung fu fairy tale”. The main character is a creature that resembles a bipedal raccoon. The player can change the abilities and appearance of the character through mutations, biomechanical prostheses and weapons, and also master “psi-mutations” like telekinesis or levitation. During the game, the character can master different styles of wushu, learning from different masters. Survival Horror Resident Evil Village Speaking of this genre, it’s impossible not to mention one of the top 2021 releases, Capcom’s Resident Evil Village. The game was announced on June 11, 2020 as part of the PlayStation 5 presentation, and was released on May 7, 2021 for Windows, PlayStation 4, PlayStation 5, Xbox One and Xbox Series X/S platforms. The protagonist of the game is once again Ethan Winters, the protagonist of Resident Evil 7: Biohazard, who, as a result of unnamed events, finds himself in a mysterious snow-covered village – the scene of the game. How Are AAA Video Games Made: Ins and Outs The development of triple-A games, like the rest of the gaming industry, can be a mystery to consumers. The whole process lies on the shoulders of game developers and publishers. Apart from a huge amount of money, it also takes hard work and precious time. What does it include? Concept creation. Like any game, it is supposed to be based on a high concept and many other concepts in art and design. This is a key aspect of game design to establish a central idea even before creating a Wikipedia: List of most expensive video games to develop It is not your task to surpass AAA game budgets and stick to large budgets (however, this is the predominant condition to afford AAA game development). Keep in mind that you need to hire different teams of qualified experts to cover all the vital stages of the process. One team will create art and audio, work on game design, narrative, another will program and optimize the game for the desired platform, others will test it, and so on. On average, it will cost you between $60 million and $80 million to develop and launch an AAA game on the market. Top 3 Factors That Determine the Final Cost of AAA Games Now that you know approximately how much does it cost to make a triple-A game, it’s time to calculate the investment required from you. It is better to calculate costs individually as there are many factors. Get familiar with the most relevant factors that will influence the final AAA game development cost! Factor #1. What Studio to Choose for a Game of AAA-Quality and Where? Today there are many competencies available to you globally. Just visit websites of millions of
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3D Animation Cost: What’s Behind It? – Brief Guide to Calculate the Price
3D Animation Cost: What’s Behind It? – Brief Guide to Calculate the Price
Most people interested in 3D animation don’t understand how much time, money, and effort go into animated videos of high quality. In general, it requires a 3D animator to know anatomy, physics, animation principles, and have drawing skills to create a real masterpiece. But if to dive deeper into the video production process, you’ll see that many professionals stand behind it – art directors, concept artists, character designers, 3D modelers, animators, technical artists, scriptwriters, sound designers, and others. From our point of view, we consider it very important to show our clients what is behind 3D animation costs. So, this article will not only help get familiar with market analysis. Moreover, techniques in 2D and 3D animation differ. 3D animation is combined with 3D modeling – sculpting from general forms to specific details with various tools. Special textures are used for realistic effects. Just imagine how complex it is to model and animate human features, let alone animation of facial expressions. Type of 3D Animation3D animation has come a long way to have many types in its account – digital 3D videos and films, interactive 3D videos, virtual reality, etc. You can read more about the types of 3D animation that can also affect the final project cost. Techniques, design, approaches differ from project to project that requires more detailed specifications for further budget estimates. Some are less complicated and labor-intensive than others. Thus, you will pay less for technically simple videos with 3D models and more for 3D animation in VR games, for example. 3D Character Design & Art Style The more detailed a 3D character is, the more manipulations are needed to set it in real-life settings. Special textures, materials, and proper lighting are set so that 3D characters will look natural in the animation. In addition, the more the 3D character has to move, the more effort is required to ensure that all movements, gestures, and postures are smooth in motion to create a holistic image.Each 3D animation is made in a specific graphic style to emphasize the visual identity chosen for the content being conveyed. It is based on the artistic vision formulated prior to the start of the project. In general, you’re offered to choose between abstract, realistic, or photorealistic, stylized, and cartoony 3D graphics. The number of 3D art styles is constantly growing, and this is not so much related to how 3D models are created, but how they are used and for what. Stylized, colorful, and cartoon-like 3D graphics is applied for children in educational or entertainment projects, or for adults in casual games. In PC and console games, you will find a photorealistic dark graphic style widely used to immerse players in real-world environments, such as shooters that take place during a war. Fortunately, technology allows game artists to create artwork that can simulate the real world with stunning visuals. Aside from visual aspects of each project, an art style determines the cost as well as all previous points. As a rule, it takes more time and skill to display realistic 3D designs than customizing cartoons. The Scope of Work on 3D AnimationYou can ask to animate already created 3D models or work on 3D animation from scratch – starting with researching all ideas valuable for the project to create the overall storyboard. As a result, different teams will be involved to perform specific job functions. Depending on the 3D project, the number of steps can vary. For 3D character animation, rigging is an essential step in setting up a controllable character skeleton that is intended for further manipulations. But if you include concept creation, storyboarding, 3D modeling, texturing, the process will take more time to produce the final output. Any of these areas of work are discussed and carefully planned in advance to provide an accurate cost estimate.The Number of Experts and Their QualificationsIt is important to remember that 3D animation is an interdisciplinary assignment performed by a team of creatives with different skills. Someone must create concepts, another will bring them in life through 3D modeling, and so on. As we’ve already mentioned, the scope of work determines the necessary number of team members. For an average 3D project, you’ll need to hire 5-7 specialists to see well-designed animation. Under the supervision of an art director, the team of 3D artists and modelers will build upon visual images so that they will correspond to the specified style. The team of 3D animators will apply models, characters design to create the illusion of motion. 3D animators need to understand what timing to use, know when to edit, how characters will move, what background is best for a particular scene, etc. 3D animation studios manage to bring together specialists with different competencies under one roof. You can choose between junior, middle and senior 3D animators with different hourly rates. That doesn’t mean you won’t get high-quality 3D animation from junior experts. They are also qualified as seniors, but you will pay less but wait a little longer. Kevuru Games is a 3D animation design studio equipped with all the necessary software to create art and animation of high quality. Our team has successfully launched 3D animation projects in – advertising, marketing, gaming, etc. 3D Animation in Hours: How Long Does It Take to Create? Type of 3D Project Design & Animation Scriptwriting Music & Sound Turn-Around Time Non-game 3D animation (explainer video, motion graphics, etc.) ✓ ✓ ✓ 100 – 120 hours Game animation with simple 3D characters ✓ ✓ ✓ 120 – 150 hours Game animation with complicated 3D models ✓ ✓ ✓ 150 – 180 hours Use this chart with the approximate hours required to complete any of the 3D animations as a starting point for budgeting your own project. The cost will vary based on style, complexity, and other requirements for the production process. Therefore, it is better to contact company representatives for a more accurate estimate of the animation. Hourly Rates of 3D Animators Around the World Country Rate, $/hr USA $100 – $199 / hr UK $100 – $149 / hr Germany $50 – $99 / hr Poland $25 – $49 / hr Ukraine $25 – $49 / hr India < $25 / hr (Hourly rates are based on the data, given on online review platforms such as Clutch.co (
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What You Need to Know About 3D Art [And the Harsh Truth About Taxonomy of 3D Game Art Styles]
What You Need to Know About 3D Art [And the Harsh Truth About Taxonomy of 3D Game Art Styles]
Throughout history, all forms of art all forms of art tend to evolve relative to the ever-changing picture of the world. Today’s people are surrounded by digital technology. This contributes to the emergence of more and more opportunities for their full use in the creative process. The result of the successful combination of the main art principles and digital technology is the emergence of such a direction as 3D digital art. And since we have a direct relationship to it, today we are ready to lay out all the cards on the table. So, make your favorite tea or aromatic coffee and let’s go with us into a three-dimensional digital world full of interesting discoveries. Introduction to 3D Digital Art: Basic Steps Digital art is the practice of creating artistic works, which is based on the use of digital technology as the main representation tool. In other words, this is the creation of art, drawings and illustrations using digital equipment and special computer software. Unlike 2D art, where the artist depicts objects using length and width measurements, 3D art is created by working with polygonal meshes and transforming them into characters, objects and environments. The range of applications for 3D art is huge: advertising, website design, films, and, of course, video games. Working with 3D digital art is a multi-component painstaking work that can take tens of hours even with a high level of skills. We have gone through thick and thin in relief mapping and MIP-mapping. The essence of texturing is the procedure for unfolding a mesh – completely flatting it out – and creating the desired colors and reliefs over it in programs like Photoshop. When finished, the resulting texture is wrapped over the mesh again. Depending on the complexity of the model, textures can be created for each part, for example, arms, torso, head, or be the only “wrapper” for the entire model (soccer ball). If there are a lot of textures, it is necessary to achieve a smooth seamless merging of all of them to achieve the maximum realism of the object. Rendering Or, in other words, visualization – it is a process during which a photorealistic image is obtained, made from a model or other information, for example, a description of the geometric data of objects, the position of the observer’s point, a description of lighting, etc. All actions are carried out using special computer programs. There are many aspects to creating a good final render of a scene, including camera positioning, lighting that can affect overall mood and shadows, reflections, transparency, and special effects handling. Animation This is giving motion to a 3D object. Sometimes this stage is not necessary and the work ends with the creation of a 3D model. But if you have to instill life in it, then the following options come into play: Animate by keyframes Animate along a path Animate in a dynamic environment Animate using motion capture Keyframes are one of the most common ways to create 3D character animation. The essence of the method is as follows: on the timeline, several main points are set at which the position or shape of the object changes. The animator sets the required parameters of the model in the specified frames, and the program calculates intermediate states automatically. If the animator succeeds in framing the object into the correct shape at every fixed point in time, the 3D animation will be as natural as possible. The essence of animation along a path is to set the start point, the object’s trajectory and the finish point. After the character or object is attached to the trajectory, the program itself calculates and creates the movement. If one adds animation to the object itself (flapping wings, flashing lights, opening air gates, extending the landing gear) and diversifies the viewing angles, it is possible to achieve visually attractive and breathtakingly dynamic effects. Animation in a dynamic environment is the movement of a character or object taking into account environmental factors: gusts of wind, raindrops, light from lanterns, and so on. Therefore, this is a complex computational work with a deep immersion in the physical characteristics of objects. It is a necessary stage for creating a complete picture of what is happening: without all this, even the most detailed 3D modeling with the elaboration of textures will not make the character livelier. We have already considered the technology of motion capture in more detail when studying the types of 3D animation. Its meaning lies in the use of the work of actors, to which special sensors are attached, recording movements and transmitting information about them to the program. It creates a moving skeleton with a set of keyframes. In the end, this skeleton turns into a real character using 3D modeling. As a result, the hero’s actions are realistic and convincing. Types of 3D Modeling: Initial Dive Today creating 3D models has become an extremely common area and many people do not even realize how closely their life is connected with 3D content. And certainly, few people think about how many types of 3D modeling exist. But this is a very interesting topic not only for 3D modelers. So, head on to new knowledge. By the way, all of the following types of modeling can be used both separately and in a complex manner. Polygonal Modeling This is one of the most popular ways to create a 3D model. The bottom line is to create and edit a mesh of polygons, which consist of vertices and edges. Most polygons are triangular or quadrangular. Each polygon can have its texture and color, and by combining several polygons, you can get a model of any object. In order for the edges of the model not to have a faceted appearance, it is necessary that the polygons are small, and the surface of the object consists of small planes. If a detailed development of an object aka high-poly modeling or further enlargement of its image is expected, then it is necessary to build a model with a large number of polygons. If it is supposed to look at the model from a distance without zooming in, a small number of polygons aka low poly modeling will be enough. Such models will be referred to as high poly and low poly respectively. Despite the fact that polygonal modeling is used quite often, especially in the creation of three-dimensional computer games in real time, recently there has been a transition from modeling polygons to working with splines (spline or curve modeling). NURBS and Curve Modeling Non-uniform rational basis spline is a technology for drawing and representing curves and surface geometry. NURBS modeling is a special case of spline modeling and is often identified with it. The main difference between this method and polygonal modeling is smoothness. A NURBS model does not consist of polygons, but curves (splines). However, when rendered, it is still converted to polygons, although inside the modeling system it remains in curves. The spline lines are defined by a three-dimensional set of control points in space, which determine the smoothness of the curve. All splines are reduced to a spline skeleton, on the basis of which an envelope three-dimensional geometric surface will be created. Curve modeling is used to create fluid organic shapes and patterns. There are other more complex spline objects in the various programs that allow working with splines. The advantage of spline objects is that they have flexible settings and one can always return to changing their shape. Digital Sculpting Digital sculpting is a type of disruptive technology that has greatly advanced the 3D modeling process. Modelers are no longer limited to topography or edge flow. This allows them to create 3D models similar to the process of sculpting digital clay. Meshing here is an organic process. It is best to use a graphics tablet. Artists completely immerse themselves in creativity and sculpt without thinking about polygons, the number of which can reach millions. The process becomes much faster and much more efficient. Digital sculpting is the number one technology when it comes to creating photorealistic objects. Most digital sculpture modeling tools use deformation of the surface of the polygonal model, making it possible to make it convex or concave. Other tools work on the principle of voxel geometry, the volume of which depends on the pixel image used. In digital sculpture, as in working with clay, the artist can build up the surface by adding new layers, or vice versa, remove the excess by erasing the layers. All tools deform the geometry of the model in different ways, which makes the modeling process easier and richer. Procedural Modeling It’s more about designs that are created automatically under the control of an artist. Thus, one can create objects, environments and entire locations by setting certain user parameters and significantly reduce the time of work. Various modeling packages such as Bryce or Terragen include a large number of presets for buildings, natural elements and animals to quickly design the desired environment. Also, modelers can change the parameters of precipitation, foliage density, range of heights and much more in a variety of natural locations such as the sea coast, forests, deserts, mountains, and so on. There are many different tools for procedural modeling. SpeedTree, for example, allows generating an infinite number of trees and vegetation, each of which will look unique. There are options for changing the height of trees, the number of branches and leaves, corners and curls, etc. Box Modeling Also known as the subdivision method, this type is close to polygon modeling. Its essence lies in reshaping an initial elementary object such as a cube or a sphere in order to achieve the desired shape. After the intended shape has been achieved, the modeler then subdivides the mesh, smoothens out sharp corners and adds detail. These procedures are repeated until the model gets the desired look. Contour Modeling Some call it edge modeling. It also refers to the polygonal type of 3D object creation. Its difference from the subdivision method is that here the artist creates a model step by step based on the initial outline and gradually adds polygon loops along the already created polygons. The gaps between them are filled in the process. This method is used when it is difficult to clearly work out the meshes using box modeling. For example, a human face requires a more comprehensive approach than just elementary reshaping. Each part of the face is more conveniently formed by creating initial outlines for the nose, mouth and eyes, and only then filling them in from the inside. Image-Based Modeling It is an algorithmic way to transform 2D images into a 3D environment. It is most often used when a modeler is faced with serious time or budget constraints that prevent creating 3D models from scratch using any of the above methods. Requiring relatively low costs, this method only needs high-quality images of the desired object from all sides in order to ultimately be able to get a whole picture. Image-based modeling is commonly used in the film and entertainment industries.. How to Choose a Perfect Art Style for Your 3D Game When it comes to art styles, even Google throws up its hands (or whatever it can throw up). The harsh truth we have promised is … There is no taxonomy of art styles for games as such. At least there is no standardized official version that is used by everyone. Unlike fine art, the approach to creating game art is somewhat more dynamic. Many different styles are often combined here and the line between them is so blurred that there is no point in trying to classify them. In addition to game design, there is a gameplay, mechanics, and history, which also affect perception. To get a rough idea of which game style is best for you, try to answer the following questions. At first glance, they seem to have little to do with the concept of style, but in the end, if you have clear answers, the desired style will be determined by itself. What resources do you have? Perhaps you want to create a game on your own or in conjunction with your friend. Maybe you’ve already gathered a team of artists, some of whom even have experience. Or maybe you’ve pulled out a lucky ticket and has a staff of super-specialists ready to work on a AAA game. The fewer resources you have, the easier the style to choose. Otherwise, you will definitely face a discrepancy between what you want and what is real. What is the essence of your future game? Is it a game about cyber technology, nature, animals, detective investigations, or is it a classic puzzle game? The style will be selected based on what you want to convey to the player. Often a list of adjectives is selected that can describe the game: perky, sad, mysterious, cheerful, gloomy, and so on. What is the age category of your players and what gender is the game more focused on? It’s impossible to say for sure, but quite often men prefer more sever color palettes, weapons and laconic landscapes, while women want something brighter and less brutal. Are you considering focusing on design or gameplay? How much time are you willing to spend creating art? It is important to understand how important the visual component is to you and whether you are going to draw the smallest details. It will also have a great effect on your style choices. What platform are you targeting? Once you’ve decided on this, it will be easier to immediately brush aside styles that are definitely not suitable for your game. For example, high-poly 3D games are hardly a good option for smartphones, but just right for PCs. Final Thoughts We’ve talked about a lot of aspects related to 3D art. This direction is actively developing right in front of our eyes and it would be unforgivable negligence to overlook the curious and bright path of its evolution. At this point, we, the creators and storytellers of 3D art, finish for today. And you can always admire our consult with us about your 3D art project.
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Key Types of 3D Animation That Transformed the World
Key Types of 3D Animation That Transformed the World
3D animation is becoming more ubiquitous. It takes us by surprise in yet another film scene that is impossible in real life, catches the imagination with the richness of forms and colors in advertising and immerses us into completely different worlds in computer games. Its amazing ability break down the boundaries between the real and the imaginary sometimes makes it impossible to determine what is in front of us – a natural shooting or a carefully designed and implemented computer simulation. Walt Disney, animator, writer, voice actor and film producer Animation offers a medium of storytelling and visual entertainment which can bring pleasure and information to people of all ages everywhere in the world Unlike 2D animation, 3D animation invites the viewer into space with height, width and depth, providing maximum realism and stunning detail. But 3D animation is just a general name for a three-dimensional kingdom that encompasses a wide variety of animation types. Let’s try to look into their straight classification row and understand what they are and where they are used. The Unbearable Variety of 3D Animation Art Styles The very name of 3D animation implies that here we are talking about giving movement to a certain three-dimensional object. If a 2D drawing cannot be viewed from all angles and the animator needs to create a separate perspective for each of them, then the 3D figure perfectly rotates 360 degrees, approaches and moves away at the animator’s discretion. So, frame by frame cycle with strict compositional rules of 2D animation turns into complete freedom of viewing angles in the case of 3D. This is the main thing we need to know first about the differences between 2D and 3D animation. Now let’s go directly to 3D animation types. Digital 3D Also known as computer-generated imagery, this is the creation of animations and special effects using computer software such as Maya, Cinema 4D and SketchUp. A feature of this type of animation is the scope of its application. Basically, this is cinematography: creating visual effects and scenery that cannot be achieved or received using traditional methods, or replacing the work of stuntmen with especially dangerous stunts. It is also used to create digital heroes for live-action movies and in-game videos for video games (Stormdivers by Housemarque with character animation by Kevuru Games). This type of 3D animation is intended solely for visual experience: the audience does not interact with objects in the digital environment. The essence of animation is to create a 3D character model, set certain positions aka keyframes and use a system of splines to determine the movement of the character within these positions. The software interpolates the necessary frames connecting the key ones, after which the animator refines the details. Thus, 3D animation is a complex and time-consuming process that requires the involvement of several specialists at once: The concept artistVisualizes the main idea and makes detailed sketches of the character or object with all possible nuances.The 3D modelerTakes the baton and creates a 3D model based on the concept art. The 3D animatorCreates a skeleton for the 3D model, rigs it with bones and controls and sets its movement. It is important to understand that the animator is responsible for a huge piece of work: unlike hand-drawn frames of 2D animation, each part of a 3D character or object in 3D animation is constantly in sight and must be worked out regardless of whether it moves into the next second or not. When rendering, each frame is processed by the computer separately, and therefore the process takes a lot of time. It depends on the length of the animation and the quality of the image. Interactive 3D Interactive 3D animation is created exclusively in digital form using special software. As the name suggests, there is an interaction between the viewer and objects in the digital environment in this type of animation. This is a classic option for creating computer video games: the player has the ability to move around in a three-dimensional environment using a mouse, keyboard or joystick. The possibilities for implementing this kind of animation are great and limited only by the game engine used to create the game. But at Kevuru Games, we are able to skillfully weave any 3D animation ideas and limitations of game engines into a single organic canvas: this is quite possible if experience, skills and creative vision are on board. Due to the possibility of interaction, special demands are put in for animation. It should be highly customizable as the player can approach the object from different angles and under different conditions. Animators need to carefully work out the dynamics of the animated 3D background and provide smooth shape transitions at the right time. The same goes for character animation: the main character must strictly follow all the control requests from the player. Virtual Reality 3D Partially similar to interactive animation, this type takes a step forward towards total immersiveness. The exploration of the three-dimensional world is carried out using special VR headsets such as Google Glass or Oculus. For example, Boneworks by Stress Level Zero is a virtual reality game using the Unity engine that supports all PC-compatible VR headsets. Animation production for VR games is extremely difficult. Since the player is immersed in them completely literally, all the environments and elements must be perfectly worked out and look like real. Augmented reality animation is also a front-runner in the gaming world. Games with it do not require special headsets and are often released for Android and iOS. All you need is an AR supported smartphone. A legendary example is Pokémon GO, which opened augmented reality games to millions of players. The combination of influencing nostalgic feelings and using modern technology, previously known only to narrow range of people, gave the game several Guinness records and stunning profits. Stop Motion This is a kind of homage to 2D animation: a frame-by-frame technique in which objects are physically manipulated in small increments between individually photographed frames to depict the independent movement as a series of frames are played back in quick succession. Simply put, animation is created by taking frame-by-frame photographs of elements. The space for creativity is limitless here: you can use objects, toys, products, dolls and so on. Most often, this type of animation is used for commercials, presentation and music videos. Stop motion animation is divided into different subtypes depending on the objects used: Claymation – clay or platinum objects Cutout – characters, objects and backgrounds are cut out of flat material: paper, cardboard or fabric Silhouette – flat characters, objects and backgrounds depicted in the form of black silhouettes Action figures/Lego – Lego characters or action figures Puppet – dolls and puppets Pixilation – live people and existing environments Regardless of the object chosen, stop motion animation requires you to adhere to the main rule: take pictures only straight-ahead from the same angle. It is very difficult to correct an incorrectly captured frame, because for this, you need to recreate the entire composition at a particular moment. Therefore, this type of animation requires special attention and patience. Cel Shading Also known as toon shading, cel-shaded animation is the stylization of 3D to make it look like a hand-drawn flat art. Therefore, if you come across the question of how to make 3D animation look 2D, feel free to answer that it can be done with cel shading. This effect is achieved by special rendering settings. Cel shading is very often used in video games (Afro Samurai by Bandai Namco or Astral Chain by PlatinumGames), cartoons and commercial videos. The main features of this technology are: Non-photorealistic textures in a soft color palette Hard shadow boundaries Ink outline effect in the best traditions of the hand-drawn style The point is to make the volume look flat in real time. Shadows should be smooth and uniform. These rules are more difficult to implement in practice than when creating realistic objects, and often they are applicable only for stationary or non-animated bodies. For example, this is implemented in many 2D animated series like The Simpsons or Futurama. Motion Capture A must-have for developers of films, AAA titles, and mobile projects, this technology allows making the movements of characters truly realistic and to stage almost any scene. The main application of mocap is recording the movement of an actor for character animation. Animals, horses and dogs are often recorded. Sometimes mocap data is used as a reference for further manual character animation. The main advantage of a mocap is that the animator immediately gets the correct weight and timing of the character. Realistic movements are most often not as smooth and accurate as in a cartoon, and just this vitality is quite difficult to animate just with hands. The first to make all game animation entirely based on motion capture technology was Quantic Dream, which released Fahrenheit in 2005. Along with this, a whole series of cinematic games was born, culminating in Death Stranding. Modern engines like Unreal Engine 4 make it easier and faster to work on a mockup, because they help with pre-rendering and allow you to see the whole scene at once. Mocking is much easier today than it was ten years ago: actors can see their 3D avatars and surroundings right on the set. With the development of technology and graphics in games and movies, the combination of Performance Capture is increasingly used instead of Motion Capture. Thus, the merits of the actors are emphasized: both those who are responsible for the movements of the characters, and celebrities who donate faces and voices to computer models. Collaborating with dozens or even hundreds of actors has long been an integral part of the production, and for Keanu Reeves or Mads Mikkelsen, being involved in the development of a game today is as exciting as filming a blockbuster. Motion Graphics This is a large section, including both 2D and 3D directions and having a huge field of application: commercials, television programs, product and explainer videos, presentations, sporting events, live streams and much more, where the dynamic movement of text, logos and images can be useful. As a rule, characters are not involved here due to the complexity of implementing their movement when you need to create fast and high-quality motion graphics. But the number of logo animation options, visual effects and the ability to add 3D animation allow creating a huge variety of high-quality corporate videos, animated videos for product presentation, creative CVs and much more. Motion graphics design technology is the use of keyframing and tweening to ensure smooth transitions. Modern technologies allow you to quickly create motion graphics, even for online videos and streams. Motion Wizard Toolkit or Simply 3D Animation Software Let’s take a short break before the last gasp and cast a glance at the main animation tools that allow working no less than miracles. Type of 3D animation Animation software Price Digital 3DInteractive 3D Virtual Reality 3DCel shading Autodesk MayaBlenderCinema 4D $205/Monthly$1620/1 year$4375/3 yearFree$94,99/Monthly$719,88/1 year$3495/Perpetual Stop motion DragonframeStop Motion Studio $295 + USB controller$305 + Bluetooth controller $4,99 for iOS/Android$9,99 for Mac/Windows Motion capture Autodesk MayaAutodesk MotionBuilder $205/Monthly$1620/1 year$4375/3 year$1855/1 year$5010/3 year Motion graphics Adobe After EffectsCinema 4D $31,49/Monthly$239,88/1 year$94,99/Monthly $719,88/1 year $3495/Perpetual 3D Animation Techniques Worth Paying Attention To If we are already so well versed in the varieties of 3D animation, then why not expand the result and add the top 3 animation techniques used by animators throughout the world to our knowledge box. Skeletal Animation Also referred to as rigging, this technique involves animating a 3D figure with relatively few controls that resemble the skeleton or structure of a puppet in appearance and operation. Each bone is attached to the previous one, taking into account the anatomical rules, so that when a single bone moves, all the vertices attached to it also move. This greatly simplifies the work of the animator since one need to set the position and rotations of the bones and not all existing vertices of the model. The vertices movements are ultimately calculated based on the movement of the bones. The skeleton itself is called a rig, and the surface representation of the model is called a mesh or skin. Inverse Kinematics This is an animation method, the essence of which is to find a set of joint configurations that would provide the softest, fastest and most accurate movement to the given points. It is most often used to work out the movements of the arms and legs of characters and is applied to models of any characters or objects that are created using skeletal animation. Movement is achieved by setting the position of the last bone in the bone chain, and other bones are automatically positioned in the right place. For example, if the grip of the object with the fingers is animated, then the wrist will naturally move in the desired direction as well. This is how it differs from forward kinematics: in its case, in order to move the character’s hand to the object and take it, one first need to give it a general position by moving the shoulder, then set the position for the forearm and, last of all, turn the hand in the right direction and ensure that the object is captured with fingers. Fluid Simulation The name defines the purpose of this technique – animating fluids such as water, lava or smoke. The essence lies in the imitation of the movement of fluids as close to reality as possible, due to which one can create impressive pictures of thunderstorms and storms. This same technique is used if it is needed to illustrate the behavior of fire or large-scale atmospheric effects. Therefore, it is popular not only for games, but also for films and even commercials. The Bottom Line Well, that’s all, now you know about the most famous types of drop us a few words about your wishes – we are extremely passionate about working with animation and will be happy to help you.
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How to Estimate Costs and Plan a 2D Animation Budget Correctly
How to Estimate Costs and Plan a 2D Animation Budget Correctly
Planning to use 2D animation for your business? Today, there are good reasons to create motion graphics, explainer videos or any other type of 2D animation! Primarily, animated videos allow you to deliver various messages to the target audience in a more fun and clear way. It is easy to understand and good to see. 2D animations of high quality are doubly magnetic in games, cartoons, movies, and other entertainment projects, creating a cohesive visual experience. Depending on the purpose, the types of animation vary, as well as animation costs. If you search for 2D animation costs, you will find different numbers – $300, $1,000, $10,000, $30,000 and so forth. If you are going to create something similar to Toy Story, for example, be prepared to pay for rigging, modeling, animation, and rendering. Well, if the question “How much does 2D animation cost?” arises in your mind, now we’ll try to answer it and provide as many details as possible so that you could plan your budget accordingly. In addition, we will help you find a cost-effective solution that is especially suited to your business needs. Anyway, don’t skip this article if you want to know the 2D animation cost for your project. Top 7 Factors Affecting 2D Animation Costs Typically, the final cost of 2D animation or other services remains still hidden or not fully disclosed on most sites, which puts obstacles in proper planning of the project budget. As a result, you need to spend a lot of time contacting various animation studios to collect numbers and eventually make a decision. This is to be expected that most studios want to contact you to find out more about the project requirements, aims and goals, special features, and other video production details that will consequently affect the final 2D animation cost. Endless hours are wasted on phone calls and replies to emails. Let’s make it less time-consuming for you to wade through innumerable details without contacting someone from a 2D animation studio! Below, we’ll present to you the key criteria of price-formation you may face today. Timeline. How long will animation go on?Whether it is a 10-minute explainer video or full-length animated movie, the illusion of movement is created with images (or frames) changing sequentially over time. Depending on the animation style, there can be up to 24 unique drawings shown in one second of animation (in general, 24 frames per second). You can make a rough estimation if you know that 2D animation will take, for example, 30 minutes. Complexity degree. How complicated will 2D animation be?Along with motion graphics, 2D animation can include many backgrounds, characters, sound effects, scripts, and other assets, that determine how much money you will have to pay for the final animated video. You can figure out how complex a project is with the help of a storyboard – this is the visual representation of animation, frame by frame. Number of characters. How many characters will be included in the animation?It’s one thing to animate a 2D character, it’s another to animate several characters. All this takes time to create and rig a character for the future animation. The more complex the character, the more professional effort it takes to complete the project. Design. How will it look?This question is about both motion design and 2D environment/character design. So, the task is to create 2D environments for the animation, design 2D characters, create a storyboard, choose colors, and other visual details. You shouldn’t neglect the services of concept artists to develop the key ideas of 2D animation and create corresponding concepts.Extra animation effects. Is there any sound or script?All additional options such as music, voiceover narration, scripts must be also considered before budgeting a project. Without any doubt, additional effects will make your 2D animation valuable. But again, the choice will depend on the purpose of 2D animation you’re going to work out.Video production team. Who will be involved in the team to produce 2D animation?Depending on the team you gather to create 2D animation, the final cost will also vary. 2D animators are an integral part of the entire process, from rough sketches to finalizing animated videos. However, you may need additional help from graphic designers, artists, screenwriters, sound engineers, and others to give your audience something worthwhile.Qualifications of an expert. Will experienced or entry-level but talented animators/designers work on the project?This is last but not least to determine the qualification levels of experts you’re going to hire for your project. If you don’t strive for fast good results and want to economize a little, you can hire a junior 2D animator or designer. And vice versa, apply to senior specialists if you’re looking for a high level of competence in 2D animation and want to get a product of high quality in a short time frame. 2D Animated Video: Where to Order & How Much Will It Cost? This is an example of an animated video to figure out how much time is required to make 2D animation of a similar type (when a 2D character looks realistic and has many details in clothing). So, our experts spent about 15 hours to animate this mouse (including character exporting, rigging and animation itself). 2D Character Animation in Hours Scope of Work on 2D Animation In total (hours) Character exporting & rigging – 5 hoursSimple animation (idle, walking…) – 5 hours 10 hours Character exporting & rigging – 5 hoursComplex animation (attack, fighting…) – 10 hours 15 hours The hours are approximately calculated to make it clear what to expect when ordering 2D animation. Contact us for an accurate estimate of your project from our qualified experts for free! In general, there are two ways to get 2D animated videos – from freelance 2D animators (self-employed professionals who are not necessarily committed to a specific project in the long run) and from specialized 2D animation studios (a team of experts that offer a variety of services). Pros and cons of each engagement model are as follows: Pros and Cons of Engagement Models – Freelancing Vs. Specialized Studios Freelancing Services ✔ Special skills and expertise ✔ Short-term projects ✔ Global reach of talents ✔ Flexibility on demand ✔ Cost-effectiveness ✘ No quality assurance ✘ Simultaneous work on multiple projects ✘ Time-consuming to find a good specialist 2D Animation Studios ✔ Extensive expertise ✔ Project-based work ✔ Unlimited resources ✔ Long-term cooperation ✔ Formal guarantees ✘ Time-consuming to find the best animation studio ✘ A little more expensive than freelance services Let’s see what numbers you are offered in each type of cooperation. When we analyze both markets (freelancing and specialized Clutch.co, 2D animation services. Outsourcing to external resources helps overcome the skilled labor shortage. If you are missing a few people on your own in-house team, you can opt for outstaffing and hire 2D animators, developers, or designers you need for a specific period of time. They can work exclusively with your team, just like in your office. The only difference is that you will save a lot of money and focus on core business functions. As a result of close cooperation with Ukrainian companies, global customers can save 40-60% of their total operating costs and reduce time-to-market. You can simply come up with an idea for your project, describe it to an outsourcing company, and a team of qualified specialists will prepare a detailed project scope and then create the entire product for you from scratch. How to Budget a 2D Animation Project Based on the Above Stated? Budgeting a 2D animation project involves many different factors – length, style, type, team, and others. There are two main approaches to budgeting: Contact a reliable 2D animation studio, state the business needs and goals, and ask them to budget the project for you. Go to a studio with your own budget (which you can plan with the help of this article) and ask to stick to the budget you set yourself.
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The Complete Guide to 3D Character Modeling for the Uninitiated
The Complete Guide to 3D Character Modeling for the Uninitiated
Character artists are the driving force that fills three-dimensional worlds with people, animals, magical creatures, and everything else that breathes life into a chosen setting. They represent a kind of transit station where all the paths of pre-production converge, and the concept art is transformed into a real and concrete 3D model. Next, animators take the baton. However, this is only a rough sketch, an outline of the true functionality of character artists, giving an approximate idea of their functions in game development. What is remarkable in this work is that it requires a combination of seemingly incompatible qualities. Technical accuracy goes hand in hand with artistic expression, and fantasy intersects with precise anatomical knowledge. Thanks to these combinations, artists have a unique opportunity to create game characters and creatures that ultimately become the project’s hallmark. Making 3D characters, the artists actually create the main protagonists, those with whom players will associate themselves and with whom they will unite until the end of the game. It is not surprising that the role of a character artist is often considered the most coveted in the development of entertainment projects. Let’s try to look behind the scenes of this fascinating art of creating characters: interesting discoveries are surely waiting for us. How Does 3D Modeling Work? 3D modeling is the process of creating a 3D model – a mathematical representation of any three-dimensional object, real or imaginary, in a three-dimensional software environment. Unlike 2D images, 3D models can be viewed from any angle, scaled, rotated and easily modified. There are two main types of 3D models that are used in the gaming and film industry. The most obvious difference between them is how they are created and how they are manipulated. Polygonal Model NURBS Surface Polygonal models are the most common form of 3D models: they are created by manipulating a polygon mesh. Polygonal meshes are a set of polygons from which the contours of the future object are formed.Polygon modeling is divided into high-poly (detailed model with a large number of polygons) and low-poly (schematic model with a small number of polygons), which makes it optimal for use in games.Non-uniform rational B-splines are mathematical representations of 3D geometry that can accurately describe any shape from a simple 2D line to the most complex 3D organic surface or freeform solid.Due to the highest level of mathematical precision, flexibility, and accuracy, NURBS surfaces are most often used in modeling in the field of mechanical engineering and automotive industry. In continuation of our story, we will talk about polygonal models as the most common form of 3D models. Strange as it may seem, intricate, highly detailed 3D models that inspire admiration start with primitive shapes such as a sphere or a cube. They are the primary basis for creating a model. The artist manipulates this figure, giving it the desired shape and outlines using special digital tools. Starting simple and moving towards complexity is the golden rule of 3D modeling. This is how you can create a 3D character. To understand the principles of polygonal modeling, you need to understand the basic concepts: A polygon is a plane in the form of several points in space connected by faces. Polygons can be either triangular (tris – common in game modeling) or quadrilateral (quads – common in character and organic modeling). The more polygons in an object, the more realistic its final look will be. An edge is a two-dimensional object or line consisting of two vertices. Accordingly, three edges form a triangle. A vertex is the intersection point of three or more edges. Vertex manipulation on the x-, y-, and z-axes is the most common method of shaping a polygonal mesh in traditional modeling software such as 3Ds Max, Maya, etc. Creating a 3D model requires patience: the artist has to work hard to place the vertices in order to properly contour the model. The polygons that make up the outside of the mesh can be subdivided into smaller pieces to add detail. This is especially important if the model will be animated – smooth movement can be achieved only if all movable places such as knees and elbows have a sufficient number of polygons. To simplify the life of artists and save them from routine tasks, 3D modeling programs include various techniques such as mirroring an already finished part of the model. With its help, the artist can complete the object with only half or even a quarter of it. This is especially true for 3D modeling of characters, as it allows you to create a perfectly symmetrical model, reflecting the work along the desired axis. 3D vs 2D: What Makes a Three-Dimensional Character Different Of course, no one is going to arrange a battle between 2D and 3D worlds: each of them has the right to exist. However, 3D models have several advantages over their 2D counterparts, especially when creating games, movies, or cartoon characters. The most significant advantages of 3D characters are: Realism3D models make it possible to achieve any level of detail, from simple sketchiness to photographic accuracy. Freedom of animation3D characters are easy to manipulate because they are already modeled in 3D and don’t need to be redrawn in different poses to show new movement.Adjustment simplicityThe finished model can be easily adjusted and supplemented thanks to the advanced capabilities of modern software and is quickly updated if necessary. VisualizationA three-dimensional model of the character looks much more colorful, vibrant, and solid than a two-dimensional drawing, plus it can be viewed from different angles. How to Draw 3D Characters: Milestones Despite the fact that the environment is also important for the perception of the game – it sets the atmosphere and a sense of the virtual world – it is the heroes who remain the main memorable factor. The visual appeal of the characters, their main features, habits, motivation, and moral principles – during the game, players consciously or not identify themselves with their characters and for a while become integral with them. Therefore, in order for a character to be worthy of being projected onto the player’s personality, artists put an abyss of effort into the creation of each of them. How to make 3D models for games? It all starts with an idea, collecting references, and creating concept art. Character Concepting When the idea is framed in words and the necessary references are collected, the concept artists come into play. They are the guides from the world of words to the world of visualization: their main task is to give the primary look to future game characters and set the tone for their further development. In addition to mastering the art of drawing and painting, these specialists are very creative individuals, whose knowledge goes far beyond the fine arts. Having at hand only a verbal description of the character or a sketch, the concept artist should work it out in more detail. As a rule, to begin with, they make some rough sketches showing possible options for how the character will look. After that, these concepts are approved by management or the client. When an image is selected, the concept artist must work it out in great detail, taking into account the characteristics of the future character. When the image is ready and approved, concept artists prepare additional images of the character. They mark different types of body position, various phases of movement, types of facial expressions, main features, posture, costume, weapons, ammunition, key nuances of appearance, color palette, and so on. Images can be either color or colorless. Most importantly, they should clearly make clear what kind of character is drawn and what details will need to be worked out when creating a three-dimensional model. A huge amount of software is used to create digital drawings, both paid and free. But the leaders are programs such as Adobe Photoshop and Corel Painter. Having collected and displayed a sufficient amount of information about the character, concept artists are ready to transfer their drawings to the next stage. Character Modeling Next comes something like digital alchemy. Based on the concept art, which plays the role of a blueprint, a full-fledged, solid and lively (in terms of game reality) model is created. It is volumetric and almost tangible. Of course, it’s not so easy to imagine a leap from a concept into a three-dimensional space: a 3D modeler must be ready to look for fresh creative solutions and realize a high degree of detail. This stage begins with a rough formation, followed by more advanced modeling and sculpting, which add more and more details. As we have already said, the quality and clarity of 3D characters are affected by the number of polygons: the more of them, the more detailed the model will be. High-poly models are preferred when creating characters for the film industry. These models are distinguished by smooth curves, strong smoothing, and photorealism. However, their rendering can sometimes take several days. In games, modellers aim for efficiency and organization by keeping the polygon count as low as possible for the intended shape. However, models are still high resolution where more detail is needed, such as a character’s hands or face, and low resolution in low detail areas of the mesh. When creating a mesh with a character model, a 3D artist takes on several important steps: Topology selectionIt determines the movement of triangles and vertices along the mesh when it comes to animation. Good work with the topology ensures the correct and undistorted movement of the model. The scale of the meshA character cannot be taller than a house, unless it is some fantastic creature for whom such dimensions are in the order of things. The artist checks the size of the model by comparing it with another finished object of a predetermined size. T-shapeA character in a pose with arms apart is an optimal option for further work: this simplifies the adjustment of the armpit area (if it is a person) and speeds up the rigging process, which we will talk about later. Different projects may require varying degrees of detail, but the main processes and their sequence remain unchanged. Here are some examples of 3D characters made by the Kevuru Games team. Character Texturing The creation of textures and their imposition on the 3D model determine its quality, realism, and accuracy. A texture is a bitmap applied to the surface of an unpainted model to give it a color, volume, or illusion of relief. There are the main types of texturing – relief mapping and MIP mapping. Relief mapping is a 3D graphics technology that allows creating the surface of an object in a rich and realistic design. It has its varieties: bump mapping, normal mapping, and parallax occlusion mapping. MIP mapping is a texture mapping technique that uses multiple copies of the same texture image but with different levels of detail. The essence of texturing is to demonstrate each element of the surface, visually represent physical properties, simulate the effects of light and reflection, and also contribute to the most realistic display of the smallest elements: eyes, eyelashes, hair, and skin pores. When texturing is finished, the model can also be considered finished. All further steps occur if the model is supposed to be animated. Character Rigging and Skinning At the rigging stage, game characters formally acquire a special skeleton, with the help of which they subsequently gain the ability to move with the help of animators.. A rig, i.e. a virtual skeleton, defines the main points that integrate the whole body of the character together and gives an understanding of the interaction of its different parts. In order for a character to move credibly, it is usually required to create from 20 to 100 bones. The larger their number, the more difficult it is to provide manual manipulation. Therefore, some tools allow you to scale, move, and rotate a specific group of bones to make the process easier and smoother. Requiring a precise balance between flexibility, efficiency and realism, the character rig must be consistent with the design of the model. It must also be able to implement ideas simultaneously with the design of the model and meet all the performance needs specified by the animation team. Next comes skinning – binding the character’s geometric mesh to the created rig. The appearance of the characters when they perform any action depends on its quality. After that, the model is ready for animation. Character Animation This is a very big topic, worthy of a separate article and full of nuances. Therefore, we will get by with just a few comments. In essence, the animation is a quick display of a series of static images that differ in minor details. It goes without saying that the main goal at this stage is to achieve maximum realistic movements of 3D characters. Here keyframe animation of 3D characters comes to the rescue. The designer must indicate the position of the 3D character in the first and last frames of the movement, and the calculation of the remaining frames is entrusted to a special program. In practice, this technology looks simple, but things get much more complicated when one needs to create complex and realistic movements of 3D characters. Top 3D Character Design Software 3D modeling is endless possibilities. This is the present and the future. This is all that surrounds us. Three-dimensional models, animation, and visualization – this is a generalized, but far from complete, list of features. Making 3D characters is a separate category of modeling, requiring not only talent and artistic vision but also knowledge of anatomy, proportions, plastics, gestures, and facial expressions. The best model is the one that most resembles a living person with the right topology, flowing gestures and a natural smile. How to make a 3D character? The range of software for developing 3D characters is truly amazing: from free to very expensive options, from a minimal set of tools for beginners to an advanced interface with a steep learning curve. Trying to determine the best program would be to abandon objectivity since each of them has its own advantages and target audience. Therefore, we will list the most common options that will be great helpers for implementing various ideas for making 3D characters. 3ds Max Basically, only professionals use 3ds Max from Autodesk: here you can do almost anything related to 3D modeling and visualization. Not only are characters subject to this software, but also environments and entire worlds. Due to its wide functionality, versatility, compatibility with most plug-ins, and the presence of many ready-made models, 3ds Max is popular all over the world. It’s obviously not suitable for a novice, but experts will be able to enjoy creating 3D designs from scratch to the fullest. The program is not cheap, but it’s worth the price.Maya Another software from Autodesk is more focused not on the direct creation of 3D characters, but on working with their animations for further integration into the game. Here, the artist can concentrate on the smallest and finest details, such as the movement of hair and clothes, adding a maximum of realism to the character. The rendering possibilities and the different environments that can be created with this program are truly jaw-dropping. A large set of tools does not limit the artist’s imagination in working on models and drawings. ZBrush Pixologic ZBrush is another great software for professionals with a wide range of advanced tools. It equips the modeler with a brush that draws strokes with depth. At the same time as sculpting, the artist can also paint the object. An important advantage of the program is the automatic addition of shadows and highlights that look natural without the additional efforts of the modeler. The rendering process usually happens in real time and the artist immediately sees the result of the work. Blender It is a low-investment software and one of the most popular options for newbies. A free, open-source program for everyone, Blender is often used even for commercial projects, so creating 3D objects with it is a common thing. Despite the fact that some consider its interface rather confusing, many beginners start their journey into the world of modeling with this software. It is important to note that due to this, there are a lot of tutorials, instructions, and guides on 3D design and animation in Blender, so no one will be left alone with their problem if it arises.Daz Studio This is another free 3D graphics and animation software. Today, Daz Studio is widely used in the modern gaming industry to create simple character design pricing if you are interested in specific numbers. What Type of Collaboration is Better? Now let’s summarize all of the above information. Based on this, we can conclude that the most reliable and effective way to hire a 3D character specialist is an outsourcing studio. These companies have well-established work processes and high-quality standards and always strive to exceed customer expectations in order to ensure a good reputation and credibility in the gaming market. How Much Does It Cost to Create a 3D Game Character? The issue of price always worries minds, especially when it comes to such complex and painstaking work as making 3D characters. There is nothing new under the sun, and we will not reinvent the wheel and beat about the bush. The price is affected by all the same factors as before: the level of complexity and detail of the character, the need to prepare for animation, the number of alternative options (the character can change throughout the game). Timing also plays an important role: if a customer needs a model in a shorter time, the cost of creating it will increase. To roughly guide you, let’s look at the abstract averaged character model along with the animation: The stage of creating a concept takes up to 20 hours.Modeling is an average of 50 hours.Texturing will take about 15 hours, as well as rigging. And it takes an average of 5 hours to create 1 second of animation. In total, we have a character model created in about 100 hours. On average, one can talk about the cost of $3000, but again, this is an approximate price for an abstract model. When it comes to a real project, any
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How We Worked on Tabou Stories – A Game with 1+ Million Downloads [Case Study] | Kevuru Games
How We Worked on Tabou Stories – A Game with 1+ Million Downloads [Case Study] | Kevuru Games
Most fantasize about millions of downloads of the game they are working on. Kevuru Games is no exception. But our team not only fantasizes that the project we are working on will capture the hearts of millions of users around the world, but we also apply a real effort to make the game outstanding in the market in terms of design. One great game idea is not enough to achieve such great results as millions of downloads. The quality of the game design really matters in recent years, and with hundreds of new games released every day, yours shouldn’t be short of outstanding visual effects. Kevuru Games’ team is very grateful to Nanobit for the opportunity to become part of such an amazing project as Tabou Stories: Love Episodes! If you’ve ever dreamed about a game that could fetch the big audience, now you can find out more about the process of creating the visual details of the popular game. Read our success story to make sure how external resources can support your project by providing many design solutions on time and on a budget! Data were taken at storytelling game developed and published by Nanobit, a game development studio based in Zagreb, Croatia. Since 2008, this team has devoted itself entirely to one goal – to develop high-quality and super-fun games. On their account, there have already been many successful projects like My City, Matchtropic Island, Chef Town, and others. That’s why when this team turned to us for help in 2D character artist Project manager 5-10 artists (the number varies depending on the scope of work) Since the scope of the project was not precisely defined at the beginning and changes could occur, we offered a dedicated team model. This allows you to add more specialists, if necessary, and, conversely, release them without any difficulties. The ability to select, manage and control team members is also offered to our customers. But in this case, we appoint an experienced PM (this was set by the client) to effectively manage the team and timely deliver artworks. Stages in 2D Character Design Our key approach to this project was to create a highly customizable design of game characters that would look friendly to the end-user and provide benefits for the client. We take into account all the needs and requirements to accurately represent realistic characters in the gameplay in the following way: Concept creation – visual representation based on many details and subject-specific references; Rough sketching – capturing all the basics of the face of each 2D character; Super detailed face illustrations of each character; 2D rendering to maximum realistic effects in the facial appearance; Custom PSD preparation based on some technical limitations. Values Delivered by Kevuru Games Data were taken from App Store Considering our solid experience in 2D character design and effective project management tactics, our team of professionals managed to achieve what was initially planned: Our team finished 2D character design on time and budget; We created a full-fledged design that recreates the realistic look of 2D characters using modern graphics; We implemented a high level of customization for character design based on preferences and tastes in appearance. After the meticulous design process, Kevuru Games managed to contribute to the success of the given game. As a result of our professional approaches to the project: The mobile application was downloaded millions of times in the AppStore/GooglePlay; The new design features allowed increasing the user engagement rate by 33%. Summing Up
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How to Choose a Reliable Game Design Company? [Checklist] – Practical Tips!
How to Choose a Reliable Game Design Company? [Checklist] – Practical Tips!
Want your game project to become award-winning, like Angry Birds or Fortnite? You should find a reliable team of game designers and developers who will be ready to bring it to life in full. You can try the internal resources available in your country, but today you are not limited to only internal teams. Due to access to global expertise, you can significantly expand the capabilities of your business by outsourcing projects to different companies. game design company, how not to get into an unstable company with poor performance, how to distinguish freelancers from true experts, and so on. Have the checklist on hand when choosing partners for game development and ultimately get quality design services! 13 Questions to Ask When Choosing a GameDev Company The following checklist will help you out in case if you’re still hesitating – which company to choose and why? Let’s see what questions you should ask before signing any contract. 1. Which Companies are Most Active in the Market? Good outsourcing studios never sit idly by – they strive to share their expertise with the largest possible audience. To collect a primary list of candidates, you need to do some preliminary market research. Of course, you can go to Google, but search results can only tell you for sure about those who are very active in SEO. Where, then, to look for a partner? The optimal option is independent data-driven platforms like Clutch, GoodFirms or DesignRush. These resources allow you not only to filter companies by rating, rate, country or number of employees, but also to see real reviews of real customers of these companies. The huge advantage of these portals is that they check all reviews very carefully for authenticity, so that no studio has a chance to post a self-made praising ode there. After you have compiled a list of outsourcing studios that interest you, you can directly go to their sites and study them in more detail for ease of navigation and the availability of comprehensive information on the areas of work you need. On the site, you can also familiarize yourself with the section “About the company”: there are always important insights about the values, principles of work and advantages of this team. They will help you better understand the ethics and vibe of the company, their goals and approaches to various types of projects. 2. How Long Has the Company Been in the Market? It is not always true to believe that the more years a company has been operating in the market, the more reliable it can be considered. Indeed, 20 years in business may affect the final project cost, but nor the level of reliability and quality. However, there is a consistent pattern in this issue – the more a company is on the market, the more services it may offer to customers. Most starting companies do not quickly turn into large enterprises that can cover any aspect of successful game development. For this reason, most of them are initially relatively small teams that build up the internal potential for developing competitive products in the industry. As a result, the company can bring together more experts to work on large projects, a richer portfolio for a considerable period of time. What is this suitable period of existence in the market when you can fully rely on the services of a company? In general, companies with more than 5 years of experience can offer you highly valuable services. During this time, they may have specific achievements and results, with which you can get familiar and make the final choice. 3. What Do the Company’s Website and Portfolio Look Like? The first thing you can come across is the company’s website. The way it looks and what it includes, moreover, if there is any website at all, will determine the search progress. You can read a lot about the company on external platforms, but without a proper presentation on the website, any business will not win out. This is especially true for the gaming industry, where corporate visual image plays an important role in gaining an excellent reputation among potential customers. What to look for on the gamedev company website? Pay attention to what it includes and how everything is organized there: Firstly, you need a brief description of the company and its team. Often this information is located right on the home page.Secondly, a good site should present you with all areas of competence in which the company specializes. A company profile should provide you with details that allow you to read and understand without contacting anyone else. Thirdly, it’s better when you can explore the portfolio with completed projects, which serves as a visual display of works of art, games and other products.Last but not least, a website should not lack creativity and stylish design when it comes to professional game development companies. It should be said about the portfolio separately. Studying it is the best way to check the expertise, described not in words, but in specific projects. However, remember that the portfolio does not contain all of the company’s projects. Works can be placed in the portfolio only if the client has given permission for this. Most projects in the gaming industry are protected by a non-disclosure agreement and cannot be shared with site visitors. It is also important to understand that a portfolio cannot take hundreds of pages, and if a game studio has a huge number of projects under its belt, then they will not be able to place all of them on the site. They only post selected samples. If you have not found the type of work you need in your portfolio, but you liked the rest, do not rush to give up this studio. Ask about the company information about the direction you are interested in. Ideally, the team can provide you with a separate presentation on this topic. This way you can understand exactly whether the team will be able to complete your tasks. 4. What Is the Company’s Team and Who Is There? A company with a well-deserved reputation cannot have 2 or 3 specialists on board to implement projects. Depending on the company size, the number of specialists may vary from at least 20 to 1,000+ specialists. Game development is completely team work, requiring a lot of knowledge and skills to achieve positive end results from concept development to testing and marketing. When you’re planning a fully featured game from scratch, you can’t limit human resources to several specialists. You may need the core team of: Art director, Artists, Designers, Animators, Programmers,QA specialists, Project manager, etc. In most cases, the team is supposed to be flexible in accordance with the requirements of the project. So, look for a game development team that is ready to meet the specific business requirements and goals. As a rule, a trustworthy outsourcing game design company has specialists that can bring ideas to life at a high professional level. Alternatively, HR managers update huge databases of specialists eager to work on new projects to find the best specialist for you quickly. It is also important for you to know the technical level of proficiency of the tools for the artists, animators and developers of the selected company. Usually this information is posted in the appropriate sections on the website, but if you did not find it, you can request it additionally from the company representatives. This is especially important if you need to continue working on an existing project that was started in a specific program. 5. How Are Specialists Recruited for the Project? This is an important question you should find an answer to before cooperating with one or another company. For successful results in the project, the recruiting process must be well-organized and effective from the standpoint of a customer. Successful recruitment requires more than just posting a job advertisement on LinkedIn or any other job search engine. Finding and hiring the right specialists requires special skills, tried-and-true hiring methods along with inside knowledge of game development. By managing the hiring process and operational management at Kevuru Games, at the same time using our extensive experience in the industry, we are creating a group of candidates that you can select personally or rely on our expertise. Once the experts are approved by you, they will be hired and ready to work on your tasks under the direct supervision of an art director or team leader. Clutch.co – 2020 Reviews: Top Mobile Game Product Designers – through filtering by location and analysis) What does it mean for you? Think twice before working with a team in each country that sets lower or higher rates than the average market rate! If it is lower, you risk getting unsatisfactory results in relation to the quality, delivery, and other points that we mentioned above. If you are faced with the high cost of services, there must also be questions. But then again, the final cost depends on the scope of work anyway and the level of qualifications of each specialist. If you’re ready to work with junior, the rates will be lower, and vice versa for senior game developers. For example, the variation in developer hourly rates by skill level in the United States is as follows: a senior game developer gets an average of $ 60 per hour, a middle developer gets $ 45, and a junior developer gets $ 30. Remember that this is only a programmer’s rate, and the process of creating a game requires the participation of a large number of people. You can learn more about the average salaries of game artists by region and the best ways to hire them for your project in our research. In any case, you should get a detailed estimate of your project and decide if it is within your planned budget or not. We’re ready to offer you a free project estimate at Kevuru Games. 11. Is the Company Ready to Complete the Test Task? A test task is a fairly common practice for selecting not only individual employees, but also entire outsourcing teams. For example, this method of selection is often used by large publishers who want to immediately test a potential partner in business. The test can be paid or not, depending on different conditions and factors. if the test is the way that can convince you the best, then be sure to ask whether the company is ready to take on it and under what conditions. Usually good and experienced teams do not refuse the test, but only if there are currently available specialists. 12. What Are the Specifics of the Company’s Country? Be sure to study in advance the specifics of the country where your chosen outsourcing company is located. This will help to avoid possible misunderstandings and to properly establish cooperation. In particular, check with the company representatives if they have any problems with the Internet connection since timely communication is essential for effective work. It is also important to learn about national holidays and weekends in order to understand when the company will not be in touch. Some studios agree to work on their weekends if the deadlines are tight, but charge double the fee for doing so. If you think you will need overtime from your partners, ask them right away. 13. Are There Any Real Reviews From Previous Customers? What previous customers say about the company can also help you with the choice. The section with reviews is an integral part of any website as this is one of the factors that influence the decision of the client to place an order from the company. So, don’t forget to look at what is said about the company’s expertise in the corresponding section. Even if you are skeptical of some very “positive” reviews, you always can contact the mentioned customers and find out their impression about the services provided by any company. At the same time, you’ll identify if they are real, existing people who turn to the given services. So, How to Understand That the Company Isn’t Reliable? Imagine you find a game design studio but face some strange challenges. So, what are they? Company representatives don’t react to your requests quickly; They put off meetings or calls; They can’t estimate your project precisely; They don’t connect with specialists who are supposed to work on the project; They miss deadlines and can’t explain reasonable reasons, etc. In any case, this unreliability will be costly to you and your product. It wastes time, money, and energy. First of all, you need to make sure that you will work with the team with true professionals who will come to work and do what you need. You must be sure before making a final hiring decision. Overall, choose a partner who values long-term cooperation in the field of business development and does all the best to ensure game development products are successfully realized in your project with full value.
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How to Animate a Fighting Game?
How to Animate a Fighting Game?
When people play fighting games, they rarely think about mechanics, animation techniques, frames and other features that allow creating on-screen real-life actions of characters. The truth is while most gamers care about beating their opponents to a pulp, animators take upon themselves to make animations needed for a fighting game. So, how to make fighting game animations? How many animations does a fighting game have? What are the best fighting game animations? What is the framerate of fighting game animations? Each of these questions is covered in our article in details. If you’re interested to find out more about principles, stages, and game examples in fighting animation, keep reading our material. 7 Key Principles of Fighting Game Animations Animation is a sequence of images that displays movement in games. To design a good character, it’s necessary to have a basic understanding of anatomy and movement. In general, there are basic 7 principles that could be applied to animation in fighting games: Squash and stretch. It’s a technique that enables characters to make movements in specific directions. Using the squash and stretch principle, animators achieve a realistic effect of positions in games. A contrasting change of shape from a squashed pose to a stretch one and vice versa gives life to a character. Without this principle, the motion looks rigid and stiff. Timing and spacing. This principle shows the movement of a character or an object in games. Spacing describes the distance of drawings in a sequence. The closer it is, the slower the movement is. Timing is the number of images that defines the character’s actions in games. In 3D animation, such a technique has the following formula as time=distance/speed and speed=distance/time. Laws of motion. Issac Newton’s three laws of motion can be also applied to game animation. To communicate weight, animators should spend some time on changing the motion using the principle of timing and spacing. The same idea refers to the behavior of an animated character because it determines what effects must be performed in games. Anticipation, action, and reaction. These concepts explain the stages of movements. Anticipation predicts the action that is going to happen while the reaction shows that it has occurred in a game. Speed and time are the factors that influence the character and object’s movements as well. The faster they are, the more anticipation is required for game players to control different actions. Exaggeration. It’s a technique that creates the essence of actions making them look like the real ones. In animation, it’s necessary to design movements that exceed the player’s expectations. That’s why exaggeration is used to craft the key poses for characters that can perform unbelievable effects in fighting games. Overlapping action. It’s a principle that describes different parts of the human body and how they should be moved at various angles. The overlapping movement can be divided into primary, secondary, and tertiary actions. Altogether, they deliver the sequence of movements performed by game characters. Arcs and paths of action. Each action has invisible lines that display the process of movements. In animation, it’s called the path of actions. They are supposed to be effective with arcs – elements that describe how objects and characters are moved. For complex animations, it’s vital to describe several paths of action. 6 Stages of Work on Animation in Fighting Games There are 6 essential steps to create animation in fighting games. So, let’s explain them one by one: Researching references. It’s an important step in animation as it gives a basic understanding of successful features for designing characters and objects. Also, this stage includes analysis and assessment that help animators select suitable references. Making scripts. It’s a process of outlining the story in animation describing visual effects, appearance, and transitions from one scene to another. The storyboard is a tactic used to sketch scenery, setting and other features. Fixing key poses. It’s a stage of improving the right poses to convey a story in animation. The key poses are known as ‘extremes’ because they depict extreme points in expressing mood and motion. Adding new poses. It’s a process when animators start from breaking the movement down adding new poses to the key ones. Such an algorithm intends to perfect motion for game characters. Fixing overshoot and overlapping action. It’s a technique that helps animators connect body parts of a character and finish motion. Overshoot ends fixing movements while overlapping action moves a character or an object at different rates. Polishing animation. It’s the final stage of animation that intends to strengthen physical movements and make them more believable to the audience. Animators break up their shots into several sections to improve motion. Skills and Tools for Fighting Game Animation The animating process is complex, and it can be done in various ways like in 2D, 3D, pixel art, and isometric projection. So, let’s find out what stages, skills, and tools are essential for animators to design a fighting game. 2D fighting animation is created in two-dimensional space – width and height – and it contains pre-production, production, and post-production. During the first stage, 2d animators write the scripts, select the color palette, and prepare sketches. Production is the process of collecting all materials together to design the game animation fighting scene. Post-production is the final stage in which animators add sound effects and make edits. Blender, Moho, Toon Boom, Blender, Moho, Cinema 4D, Maya, Pencil 2D animation, etc. are the main tools used in 2D animation. Fighting game animation 3D is the process of manipulating 3D objects in three-dimensional space, and it has such stages as creating concepts or storyboards, modeling, texturing, rigging, and rendering. Storyboards and their ideation intend to showcase a game story in a three-dimensional environment. Modeling is the method of creating shapes in a 3D model. Once it has been designed, 3D animators start texturing – an algorithm of adding new textures and colors to a model. Rigging aims to put a skeleton on a character, while rendering is the final stage of 3D animation that generates a sequence of frames in scenes. The instruments used in this type of animation are ZBrush, 3ds Max, Daz3s, etc. Pixel animation it’s a form of animation that creates graphics with the size between 8-bit and 16-bit. Actually, it’s used in video game consoles and graphing calculators. The examples of fighting game animations in pixel art are Savior Kickstarter, Broforce, etc. The key stages of developing a pixel fighting game are ideation, production, and release. The first step defines how the animation should be created, while the second one determines how movements and transitions should look like in games. The release is the final stage of fighting game animations that launches it in the game market. The needed tools for crafting fighting game animations in pixel art are Marionette Studio, Krita, Paint.Net, and others. Isometric animation is the form of orthographic projection that represents three-dimensional objects in 2D space. The key principles of it are equal measure, illusive perspective, and identical object order in the composition. Game art isometric fighting animations give the illusion of the three-dimensional environment in which players plunge into the unusual experience. The stages of developing isometric animation are similar to pixel art, and they include ideation, production, and game launch. The animators use the following instruments to design the isometric projection as Illustrator and After Effects. All in all, for each of these mentioned-above fighting game animations, the must-have skills are excellent proficiency in using digital tools, understanding of combat attacks and transitions. The other advantage of a highly-skilled animator is hands-on experience in tracking the game animating process. How Many Animations Does A Fighting Game Have? As a rule of thumb, a fighting game animation should have 30-60 frames per second to create fast-paced actions. There are various fighting game move animations like walking, resting, attacking, and winning that can lead to the death of your potential rival. Below, we’ll untangle them and explain what do they mean: Walking. The common frame rate of this movement is nearly 720p per 30 seconds. For the fighting walking animations, it’s a technical detail that enhances game stories and experiences.Resting. The fighting game resting animations describe how characters move and stop in the game. The main feature of this animation is that it has floating movements that determine when objects or characters stop or rest. Attacking. It’s a process of beating, assaulting, or cracking down the enemy. The fighting game attack animations represent actions that are interconnected with one another in a sequence.Winning. It’s the last step in ending the game story that defines whether a player won or lost in the game. For this reason, fighting game death animations are needed because they finalize the story and inform about victory. 7 Best Fighting Animations We point out the best examples among common fighting game animations to describe key techniques in animation. Let’s unravel what’s the best of them: 1. Skullgirls It’s a 2D fighting game released on the PlayStation Network in 2012. Skullgirls has 720p resolution, and it’s a pixel art based game. Animators focused on follow-through action to create movements for characters, and they didn’t use any shortcuts in animation like rotation or cloning. In Skullgirls, players participate in a battle between two teams, each consisting of one to three characters. Each player, managing his team, tries to knock out all the opponent’s characters or save the most amount of vitality among all members of his or her team by the time the round ends. 2. The King of Fighters XII The King of Fighters XII was created in 2009. Animators used the tactic of rotoscoping 2D from 3D to scale up characters to 720p resolution. In The King of Fighters XII, animation has a pixel art style implementing 3D models. The other characteristic of this game is that each character has nearly 400 to 600 frames. The game uses the traditional 3v3 team system, where each fight consists of 5 rounds. Since there is no story in this set, there are no default teams or team endings listed, so players can create any team they want. 3. BlazBlue BlazBlue was designed in 2008. This game has high resolution pixel art sprites and 3D interactive environments. The legendary 2D fighting game from Arc System Works features 35 unique anime-inspired characters using a variety of new and improved system mechanics. Characters have 1000 frames of animation in BlazBlue. Animators intend to create strong key poses rather than in-betweening that separates two objects to show movements. The game features attacks like Normals, Specials, and Supers, as well as defensive elements like Block, Counter Assault, Barrier Guard, Instant Block, and Instant Barrier. 4. Super Street Fighter II Turbo HD Remix This 2D fighting game was launched in 2008. Super Street Fighter II Turbo HD Remix has 1080p resolution. Animators used various shortcuts to create characters such as rotation, framing, etc. As a result, animated spirits were designed concisely preserving an old look. The game includes the same roster of characters as Super Street Fighter II Turbo and two single-player game modes: Classic and HD Remix. Multiplayer game modes feature Local Multiplayer, Player Match, and Ranked Match, as well as online tournaments. 5. Soulcalibur VI Soulcalibur VI is a reboot of the series released in 2018 for PlayStation 4, Xbox One, and PC. It ditched the new characters from Soulcalibur V in favor of iconic characters in classic outfits from the original Soulcalibur. That being said, the combat system is cleverly built on its predecessors, with a few clever tweaks that give players more room to immerse themselves in combat that is equal parts challenging and vibrant. A feature of the game is still attention to weapons. Each fighter uses their preferred weaponry in combat, providing a set of unique moves and strategies. Massive blades allow players to hit hard in a wide radius, while lighter weapons make it possible to deliver a series of fast blows. 6. Mortal Kombat XI It’s a fighting game of 2019 published by Warner Bros. Interactive Studio on PlayStation4, Xbox Box, and Switch. Mortal Kombat XI has 2D and 3D animation. So, if you have any queries about these services, you can rely on our help – our specialists will gladly assist you.
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How to Hire 2D Artists? Tips from Professionals
How to Hire 2D Artists? Tips from Professionals
Finding the right 2D artist for your company or project can be a real challenge. You can easily run risks of losing your money and time by making the wrong decision. To save you from troubles, in this article we are going to have a look at resources for finding and hiring the best 2D artists in the market, what job posting platforms exist out there, 2D artist pricing range, and how to choose the best 2D specialists for your project. Where to Find Good 2D Artists? With the advent of the Internet, it has become much easier to find any professional you need on the web, including 2D artists. On the one hand, it has indeed simplified the way of recruiting and hiring creative specialists, but on the other hand, a wide range of online services and platforms offer an endless variety of candidates to choose from, that you can easily get lost in them. Here are several ways to find 2D artists: Through outstaffing and outsourcing studios that provide specialized services to meet your need in quality 2D services; Searching for a 2D artist via freelance platforms, for example, the most popular are Upwork, PeoplePerHour, and Freelancer to name a few candidates; Using online showcase platforms of creative portfolios, such as Behance and ArtStation where you can find a lot of works from various artists of different level; Browsing different forums and discussion websites for 2D artists, for instance, Reddit and Polycount have many communities for 2D professionals. Where to Hire 2D Artists? There are many web platforms where you can post your job advertisements. For instance, you can use the same freelance websites such as Upwork or you can also utilize job platforms and professional social networks. There are many web platforms where you can post your job advertisements. For instance, you can use the same freelance websites such as Upwork or you can also utilize job platforms and professional social networks. The most popular job websites and networks are: Indeed is an online search engine for job listings. Register your company and post a job description. The website has both free and paid job postings from $5 per day. Monster is another global employment website that provides opportunities to post job ads. Only paid plans are available for job posting starting at $299 per month for one active job and 50 resume views. LinkedIn is a well-known professional social network which can be a real salvation for those who are looking to hire professionals throughout the world. LinkedIn does not provide free job ads and the pricing can vary depending on the number of open positions and your target audience. The platform offers the pay-per-click option, which can be really a cost-effective solution Dice. If you need to hire a freelance 2D artist, you might also want to consider this job listing service. A job post pricing starts from $250 for one active job post. Glassdoor does not only provide useful information on employers and employees, pricing rates, anonymous comments, and reviews, but it also provides an opportunity to post vacancies for free. CareerBuilder. The website provides job listing services where you can post job ads free of charge. AngelList is a perfect choice for startup companies. Register your company, post a vacancy and hire young 2D artists from all over the world. Rates of 2D Artists The pricing range can vary depending on the 2D artist’s experience and skills. If we look at an average base pay rate of 2D artists at full-cycle services in 2D art. So, you can find it very useful at the moment.
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