Game Designers Backstage: Rates, Mistakes, and Victory Conditions [+ Detailed Game Design Document Template]
Game Designers Backstage: Rates, Mistakes, and Victory Conditions [+ Detailed Game Design Document Template]
Do you know where the game starts? Answer options: Graphic artsThe codeDevelopment budgetDesire to do somethingDesire to make money Of course, we didn’t add the correct answer here on purpose. The game starts with a concept. The above elements are also important, but they will obey the idea and be entirely based on it. Except for the budget. It is either available or not, and that’s another story altogether. The idea is obvious, you say. However, at the same time, many developers start from the last two points. They come up with a name and even draw art and write code, but at one fine (or not so) moment, completely different ideas and interests begin to excite them. Previous sketches are violently rewritten or simply abandoned. The result is very mediocre if any. Therefore, you should know a very important thing: any idea must be worked out as much as possible, broken down into components and described, and most importantly, completely captured in a single document. You must describe the essence of the game, the history of the world, the situation in it at the moment, the characters, all objects, gameplay, every feature, right down to the background pattern of the menu button. You have to formalize the game universe from start to finish. Collectively, this is called the game design, and the extensive document that will cover all of this is called the game design document (GDD). We will talk about these wonderful things today. What Is Game Design? So game design is the process of creating game goals, rules, and content. Goals are the meaning for which a person plays the game, and the rules allow giving the achievement of these goals a special unique form and create certain obstacles on the way to them. Overcoming obstacles is the foundation of good game design for almost any genre of game. But just having rules is not enough. Really cool game design goes deeper: it focuses on the players and puts their desires first. It is not enough just to set a goal to get from point A to point B and add rules to this path. You need to motivate the player to move in the direction thought out by the game designer. This is a key challenge in game design. without motivation and desire to do something, the game will become a meaningless pastime that will end very soon. In real life, people make choices that affect future events every minute. This applies to interaction with other people, movement, activity, even thoughts. The game can only capture people if they know that their game choices are important and that they affect the outcome of the game. Moreover, each alternative also leads to its development of events. If the choice does not lead to anything, then the player sees no reason to think about alternatives and leaves the game. Game design ensures that every player’s choice is meaningful. What Does a Game Designer Do? The game designer develops the rules of the game and the mechanics. It sounds simple enough, but in fact, this specialist shoulders a huge amount of work and, moreover, bears a large share of responsibility for the result. Why? Because game designers actually come up with a project from scratch, and the rest of the team works in accordance with their best practices, recorded in the game design document. At the same time, game designers are universal creators who must understand the whole spectrum of heterogeneous areas in line of duty directions. If artists are doing art and programmers are working on code, then a game designer is in a constant whirl to stay in the loop: Latest gaming trends and ratings.Features of game engines.Varieties of game economies.The intricacies of human psychology Not to mention the basics of programming, knowledge of the most common game art styles and even marketing tools to promote the game. Impressive, isn’t it? The game designer constructs the basic dynamics of the game, which is responsible for the overall feel of the game for the user. The basic dynamics are based, in turn, on the basic game mechanics – the way objects interact with the player and the game space. For example, the main game mechanic of Tetris is the manipulation of figures falling from top to bottom. Game designers don’t work alone. Creating a game is teamwork where all team members communicate, exchanging ideas and proposing alternatives. Artists know more about art and can tell the game designer why the chosen menu style doesn’t fit the setting. Programmers will talk about the impossibility to implement a certain game feature due to the engine’s peculiarities. But the game designer remains the main manager of the idea. Given the huge number of responsibilities, these professionals are often divided into different categories. For example, it can be: Level designers, responsible for creating levels, the landscape of the map and the location of objects on it.Game mechanic designers, responsible for maintaining the game balance in terms of economics, development and rules.Content designers, responsible for creating characters, items, missions, and tasks.Narrative designers, responsible for creating the basic story of a video game and bringing it to life through game mechanics.Game writers, responsible for various types of text in video games: dialogues, diaries, memos, written languages, etc.Interface designers, responsible for creating an intuitive space for the player’s interaction with the game. Before starting work, each designer must understand the main pillars of the game, its genre and setting, as well as study analogues existing on the market. Doubting which game design you need? Tell us about your idea and our experts will help you to shape it! Get a free consultation Is There a Difference Between Game Design and Game Development? We are asking this question purely for hooligan reasons since it is already obvious that there is a big difference. So what is game design and development? These are completely different things that cannot exist without each other. Game design is the formalization of the idea and rules of the game world. This is a huge multi-tiered work that affects art, development, economics, and psychology, and requires careful thought over all the smallest game details. Game development is the transformation of fixed ideas into a playable product using code. This is a huge technical work, requiring careful handling of the existing limitations of the game engines so that it does not affect the quality of the game or destroy the idea. If your thirst for education requires more information on this topic, then we invite you to our game design vs game development research, where we revealed all the ins and outs of this topic.  And What Is Game Art and Design – Really Different Things Too? It remains only to wonder why so many people tend to meaningless synonymization of completely different concepts. Hardly having time to come to our senses from the identification of design and development, we rest our foreheads on comparing art and design. What does a game artist do? These 2D and 3D specialists are engaged in the creation of graphics. They draw characters, environments, objects, textures, they are completely responsible for the visual – the kind of front experts from art. And the game designer, what do they do? We’ve been talking about this for a long time, but why not repeat: game designers formalize the idea and create the rules of the game, motivating players to achieve their goals by making important decisions. These are the producers and creators of the essence of the game. Artists and programmers work as directed by game designers. And the higher the responsibility of the latter for the result of the work. Game Design Document: Why You Need It What is a game design document? This is a complete description of your future game using words, formulas, references, graphs and anything else that will help to best reflect your idea. In addition to general information such as genre and platform, it helps capture different ideas and let the rest of the team know about them. The approved game design document is a clear guide to action, which is used by all participants in the process of creating a game. Of course, if one or two people are involved in the game, then they know perfectly well what they want without a document. Although, even for them, its benefits remain undeniable: it will allow them to capture valuable insights and interesting ideas that can simply disappear from their heads, not to mention simply structuring information on the game to prioritize tasks. But lone developers are rather an exception. Usually, it takes 5 people or more per team to create a worthwhile entertainment product. And here it is already impossible to do without a document and the firm hand of a game designer. Each team member can have their vision of the project. You will want to see a horse in the game, the artist will draw a unicorn, and the program code will make it move like a camel. Therefore, all information on the game must be recorded without the possibility of deviating from the original idea. To those who like to boast of a good memory: keeping all the components of the game in their head is simply unrealistic. Also, remember that the document describes how your game will look like. This means that you can show it to outsiders so that they can evaluate the project, and possibly give money for its development. A potential publisher will not be satisfied with your passionate narrative about the unrepeatable nature of your game. They need a document. And you need it. Everyone needs it. How to Write a Game Design Document: Typical Structure Each developer approaches the creation of a GDD in its own way. That is why when you search for a game design document template, you constantly come across examples of completely different formats and structures. But in general, we can talk about certain milestones without which it is unlikely to be possible to do: General information: genre, target audience, similar games, USP, platform, etc.Game overview: history, perspective, rules, mechanics, modes, etc.Gameplay: goal, victory and defeat conditions, controls, physics, economics, levels, etc.Game assets: graphic style, required graphics, music style, required music and sounds, etc. The simple game design document usually consists of just such sections. There is a direct correlation here: the more complex the game, the more extensive and detailed the video game design doc will be. More advanced options may include other sections such as details regarding prototyping, adding a level design tool, marketing activities to promote the game, and more. How to make a game design document really effective and useful for everyone? Remember a few key wishes based on our personal experience: Be prepared to edit a lot. Writing a game design document is not a one-time task that you can do and forget about it. Modern agile methodology implies a flexible approach to the creation of documentation and its constant updating at the end of the next iteration of work on the game. This allows the video game design document to remain relevant at every stage and optimally shape the final version of the game.Be prepared to work together. Game design doc is not the story of one person. A game designer can analyze the market and come up with an idea, but this is where the independent work ends. All further processes are collaboration with programmers, artists, managers and other team members, each of whom contributes to the creation of the game and gives an expert assessment of the acceptability or non-viability of the next feature.Be prepared for the need to visualize. If you create game documentation, this does not mean that it should consist entirely of text. Many of the nuances are quite difficult to explain in words. Therefore, you have a long search for references, examples of mechanics from different games, visual effects similar to those conceived and interfaces from which you need to take the best and exclude the worst. Now get ready: we’ll talk about the worst mistakes when creating a game design document. Five Horsemen of the GDD Apocalypse Any specialization is distinguished by specific errors inherent only in this particular direction. Game designers also know their main enemies by sight. They are quite obvious, but practice shows that it is obvious things that are most often overlooked. In view of their obviousness, of course. So, the five main anti-heroes of the game design document are: Illiteracy. There is no more pain for the eyes and psyche than a text full of spelling, grammatical and punctuation errors. Reading the document turns into a tournament for catching illiteracy cockroaches. Checking the document for errors will be an additional motive to reread and, if necessary, update important sections.Vagueness. Leave literary utterances for fine writing contests, and select a separate file for all in-game dialogues and texts. Also, avoid ambiguous wording and a variety of options for completing tasks: this is not a questionnaire, but a serious working document, and no one will either think up what is missing or read your thoughts.Disorderliness. If your document is one solid wall of text, it will even be difficult to tackle it purely psychologically. Divide the document into sections, describe separately the visual (textures, models, animations) and functionality (mechanics and characteristics). This will not only make your document more readable but also help performers find the part that they need.Lack of updates. You can’t just take and make a game design document once and for all. Key points will remain unchanged, but new details, improvements, suggestions and replacements make regular revisions essential to keep the document up to date. Everyone is guided by it, and if you missed something or did not update in time, people will deal with outdated data and waste time reworking their tasks.Heavy references. GDD requires references, but there is no need to overwhelm it with pictures and heaven forbid the video: all this makes the file unmanageably large and unwieldy. It is best to store pictures in separate folders, and upload videos to YouTube or another platform and provide direct links. It is also worth noting that you always need to remember for whom you are writing GDD. For example, artists most often do not need exact formulas for calculating certain indicators, but for programmers they are necessary. UI designers require interface diagrams, orderings of numbers, a list of required elements and transitions, while for almost all other departments this information will be superfluous. The Game Design Document Template You’ve Been Waiting For So Long It’s scary to even imagine how much information about “the only correct way of compiling a game design document” exists on the Internet. At the same time, sad as it is, almost nowhere you will find anything but general phrases. For example, a certain article promising a step-by-step guide in creating a document and a ready-made GDD template will tell you in strictest confidence that a game design document should contain the following information: GenreSettingThe target audienceUnique selling pointsExamples of similar gamesPlatformPlotDescription of mechanicGame engineGame mechanicsGraphics and sound requirementsMonetization model And that’s all. Note that we have already mentioned all of these points in the section on the typical structure of a game design document. But we were not talking about step-by-step instructions or a full-fledged game development document template. These are just milestones that must be present in the documentation, but which do not give you an answer to the question of where is your promised template. Once you are convinced of yet another insurmountable chasm between expectation and reality, you are forced to collect these items bit by bit from different sites, download the few available examples of game design documents of famous games, dig up low-quality parodies of templates, epic in rarity and modest in content, and generally suffer terribly. Our task is to simplify your life as much as possible and break this ice of information for everyone about anything.  Therefore, our team has prepared a full-fledged game design document template, which we provide to all our clients planning to create a game. By filling it out, you will receive a real (without cheating) entry-level game design document, which is necessary to start working on a game project. Subsequently, it will be supplemented with a large amount of information, but for a start, the information collected in it is absolutely enough. The paragraphs marked as optional can be skipped: you may not yet know exactly what the gameplay will be or are not ready to decide exactly on the engine. Already in the process of work, the team will help you formulate the missing information, advise on creative and technical solutions and add all this to the document on their own. Just fill in the fields and your game design document will be ready! All the information you need in one place Get your template With the help of the information obtained from this game document template, we can make a quick and fairly accurate calculation of the cost of developing a game and plan a timeline. You can start filling it out now, saving you a lot of time and resources. In the Footsteps of Famous Games: Video Game Design Document Examples Game design documents are often not in the public domain. But some well-known developers nevertheless launched their documents on the network so that all interested parties could understand what a kind of instruction was for creating legendary games. Catch some video game design document examples: The multi-platform psychological survival horror and action-adventure game Silent Hill 2 developed by the Japanese company Team Silent and published by Konami has a rather long and very detailed game design document with a lot of visuals and diagrams.One of the lead designers of the legendary action-adventure game Grand Theft Auto, originally called Race’n’Chase, shared a unique 1995 material that can serve as an excellent design document example of the most iconic product of the gaming industry ever. It was created and developed primarily by British development company Rockstar North (formerly DMA Design) and produced by Rockstar Games.The Doom Bible is the original game design document of the world famous shooter Doom, written in 1992. All 5 main games were developed by the American company id Software, while the development of side games was entrusted to various third-party studios. This is a great game design document sample with maps, glossary and detailed descriptions of each episode. What Software Do Game Designers Use Since game design continues to be diligently and stubbornly confused with game development, we often find on the Internet the belief that the main tools of game designers are Unity, Unreal and other engines. The main thing here is to understand that these are not game designer tools. These are developer tools. But we’re not here to answer the question of what game developers use to create video games. And developers and designers are not the same things. Let’s get some more: what is a video game designer? This is a specialist who creates a holistic idea and skillfully decomposes it so that other team members can understand their tasks. The game design document is the embodiment of their power. And various trials and experiments have led to the conclusion that the best tool for presenting it is Google Docs. It allows you to easily edit a document and provide access to all team members. Moreover, if the game is large-scale, then you can create a whole hierarchy of documents for each of its sections and store them in one folder. In addition to Google Docs, $ 160 billion on digital entertainment products, and by 2023, if not earlier, this figure will definitely exceed $ 200 billion. But that means not only that now is a great time to create new games. This means that people need good games now more than ever. Will your game be successful and attractive to people? It is almost impossible to predict. But you can try to maximize the likelihood of a positive outcome. To do this, you need a good idea and a cool team. And we propose to move forward together. Our team of passionate adherents and connoisseurs of the diversity of the gaming industry have been working on creating games for over 8 years. During this time, we managed to work both with giants such as Epic Games, EA and FoxNext, and with a huge number of small studios just starting their journey in the world of digital entertainment. Our artists, animators and developers can work on individual aspects of the game or a complete product from scratch: then we involve our unsurpassed game designers in the work, working in the best traditions of this article. Our team is passionate about its work and is always responsible for the result. Don’t hesitate to contact us even if you don’t have a clear idea yet: our game designers will shape it for you and give it the very spark to ignite future players.
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Saving King Arthur: When 2D Art and Voice Come Together [Case Study]
Saving King Arthur: When 2D Art and Voice Come Together [Case Study]
Voice technology is not yet a very common technology in the gaming industry, but some advanced developers have long noticed this great opportunity to breathe more life into games and achieve amazing engagement. One of the pioneers of voice direction is the Portuguese company Doppio, which harness the power of voice to create vivid and addictive gameplay. Voice Quest, created exclusively for Google Assistant, is a story in a unique format that allows players to immerse themselves in the medieval atmosphere of the Knights of the Round Table and become a key character influencing the outcome of events. The main task is to save King Arthur from the tenacious grip of insidious Morgana, who decides to seize power. Such a story, of course, requires an appropriate visual presentation that transports players to the correct era and dynamically changes as they develop. The creation of authentic characters, environments, and other game art elements became the main mission of the Kevuru Games team. GOAL CHALLENGE TEAM COMPOSITION Stimulating the interest of players with a bright splash screen that reveals some of the gameplay detailsCreate 2D art for characters, backgrounds and splash screenLead 2D artist   Thinking over the background in accordance with the medieval settingWork out 2D animation of the main character and his enemies Lead 2D animator Working out the images of key participants in the story with the addition of unique features following the plot   2D artists   Creating images of enemies with different abilities and strengths from low-level to high-level   2D animators Animating key movements of the main character and his enemies   Project manager Initial Data The tight deadlines and a decent amount of work led to the formation of a rather large team for this project. Doppio provided the concept of the necessary characters to be finalized and animated, as well as the wishes for the background image, which was supposed to have a side-scrolling effect. Our team of artists was given considerable freedom of imagination:the client was open to suggestions for interpreting the characters and representing their movements. In his dangerous and difficult adventure, the protagonist faces different types of enemies who are trying to prevent him from reaching King Arthur. To defeat them, the player must manage to shout the correct spells, which are created by combining elements of nature – air, earth, water or fire – with an action word. Players have more than 2500 witchcraft options at their disposal. Of course, players also need to keep an eye on their mana level to use it for the right spells for the rest of the current round. A separate task was to develop icons for Arthur, Merlin, Morgana, and the main character. The first three were created on the basis of the main characteristics of the characters given by the story: beautiful and insidious Morgana, brave but slightly self-centered Arthur, and experienced and wise Merlin. The main character, like each of his enemies, had to have his own unique set of animations for movement, idle state, battle, and more. The animation team designed all these movements from scratch, offering the client different options that best suited various types of characters. Workflow To optimize the character creation process, we synchronized the work of 2D artists and animators, dividing them into pairs and entrusting them to work out specific characters. This allowed us to significantly speed up the work and almost simultaneously submit all the necessary characters for consideration. The implementation of the side-scrolling effect of the protagonist’s journey was achieved with the help of a seamless road: thanks to skillful looping, we created an infinity effect, supported by new enemies that appear at each new level. When working on animation, it was necessary to take into account the specific physique of each character, so the animators offered several options for their vision of their movements. Work was in progress on animating an idle state, walking, attacking with a spell and without it, defending, hitting, and celebrating victory. Giving characteristic movements to enemies appearing on the screen allows the player to assess their possible strength and prepare in advance for battle. For example, skeletons, which are not the strongest opponents, move slowly and rather clumsily, while the Black Knight is a much more agile, fast, and dangerous opponent. Our artists also thought over a splash screen. This is the image that appears on the screen while loading the game. It partially reveals the gameplay, showing the main character from the back, the road on which he moves, and the enemies blocking his path. The logo developed by us consists of the name of the game and an emblem that unites the four elements of nature. The font and style of the logo were chosen with an emphasis on Celtic symbolism. Thanks to daily communication with the client and the regular provision of the results of the work, the process of creating art and animation went very quickly and smoothly. All wishes and corrections from the client’s side were implemented immediately after the discussion and presented the next day. Value Delivered In less than a month, our team managed to do a lot of work, including icons, splash screen, art, and animation of the main character and his enemies, as well as a looped background. With our suggestion to remove some of the violent elements such as blood and gore from some of the enemies, the game managed to get past the 18+ age limit and reach a much larger audience of potential players. The quick and well-coordinated work of artists and animators made it possible to complete the project even ahead of schedule. Voice Quest is now available for selected smart displays like the Google Nest Hub or Android devices and tablets with built-in Google Assistant. The game has 30 levels available in the Woodlands location and more levels are expected to be released in future updates. Conclusion Voice games are an impressive new word in the virtual entertainment industry. The use of voice commands in the gameplay allows players to better immerse themselves in the story, feel their involvement in what is happening, and influence the outcome of the story. Our team is very grateful to Doppio for the opportunity to have a hand in creating 2D art and animation for a game in such an innovative format. Don’t be afraid to embody interesting ideas and follow the latest technological trends: Kevuru Games will be a reliable support in all your endeavors in any aspect of game development.
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Indie Game Development: Guide to Revenues, Most Profitable Genres & Monetization [+ 10 Best Indie Games 2020]
Indie Game Development: Guide to Revenues, Most Profitable Genres & Monetization [+ 10 Best Indie Games 2020]
If at some happy moment you come up with an original idea to create a game that has no analogues in terms of presentation, plot, or gameplay, but you have neither a team nor funding, then congratulations: the arrow of your internal game development compass has moved towards indie. And that means you’ve come to the right place. Indie Game: Definition First of all, you need to understand that indie is not a genre, not a class, or even a type of games. It is rather a characteristic of the conditions for their creation. The gaming world is conditionally divided into: Sponsored entertainment products backed by publishers and investors and created for purely commercial purposes.Independent games without such financial support, but with the freedom and courage to put the idea ahead of profit. So what is an indie game? These are projects that are created by independent developers. Independence means that they do not work for large studios like EA or Ubisoft, but only for themselves. These are kind of individual entrepreneurs in the gaming industry. Typically, indie studios are made up of just a few people. Most often, their number does not exceed 10 experts. There are also indie developers who make games alone. The gaming industry is one of the richest markets in the world, but that money rarely reaches independent teams. Due to the availability of training courses and the gradual simplification of the development process, there are more and more indie studios every year. But only a few achieve financial success. And often it is largely based on pure luck. On the one hand, this means that most indie developers are wasting money and energy almost in vain. On the other hand, it shows that these studios have to look for innovative ideas and new ways to make games. After all, restrictions and high competition force you to be creative. Superhot game screen For example, let’s take a look at Superhot, a first-person shooter video game developed by the independent Polish Superhot team. The essence of the game is that time moves around players only when they move. That is, if the player suddenly stops, time also freezes. The project was created in just a week as part of the 7 Day FPS Challenge in 2013. The widespread attention to the demo prompted the development team to create the full game. They received funding through Kickstarter. In the first 7 hours, the creators of the game collected half of the required amount of $100,000, and by the end of the first day, the goal was almost completely achieved. As a result, the team raised $250,798, which allowed diversifying the game with additional challenges, a replay mod, and more advanced animation. The PC version, released in 2016, surpassed the 500,000 mark in sales, generating $50,000 in 26 hours and quadruple this amount in a month. NITW on Kickstarter The depressing and at the same time leaving hope for the best, damn mature, thought-provoking, and touching story of the current generation mercilessly and straightforwardly tells about the reckless youth and the cruel breakdown of growing up, enveloping the mystical storyline with inexplicable metaphysical flashbacks, where sleep is difficult to distinguish from reality. An attempt to wedge into the world left behind, filled with the spirits of the fleeting delights of youth, crashes against the harsh reality. The authors seem to have turned their souls inside out and filled the Night in the Woods with their feelings, experiences, pain, and desperate questions turned to nowhere. Through incredible and multi-layered dialogues, they raise many relevant topics: the transience of being and the injustice of the world, the reality of the soul and the piercing essence of growing up, the vagrancy of the body and thoughts, the search for faith and its justification. Everyone will find something that will touch the soul. And it worked. The breathtaking atmosphere of the game has attracted a huge number of fans to it, who, with delight and horror, find parallels between their fate and the fate of the characters, between the history of their city and the gradually fading breath of Possum Springs. Who Is an Indie Developer? An indie developer is someone who develops games independently or is part of a small development team that produces video games for PC and mobile devices without the financial support of large companies. Unlike most big studios that create big-budget AAA titles, indie developers are not afraid to use fresh and risky ideas, rarely follow industry-recognized standards, and do not create products solely for the purpose of earning money. They can make an indie game based on their personal experiences, perception of the world, comprehension of current social issues, and more. It will not be a product with ultra-modern graphics and mechanics, but it can definitely cut to the heart and awaken the most undercover thoughts and feelings. True indie developers don’t adapt to the standard needs of the gaming market and don’t seek to adjust their skills to be hired by a large gaming studio. They are distinguished by the presence of versatile useful knowledge in the field of Getting Over It is an incredibly hard-to-control mock game designed to torment the less patient and show them that defeat is an integral part of the gameplay. Such projects are only possible in the independent segment of the gaming industry.Fast feedback tracking. Indie studios are almost always small. Therefore, it is easier for them to respond to complaints and suggestions from players. It is not uncommon for developers to fix bugs within hours of reporting a bug. In addition, independent teams are adding new content more readily and faster than large studios. The latter can only react to notification of errors and bugs after going a long way consisting of people from different departments.Focus on a specific aspect. Unlike large-scale projects, where developers can afford to cover everything at once, indie games usually stand out for one specific feature: beautiful graphics, unusual gameplay mechanics, or a captivating storyline. The unusual presentation of these elements often results in players having a much more emotional attachment to the game than is the case with advanced AAA games. For example, the platformer GRIS has completely captivated players with its visual style, which is said to leave a warm glow in the heart and be one of the most beautiful games ever made.No clear deadlines. What is an indie game if not the creative embodiment of independence? The developer has no instructions from the publisher, no tight deadlines, and no threat of fines in case of violation of certain agreements. The indie team comes together to do what they want. The time spent on the development is voluntarily allocated by them, they enjoy every minute of work on the project, and the game is a product of their pure enthusiasm and the inner drive that gives them the energy to move forward.Recognition and trendsetting. Indie teams will not get lost behind the loud name of a famous publisher, their names will not fade into oblivion. They are free to talk about their role in their projects and proudly write this information into credits. At the same time, new interesting ideas can turn out to be fateful not only for developers, but also for the entire gaming industry, which will discover a new gaming trend based on a new groundbreaking game. For example, the independent Danish studio Playdead had no idea that their puzzle-platformer The Binding of Isaac in 2011, the number of indie releases per year began to grow almost exponentially. Most of them were released on the Steam store, because new games were almost never moderated there. The site was flooded with the first works of novice developers, low-quality projects, and clones of famous games. Currently, there are about 20-40 games released on Steam per day, almost all of which are indie. For players, this means that they will never know about most of these projects, even if they are really good.Poor marketing. Lack of money, time, or skills for effective PR leads to the fact that the game simply goes unnoticed. Major publishers spend tens of millions of dollars on it, but some of their titles still fail. So, a project from a little-known independent developer has practically no chance to stand out without a promotion campaign.Management problems. Often, an indie team is a collection of good game art, design, and programming specialists who are not well versed in building coordination and management processes. They may find it difficult to balance the distribution of tasks, and some team members may not be well organized and collected. Since the team does not have the extra resources to hire a project manager, they have to cope with all the problems of optimizing the workflow on their own. Top 10 Most Interesting Indie Games 2020 While the previous year was terrible in terms of the pandemic, it was very successful for the video game market. People spent most of their time at home and became much better friends with the world of virtual entertainment. Many indie games succeeded in taking the entire gaming community by storm, inspiring connoisseurs to create fanart and even animations based on their favorite games. Despite the fact that many players blame indie games for neglecting modern graphical achievements, their popularity among other players does not decrease. They are ready to support independent developers not only for the courage to challenge grandiose AAA titles, but also for twisted plots, touching stories, and hilarious twists that fully compensate for the minimalism of the art. Let’s take a look at some of the most outstanding examples of indie games released in 2020. 1. Spiritfarer A cozy game about death, here is the description of this indie simulator on Steam. You might think that the developers went too far. But in reality, this is not at all the case. Slightly perplexed and even at first frightened players later recognize the game as very beautiful, thought-provoking, and having an unforgettable bittersweet aftertaste. Here you will try the role of Charon. You will play as a ferrymaster to the deceased and take care of them, delivering their souls to different destinations in the underworld. You will also have to look after your garden, harvest, fish, and explore the mysterious waters of the river of the dead. The game is very meditative and allows you to look at death from a philosophical point of view, without fear and prejudice. 2. Coffee Talk Coffee Talk is the epitome of what we usually expect from classic get-togethers with friends over a cup of coffee. It is a cure for the cold, loneliness and heavy thoughts that often haunt many people at night. A calm and uplifting game full of fascinating stories from all sorts of people and cute mini-games that make you feel warmer. Find out what the city’s only midnight barista has to deal with every night. Like a magnet, attracting people with nowhere to go or no one to ask for advice, you will gradually learn their stories in more detail and give them some tips while trying to find a drink that best suits their lost souls. Pixel graphics and pleasant music allow you to concentrate on studying the characters of night visitors and help them find answers to simple and complex questions. An overnight coffee shop, the only lighted harbor that beckons those in need of encouraging words. And a warm drink. 3. Fall Guys: Ultimate Knockout  How about a pinch of extravaganza and mild insanity? Game shows with funny obstacle courses like Legends of the Hidden Temple became the prototype for the creation of Fall Guys: Ultimate Knockout. Here teams in multiplayer with a hundred participants realize their crazy race with obstacles and traps. You will start with others, and there will be only one winner in the best traditions of the battle royale, but with a much more fun message and good-natured atmosphere. To reach the finish line and earn victory points, you will have to push opponents, use the physics of the game to your advantage, and avoid traps. The game features an unusual physics engine with comedic elements, as well as bright and cheerful graphics. The project will continue to improve and acquire new elements and themes, which will positively affect the duration of attention from the players. 4. Sable In this game, the developers raise issues related to growing up. The project will especially appeal to the younger generation, who have philosophical questions about their life, future, hopes, plans, and destiny. On behalf of the little Sable, players will get acquainted with a distant desert world, completely open to exploration. There will be no mind-blowing battles and vivid special effects. The heroine will explore ancient cities, look for unusual artifacts, absorb the knowledge of a once-great civilization, and seek answers to eternal questions. The gameplay is meditative, and the hand-drawn graphics creates a unique atmosphere encouraging you to think about the most intimate questions and try to find answers to them. 5. Hades After years of waiting, players have finally received a new game from Supergiant Games. Everyone agreed that the wait was not in vain: the classic roguelike progression system here was brightly colored with a mythological plot. The protagonist Zagreus, the son of Hades, is trying to escape from the underworld of the dead and get to Mount Olympus. He is helped by the Olympian gods, who send Zagreus various gifts to help him cope with enemies. Rooms filled with enemies and treasures in new ways each time make Hades incredibly replayable and non-irritating. Everything is interesting here, from the combat system with the help of different sets of collected artifacts to dialogues that better reveal the relationship of the characters. The death and return of the character to the starting point does not cause frustration and the desire to quit the game because of the opportunity to learn more about the plot: other characters marvel at how far Zagreus has gone or scoff at his another death. Each time the player opens up new dialogues that tell more about the characters and the background of what is happening. 6. Way to the Woods “The Last of Us without action” – this is how the developer Anthony Ten, who has been working on it since the age of sixteen, described his project. To bring his ideas to fruition, he had to work in some studios and explore the possibilities of Unreal Engine 4. In this game, we will play as a mother deer and her baby deer. Finding themselves in a world where all people suddenly disappeared, cute creatures will get food, flee from wolves, and look for their way home. Basically, the gameplay is calm, based on exploring locations and solving simple puzzles. The author promises that the post-apocalyptic atmosphere of the game will evoke a whole range of emotions among gamers and they will not remain indifferent, following the fate of two fragile but brave creatures. 7. Among Us Despite the fact that the game was released for Android and iOS back in 2018, 2020 can be safely called its triumphant birth. It was in this year that it gained immense popularity on YouTube and Twitch. More than 500 million players have appreciated the gameplay “find the impostors” in a sci-fi setting, where one team of astronauts repairs the systems of the spacecraft, and the second tries to kill each member of the first one by one and disrupt the repair work. The most interesting thing here is not the mini-games of the team members themselves or the sabotage of the impostors, but the meetings where the players are trying to prove who the impostors are and blow the whistle on them by voting. In times of self-isolation, when it is still impossible to play the real Mafia game, such an original replacement was doomed to success. 8. Ooblets This is a rural life simulator with funny 3D cartoon graphics. But this has nothing to do with the classic farming games that preach a rather sociopathic pastime and a complete focus on your estates. Ooblets offers a lot more: daily quests, secrets to uncover, and even a main storyline where you have to help the mayor save the city from mysterious forces. In ordinary farms, we do not leave our territory and manage only highly specialized functions for the care of pets and a vegetable garden. Here you can also raise cute ooblet creatures to work on the farm, explore the surrounding lands, meet interesting characters, improve workers, your character and your home, and also throw dance parties. You can even take part in dance competitions. This is a fun and unobtrusive relaxation simulator, which will be pleasant to hang out after a hard day at work. 9. The Falconeer  This unusual role-playing game is another confirmation of what fantastic ideas can be embodied in the indie world. Here, in the role of a hawk warrior, you will fight enemies in the air, while looking at the amazing oceanic locations with rocky islands. You must uncover secrets lost in the depths of the sea, join different clans or fight against them, complete quests, and explore new territories. The winged character will be able to attack opponents in ranged combat, grab them with his claws, and make incredible pirouettes in the air, adjusting to the actions of enemies and trying to take a comfortable position. You can improve your falcon by enhancing his abilities and learning new skills that give him an advantage in battle. 10. 12 Minutes Is it possible to write an interesting script about the events taking place twelve minutes in a single room? And how about making a 6-hours-walkthrough game based on it? It turns out that this is possible. The 12 Minutes point-and-click survival thriller tells the story of a man and his wife who find themselves in a death trap during a romantic dinner. The police who burst into the room accuse the woman of murder, and within the next twelve minutes, the couple is killed. Thanks to supernatural intervention, the protagonist has the opportunity to go back exactly twelve minutes each time and look for ways out of this situation. Surprisingly, at first glance, the simplest room is fraught with a lot of hidden opportunities that will open up after each time travel. To more reliably recreate the claustrophobic atmosphere of a closed room and convey the realism of what is happening, the developers even built a model of the room right in the studio and constantly experimented with the plot and the arrangement of objects. Fans of thrillers, detective stories, and simply atmospheric indie games will definitely love this. By the way, the man was voiced by James McAvoy, the woman – by Daisy Ridley, and Willem Dafoe gave his voice to the attacker. How Much Can You Earn on Indie Games? Independent game development goes hand in hand with the belief that it is difficult to stand out here and the financial reward will not be too great. Every year there are more and more indie games, the field is very competitive, and many indie teams are not focused on creating a complete interesting product. Indie games are not limited to the creation procedure. It is vitally important for them to be promoted, catch the eyes of potential players, and make themselves known on popular platforms. Lack of marketing budget or unwillingness to spend extra money on advertising leads to the fact that players simply do not know about really good indie games. Therefore, we remind you once again of the importance of promoting your indie game: this can be a decisive factor in its success. Now let’s talk about specific numbers. According to research by analytics platform VG Insights that studied 21,000 indie games on Steam, half of all released self-published options do not receive more than $4,000 in revenue. They do not even cover the resources spent on their creation. About 25% of indie games have earned about $25,000 in their lifetime. Remember that these figures should be considered in terms of the time spent and the number of team members involved in indie game development. If the game has been developed for more than a year by several people, then this result cannot be called particularly successful. All this would look very depressing if it were not for the remaining indie games, proving that everything is not so hopeless. 14% of indie games were able to surpass the $100,000 revenue mark. 10% of the more successful and consistent ones were able to make more than $150,000. This can already be called a success and evidence that a good product can be profitable even without a huge investment. Most importantly, 1% succeeded in raising over $7,000,000.  Of the 21,000 games reviewed, this is about 200 pieces that managed to do the impossible. For example, entertainment products such as underwater survival RimWorld grossed over $100 million and sold millions of copies. During the coronavirus pandemic, $250,000 to fight coronavirus infection. Most Profitable Genres For Indie Games By researching the sales and revenues of indie games of different genres, VG Insights came up with an interesting pattern. The most promising genres in terms of making money are RPG, strategy, and simulation. They are followed by adventure, action, sports, and racing games, which should only be chosen if you are completely confident in your idea. The most inappropriate genre for indie games are casual options, in which the likelihood of high earnings is negligible. Data source: VG Insights Models of Monetization in Indie Games The indie game definition implies that people independent of the publisher are involved in the development. That is, virtually anyone with a sufficient degree of desire and enthusiasm can engage in indie development. And everyone is very interested in what methods of monetization can be implemented in indie games, in addition to direct sales in stores. We suggest considering the following options. In-App Purchases This is a classic monetization method that suits almost all games. The bottom line is that during the gameplay, the player is offered some additional bonuses that will significantly improve and simplify the walkthrough or simply play a purely decorative role. These can be extra hit points, clothing for a character, bonus abilities, or weapons. The most important thing is to provide the player with freedom of choice and the ability to continue playing without buying. If you prevent players from moving on without committing a transaction, it could permanently push them away from the game. Merch The following options will only work if your game has already gained a certain popularity among some number of players. You’ve probably heard about merch – this is a very relevant option not only for the gaming world, but also for the film and music industry. For example, selling stuffed toys based on the Angry Birds game has become a huge source of income for the Finnish company Rovio, which started as a small independent developer. You can sell anything: game character figurines, T-shirts and cups with their image, bags, shoes, key chains, wallets, and more. The more players love your characters, the higher the likelihood that they will want to purchase their physical copies or objects with their image. Partnership Finding a partner can be quite problematic, but this does not make this monetization method any less valid. If you manage to find an interested party, then you can, for example, introduce a logo or mention of a partner in your game in accordance with the gaming setting, or offer other sponsorship services that will bring you additional earnings. This can be a notification to players that there are other similar games and an offer to pay attention to them. Advertising Advertising is a path that almost everyone who develops indie games comes to sooner or later: players do not have to pay anything, they just watch ads. There are several main types: Banners. One of the most common types of advertising in games. A banner is a colorful ad image at the bottom or top of the screen. It’s very easy to implement, doesn’t interrupt the gameplay much, but catches the eye and can lead to a transition if the player is interested in the offer.Full-screen advertising. Also known as interstitial ads, these ads fill the entire screen, obscuring the game’s interface, remain on the screen for a short period of time, and then disappear. It can be either static or dynamic in video format.Push notification. These ads use pop-up notifications to grab the user’s attention and redirect them somewhere. It can offer both to buy additional elements for the game, and to switch to other sites and applications.Advertising upon exiting the game. These ads are triggered when a user leaves the game: this is a great time to advertise another game of your partner, for example. How to create an indie game that generates income? You need to get used to the idea that this is not the area that consistently brings mountains of gold. This is a job for the soul, where earnings are rather a pleasant bonus that may or may not come, and you need to be prepared for this. At the same time, any monetization options you choose should be implemented very carefully and unobtrusively so as not to alienate the player from the main idea. Indie games spoiled by the desire to earn more at the expense of their essence lose any meaning. How to Make an Indie Game Successful? All indie developers want to know about this and at the same time understand that there is no exact answer. On the other hand, no one has canceled the functional analytics of the best-selling indie games. So, let’s see how similar projects on the Epic Games Store and Steam approach genre selection, gameplay, graphics, price, and marketing. Graphics as an Auxiliary Element The first difference between indie games and big AAA titles is their simpler graphics. This does not mean that it is bad. It can be very beautiful and eye-catching. This means that it is not the main focus of an indie game, but rather an auxiliary visual component to help you better immerse players in storytelling.  Therefore, for an indie game, it is enough to meet the minimum graphic standards for the players to understand what is happening on the screen. It is not at all necessary to try to impress players with modern graphic features, you still can’t beat AAA games. Indies do not undertake to compete with AAA in terms of complex art, their essence is a non-standard presentation and a fresh idea. The graphics in the indie platformer Hue can hardly be called sophisticated, but at the same time, its presentation and the very essence of the game is a real artistic satisfaction. Fiddlesticks Games has offered an absolute innovation in game mechanics: the main character, a boy named Hue, explores colorless locations and finds new shades in which he can paint the world around him. Puzzles and tasks that allow you to go through new and more difficult levels are built on the manipulation of colors, and there may be several options for solving riddles. The alternation of static and dynamic levels does not let you get bored. An amazing soundtrack, harmoniously changing depending on whether the atmosphere is tense or calm, makes solving puzzles a real aesthetic pleasure. Hue’s journey is based on the main heart-piercing plot that will touch anyone deeply: he is looking for his mother, who disappeared for mysterious reasons. On his way, he finds notes and memories that help him to better understand her past, the reasons for her disappearance, her study of the essence of color, and her inexplicable connection with the mysterious Dr. Gray, who periodically appears at the main milestones of Hue’s journey as if prompting him the right path. Unlimited Gameplay Options Based on the previous point, you might think that a complex and intricate storyline is vital for an indie game. There are options that do just fine without it, for example, Game Dev Tycoon or any other simulator that relies not on history, but addictive gameplay. It is important to understand that players have different moods and different needs at different times. Sometimes they want something simple, uncomplicated and funny, and sometimes they will prefer a leisurely philosophical story that invites you to consider many important life issues. Determine from the very beginning what audience you are targeting, and do not try to put everything into the game: it should be harmonious and unidirectional. Unique Feature If AAA games have an average positive rating of 79%, then for indie games it can sometimes go up to 87%. At the same time, it is noted that the players are much more warm and sympathetic to indie games, realizing that they are not made by rich corporations, but by the same ordinary people, united and inflamed by a common idea. The intimacy of indie games elicits much more participation and sincere commentary on them. The best indie games always show some kind of innovation, be it a feature of the gameplay, graphics, storyline, or game design. For example, Castle Crashers arcade offers very simple hand-drawn graphics, but its gameplay is so addicting and unusual that players give it 96% positive feedback. Successful Genres We have already said that some genres of indie games are much preferable to others. RPG, strategy, and simulation will be the best choice. They do not require many years of complex development. If you are planning an adventure or quest game, then you will have to work hard to attract attention with a story and plot: the competition is high here. As far as racing and sports games are concerned, it’s better for indie developers to stay away from them, as this is already the territory of high-budget AAA franchises with cutting-edge graphics. Remember that indie games compete with other games not for their graphics, but for their creativity, story, and innovative ideas. Correct Price Many indie developers tend to undervalue their games, believing that this will increase sales and attract more buyers. On average, they charge $7 per game. Many are limited to the $5 price tag. At the same time, the best indie games sell for $15, which is close to the cost of AA and AAA titles. There is no need to underestimate the cost artificially. You must evaluate the game according to its quality, that is, consider the entire volume of work done and make a financial verdict. Too low a price raises questions and doubts whether your product is another option of controversial quality, which is better not to pay attention to. Technological and Localization Availability The more people can play your game, the better. The best indie games are made available for both PC and Mac. Despite the fact that Mac accounts for only 17% of the device market, it is still a large audience, which is often deprived of games because the developers do not take care about adapting them to this device. In terms of localization, the most popular languages ​​are English, French and German. The best indie games expand the available languages ​​to 8 with the addition of Polish, Chinese, Spanish, Portuguese and Russian. This allows you to potentially increase your reach from 1 billion players to 3-4 billion. Many people will prefer to play the game in their native language if it is possible and are more likely to recommend it to friends. Marketing Matters The more people know about the game, the more likely it is to succeed. Someone might purposefully search for a product similar to yours, but can’t find anything because you’ve decided to bypass the promotional effort. The best indie games never ignore marketing strategies. This does not mean that you need to go to an advertising agency and pay them crazy money, twice the cost of development. These can be social media campaigns with captivating trailers and artwork, press releases, intriguing ads, and thematic events. Games accompanied by such promotional efforts become known and expected even before they are released. Reliable Companion in Indie Games Creation Indie game development is an incredible barrier-free world where any of your craziest and brightest ideas can come true. You may encounter certain obstacles, but the most important thing is that you already know them by sight and are ready to achieve your goal, no matter what. Just don’t stop and keep moving forward. And
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6 Key Stages of Game Development: From Concept To Standing Ovation
6 Key Stages of Game Development: From Concept To Standing Ovation
A lot has already been said about the game development process. Even those people who are only superficially familiar with the gaming industry know that creating an entertainment product is far from being fun and amusing in its essence. And even with an ideally (seemingly) prescribed plan, there may be some problems, bottlenecks, incorrect timing and other delights that often appear in game developers’ nightmares. Obviously, the game design process is not a spontaneous story. Information about the production cycle of a game is usually not exposed: each team customizes it for themselves. But we’re not here to say that we won’t tell you anything either. As a game company, we can shed some light on the key stages of game development, which are the same for all projects. So buckle up and welcome to the beautiful, vibrant, dynamic and slightly crazy world of game making! Video Game Development: View From the Side and the Inside If you look from the outside as an ordinary layman who just passed by, the video game development process looks rather innocent. Well, a big deal, a team of some people got together and made a game. Many uninitiated people are still often inclined to criticize developers for being too slow in creating games. But if we discard non-professionalism, then the gaze opens up a harsh truth. Steps to making a video game are complex and multi-component. Here you will find: a lot of preliminary planning and conceptual work, exciting but very long and sucking the lifeblood out of game designers;work on design and art that at the same time inspires and shatter the nerves of artists who accept and implement endless edits;programming and testing, similar to the fine jewelry work of a glass blower, when mistakes can be corrected only while the glass is still hot;creating sounds and music that should give the game its own unique and inimitable voice and make sound designers think hard about how to avoid being similar to others;as well as a bunch of other people who connect departments, coordinate, communicate with the customer and so on. Game development is often equated with game design. We have already managed to tell everyone interested about the video game development stages are like stairs that we move on without hesitation and stumbling. But that’s not all: our passion for games gives us the opportunity to put our soul into every project, to give it a unique charm, and to make it stand out from others. Observing the success of our projects is the best reward for our team, which maintains our fervor and only increases the enthusiasm and desire to create and develop for the benefit of the gaming industry further. We will make your game special. If you have an idea, but you cannot clearly state it –
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Kevuru Games Participates in the White Nights Conference 2021
Kevuru Games Participates in the White Nights Conference 2021
On the cold winter days of February 8-12, one of the largest European B2B gaming industry conferences under the romantic title White Nights will light a blazing fire of meaningful lectures, expressive discussions, effective networking and a bright kaleidoscope of a wide variety of games. The event, which, like others, will be held online this year, gathers key players in the gaming sphere, so we could not miss it. Our business development team is already looking forward to new acquaintances and collaborations. Be sure to find our Ostap Osipenko and Tatiana Nikulina on the WN Hub, a communication platform where you can chat and make appointments. About the WN Conference White Nights Conference is the leading B2B event for the gaming industry in Europe. This year, special pandemic circumstances make it go online, but this was not a reason for the deterioration in quality or limitation of capabilities. On the contrary, now the broadcast will be organized from 5 cities of the world: London on February 8Barcelona on February 9Berlin on February 10Dublin on February 11San Francisco on February 12 As for the stellar speakers, you will be able to hear representatives from SEGA, Ubisoft, EA, Wargaming and many others. The conference has been held for the fourth year already. One of the innovations is now the division of the event into seasons, targeting different markets. WN Winter is for Europe, WN Spring for Asia, WN Summer for CIS countries and WN Fall for North America. About Kevuru Games Our outsourcing game art and development studio has been operating on the market for 9 years, and all this time we have been actively contributing to the development and brightening of the gaming industry. With offices in Ukraine and the USA, Kevuru Games always stands guard over creativity, authenticity and new fresh approaches even to standard tasks. Our exceptional dedication has made us a welcome partner for global publishers when working on world-renowned games. We specialize in 2D/3D art and animation, Unity and Unreal Engine game engines, UX-UI design and AR/VR projects for games and enterprises. We love a vibrant and dynamic game world and are happy to be not just a part of it, but also inspired creators. Creators beyond the limits. Be sure to contact us at contact@kevurugames.com: together we will make the game world even more exciting.
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Claire Hart: Mysterious Aesthetics of Hidden Object Games [Case Study]
Claire Hart: Mysterious Aesthetics of Hidden Object Games [Case Study]
Each online gaming platform claims to be unique. Someone is trying to show off famous brands, someone talks about an unprecedented number of games on their resourse. But Pogo doesn’t have to pretend or brag – this is a truly unique online casual games website that looks down at the rest from a great height of its 22 years of experience. As for the owner, it is an American video game company Electronic Arts. Such combinations make Pogo immune to competition. Claire Hart is the most famous hidden object game on the Pogo site. In it, players need to join a discerning girl named Claire, who uses her unique telepathic abilities to unravel mysterious cases and find evidence that nobody knew. The overwhelming success of the first part was the reason for the appearance of the second, called Claire Hart: Secret in the Shadows. New plot twists and puzzles again challenge players to unravel the mysteries of objects that hide their light and dark stories. And only Claire can figure them out. New chapters and new stories equal new locations, each of which must capture the player no less than the previous one. Not just maintaining a high level, but also constantly surpassing it is exactly the task to the liking of our Kevuru Games team. So we got along well with Pogo, taking on the challenge of creating a huge kaleidoscope of new locations for the second Claire game. After all, the best detective journey is the one that has acquired the appropriate visual representation. GOALCHALLENGE TEAM COMPOSITIONCreating visual accompaniment of new game chapters and plot twistsCreate new locationsLead 2D artistStimulating player interest through tricky placement of hidden objectsCome up with hidden objects to match the style of the location2D artistsRetention of experienced players and attraction of new onesOrganically place hidden objects on the locationProject manager Initial Data The creation of new locations with hidden objects is based on the plot that defines Claire’s journey through the city, countries, continents, and sometimes even over different eras. The most important thing for the team of 2D artists is to understand the background of the heroine’s arrival at the location and directly the specifics of this place. All this information is provided by the client in the form of a brief. The brief contains a summary of how Claire got to this place and what kind of atmosphere it should be imbued with. The client provides references for rooms and locations, the style of which the team should focus on. An important aspect is the indication whether it is day or night – this information ensures a smooth and consistent storyline. The team comes up with the hidden objects separately, taking into account the style of the location. The only condition is the presence of one mandatory search subject, which is indicated in the brief and serves as a special link in the plot. Workflow Communication and approval of locations took place in Basecamp. At the first stage, the team analyzed the references and, based on them, created the concept of the location in the form of a photo collage. If it suited the client, the artists proceeded to the next stage of creating the background in black and white. After approval, it was colored in accordance with the setting and atmosphere that needed to be achieved. And already at the last stage, the location was filled with objects. The hidden objects were created separately and placed on the location so that it looked organic, but at the same time it was not too easy to find them. This helped to maintain the optimal balance of mental tension and player interest. There were usually about 50-52 hidden objects in one location. After all objects were placed, the location was transferred to the client for final approval. Since the artists were working on several locations at the same time, usually they were submitted for consideration in 3 pieces – this is exactly the number of locations that make up one chapter of the game. In a month, our team created materials for two chapters, that is, 6 locations. Concepting. Creation of a concept of a future location according to the instructions and references of the client Background in black and white. Drawing the background in b/w according to the approved concept and styleBackground in color. Coloring the background with requirements for the atmosphere of the location in mindCreating objects. Thinking over and depicting objects in accordance with the style of the locationPlacing objects. Organic, balanced, yet non-obvious placement of drawn hidden objects at the location Value Delivered For more than 2 years of cooperation with Pogo, our team has created over 150 unique and diverse locations and countless hidden objects. Claire Hart: Secret in the Shadows has already become 2020’s first Game of the Month on Club Pogo and continues to attract hundreds of players with its riddles every day. No location is like the previous one. In the game, you will find a range of places that is in no way inferior to many real ones. There are old mansions, huge shops, stylish offices, classic hotels, distinctive streets of different cities of the world, restaurants, bars, picturesque gardens and parks and much more. All of them allow the best visualization of Claire’s journey and investigation, completely immersing the players in the story and not giving them a single chance to leave the game before the mystery is solved. Hidden … and Found Conclusion Let us tell you a secret: hidden objects games are our special passion. They have their unique specifics and enigmatic atmosphere, putting the player in detective’s shoes, eager to solve the mystery and get to the bottom of the truth. So it’s not for nothing that we have placed hidden objects games in a drop us a few words. Together we will create something absolutely fantastic, rest assured.
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Android vs iOS Game Development: Which Platform Runs the Show in 2022?
Android vs iOS Game Development: Which Platform Runs the Show in 2022?
The multidimensional and colorful world of mobile games has two major ports with their own ships and their own rules. In everyday life, we talk about them as iOS vs Android development. A certain systematic architecture cannot balance completely different approaches to development, design, maintenance and subsequent marketing activities. If you have made a decision to create a mobile game, then you probably know that mobile traffic currently rules the world. As of December 2020, IOS game development means the process of creating entertainment products for devices running the iOS operating system. The developer of the system is the American corporation Apple, which also develops all devices that support iOS. This is a closed ecosystem into which an outsider cannot penetrate. Business Side of iOS vs Android App Development When planning to create a game, you probably want it to be not only interesting for the players, but also profitable for you. That is why, when choosing a platform, it is necessary to take into account the statistical results of market research regarding the strengths and weaknesses of each of the platforms. Here’s what we have at the moment. Market Share The first observations of market share clearly demonstrate that the number of Android devices significantly exceeds that of iOS alone. Manufacturers are competing with each other to add as much functionality to the smartphone as possible and at the same time make it even cheaper. Due to this, in terms of quantity, Android unconditionally surpasses iOS, and this is confirmed by the happened in 2020. The first half of the year showed the full power of the App Store, which brought in $ 32.8 billion spent by players on subscriptions, in-game purchases and premium apps versus the $ 17.3 billion generated by Google Play. Number of Downloads If iOS has more profit, then more downloads? Nothing of the sort! Don’t forget the number of Android devices on the market. Android significantly outperforms iOS in terms of downloads and mostly generates its revenue through advertising. A large number of downloads guarantees a large number of ad demonstrations and profit from them. Technical Side of Android vs iPhone Development The technical side plays an important role when choosing a platform. Having understood the specifics of Android vs iOS app development for each of them, you can decide which one is more preferable for you in terms of cost and simplicity. Programming Language Android vs Android game developers often need 30-40% more time to create a mobile game application than the creators of the iOS option. For example, if we estimate the creation time of a game application for iOS at 700 hours (a little over 4 months), then for Android we will estimate the creation of the same game and charge it at about 900 hours (5.5 months). Development Cost There is no escape from the question that interests everyone. What is the cost of developing iOS app vs Android app? Are the required investments for android and iOS game development very different? There are several nuances here that are worth noting. There are purely hardware costs that you have to face in iOS development. We have already said that Android Studio installs perfectly on any computer with any pen system, whereas Xcode only requires a MacBook. Accordingly, you have to provide your programmers with modern MacBooks. It will cost you a pretty penny. Also in some regions of the world, iOS developers receive a slightly higher salary due to the increased requirements for iOS games in the App Store. Integration of payment systems and specific administrative panels requires increased attention, while Android development is more flexible and customizable. On the other hand, we have also mentioned some of the awkwardness of developing for Android due to the need to take into account the technical features of various devices. It is also much slower than that for iOS. More development time means more pay for developers. The hourly rate for developers varies by region. The highest are in the US and UK, the lowest – in India.  The average salary for iOS developer vs Android developer in the US is roughly the same at $ 120,000. This indicates that both types of expertise are in demand on the market.In the UK, there is a slight bias towards prioritizing Android developers: here they receive $ 75,000 a year versus $ 70,000 for their iOS counterparts.India, on the other hand, values ​​iOS experts more, paying them $ 4800 a year, while Android experts are content with $ 4200.Ukrainian iOS and Android developers are paid $ 35,000 and $ 30,000 a year, respectively. However, in general, we see that the difference in salaries for specialists who are engaged in developing for Android vs iOS does not differ much around the world. The Average Annual Salary of Android and iOS Developers AndroidiOSUS$ 120,000$ 120,000UK$ 75,000$ 70,000Ukraine$ 30,000$ 35,000India$ 4200$ 4800 Considering the above, we can see that the cost of the iOS app vs Android app may be higher for both the first and the second option, depending on the region where you hire developers, their qualifications and the amount of time spent on creating the game app. Publishing a Game in the Store Let’s imagine that our game is ready, and all these Android vs iOS development perturbations are left behind. It’s time to show our marterpiece to the world and publish it on Google Play for Android or App Store for iOS. To do this, you need to purchase a developer account. And here the shops show their smiles in all their glory. Google Play asks for a fairly modest one-time payment for lifetime access to your account, without making any particularly serious requirements or putting forward restrictions. In a few hours, you will be able to see your game in the store. Feel free to update or beta test it. If you like a sharper experience, then iOS can satisfy your whims. First off, an App Store subscription costs $ 99 per year. Secondly, the process of approving a game and even updating it is very lengthy and meticulous. You will definitely have to wait at least two days. At the same time, you can easily be refused if you have broken even one of the smallest rules of the store. To succeed, you need to thoroughly study these rules and always take into account the comments of the reviewers if they have already rejected your game. In this regard, Google Play is much more human-centered and loyal. It also allows the publisher to retain all revenue from in-app purchases, as opposed to iOS, which charges a 30% fee. By the way, this fee became one of the main reasons why iOS development. Portrait of the Average Android User People who prefer Android: most live in Asia, Central and Eastern Europe, and South America;are more loyal to different types of advertising in games;are sensitive to price and its relation to quality. If your monetization strategy is displaying advertisements, then your choice is portfolio to make sure of our expertise and do not waste time: we are always determined to create only outstanding products.
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How To Make A Mobile Game That Won’t Dissolve in Millions of Analogues: Topical Trends, Development Stages and Pricing
How To Make A Mobile Game That Won’t Dissolve in Millions of Analogues: Topical Trends, Development Stages and Pricing
First, let’s once again pay tribute to the great and ever-expanding segment of mobile games. It has long overtaken PCs and consoles, which will not be able to catch up with it even if they join forces: the 55% share speaks for itself. Almost every person today has a smartphone, which means there is open and hassle-free access to millions of games. Making mobile games is faster and less expensive than developing large titles for consoles and PCs, and the mobile audience is much broader and more supportive of even the simplest and seemingly primitive 50% of mobile games and 60% of all AR and VR content. Types of Gaming Applications in General and Those You Should Pay Attention To Google Play and App Store has a special classification of game types that allows players to better navigate the genres of interest. There are 17 game categories on Google Play: Action.Adventure.Arcade.Board.Card.Casino.Casual.Educational.Music.Puzzle.Racing.Role Playing.Simulation.Sports.Strategy.Trivia.Word. In the App Store, they are slightly different and there are 18 of them: Action.Adventure.Board.Card.Casino.Casual.Dice.Educational.Family.Music.Puzzle.Racing.Role playing.Simulation.Sports.Strategy.Trivia.Word. The variety of genres often brings confusion to the developer’s head: which one to choose, which one is more popular, which one resonates better with the players? Statistics for 2020 show the following genre leaders: Data source: Statista Since the classification of stores lacks the division of casual and hyper casual games, they count as one category. However, it is important to note that it was hyper casual games that led their category to an unconditional victory over all other genres. In our detailed research of hyper casual games, we have already said that 2020 was a record-breaking year. In the first quarter, in March alone, the number of installations of hyper casual games in the world grew by 103%, and the session length – by 72%. Keep in mind that this was the start of another impressive year – hyper casual games made up 78% of all mobile game downloads in 2019. The hyper casual market is worth over $ 2 billion and has brought 100 million new mobile gamers to the gaming ecosystem. Four of the top 5 grossing mobile games for December featured real-time multiplayer gameplay from PvP battles, co-op to MMORPG, proving that the genre can be as popular on smartphones as it is on PC. What’s more, MMORPG, MOBA and Battle Royale games will continue to show increased resilience in 2021, and we already talked about this in our extensive study of $ 2.6 billion from its highest-grossing mobile game worldwide for 2020. Honor of Kings from the same Tencent almost caught up with its counterpart with almost $ 2.5 billion spent by players. The legendary puzzle Candy Crush Saga, which has been on the market for over 8 years, brought its developer King over factors affecting prices and clear estimates. Let us briefly recall what stages the development consists of, how long it will take and how much it will cost. So, gaming app development often includes the following stages: Market research. You define your target audience and competitors. (1 week)Game design document. It describes all aspects of the future game from platform and storyline to monetization and online opportunities. (1 week)Platform selection. The question of how to make iOS games and their Android counterparts is important, so you need to decide on one of them or a cross-platform option, as well as the game mechanics. (2 weeks)Prototyping. This is a rough draft of the game without art, allowing you to assess the vitality and fun of the gameplay. (1 week)Art creation. Artists draw 2D / 3D assets, characters and environments, work on the interface and form the visual image of the game. (3 weeks)Development. Programmers make the game playable by introducing graphics and other necessary elements. (2+ months)Sound design. Creation of sounds and music. (1 week)Testing. Troubleshooting and detecting bugs. (1 week)Publication. Placing the game on the Google Play Store or App Store. (1 day) Total: on average, development takes 4 months, while complex projects can take 6+ months. The cost is influenced by many factors, in particular, the platform, type and functionality, the professionalism of the performer, testing and marketing policy. Note that it costs 10-20% more to develop a game for iOS than for Android. So if your priority is to answer the question of how to make an iPhone game app, then be prepared to pay more. Why is such an injustice even here in mobile app development? Working with the iOS system is more expensive due to the integration of the payment system and the admin panel, as well as due to a large number of restrictions on applications allowed in the App Store. Thus, if an Android game costs $ 25,000, its iOS counterpart will cost about $ 30,000. The approximate cost of developing different types of mobile games is shown in the table below. It will not be difficult for an experienced company to estimate the price of your game. Kevuru Games knows how to make a game app for iPhone and how to build a game app for Android so that players don’t want to stop playing. Our team has developed 50+ mobile games of various genres from match-three to quests and is well versed in modern trends and players’ expectations. Drop us a few words and we will quickly and accurately calculate the cost of your future game. Doubting which game design you need? Tell us about your idea and our experts will help you to shape it! Get a free consultation A few words about the big titles you know and the cost of their development. The world-famous $ 1 billion in 2020 alone. It is also the # 3 mobile game in terms of money spent by players in 2020, which once again demonstrates the power of constant updates, exciting events, tracking factors that can affect game performance, and fast action to stay on top. How to Choose a Mobile Game Development Company? Choosing a bad contractor is a waste of time and money. And among a large number of people willing to sell their services to you, the problem of choice may be much more acute than you expected. But we will not leave you here either: catch 5 tips that will help you to make a mistake: Mobile development experience. You must view the experience through the lens of mobile development. The studio should have a portfolio of mobile projects. Look at what the team has already worked with, what genres they are familiar with firsthand, how it approaches the implementation of graphics, game mechanics, monetization, and more.Mobile development cost. An experienced company with a portfolio of mobile projects will be able to make a rough estimate of the cost of your project during the day. The figure should not be too low, because most likely it will mean poor quality. But the inflated amounts are also suspicious: be sure to find out on the basis of what the company is asking for a price above the market average.Mobile development terms. Be prepared for the fact that a good result does not come quickly. A large team will work on your project with a clear structure and sequence of necessary procedures. If you get a suspicious response like a month or less to a question about the timing, think about how the team is going to accelerate so much. Maybe by depriving your game of important functionality or by using pre-built constructors to create games.Mobile development communication. A company worthy of your project can provide clear and clear communication. You will immediately understand this at the first contact when you explain to the team what exactly you want and what are the features of your future game. Interest, clarifying questions, interesting suggestions met and the ability to concisely and concisely formulate the most important thing are important indicators of your contractor’s management and communication abilities. You can also learn a lot from previous customer reviews: there is often useful information there. At Kevuru Games, we have been engaged in
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The Complete Guide to Making Profitable Hyper Casual Games: Design Tips, Rates, and Upcoming Trends for 2022
The Complete Guide to Making Profitable Hyper Casual Games: Design Tips, Rates, and Upcoming Trends for 2022
Helix Jump blew up the mobile market and became the most downloaded game of 2018 with 334 million downloads, overtaking Fortnite and PUBG. Coincidence or not, the rise in popularity of this game just preceded the emergence of the new term hyper casual game in the lexicon of game designers. In 2019, hyper casual games showed who was the boss. According to Zynga acquired the Turkish studio Rollic, MY.GAMES Changes to IDFA rules can change the hyper casual market as they are heavily tied to ad monetization. The specific implications will depend on how innovation ultimately works and how publishers are able to adapt to it. Some experts speculate that hyper casual games will have an edge due to their large user base. This will allow publishers to promote games in other projects of their portfolio. Modernization of Visuals Hyper casual games are often found by social media users in the form of ad creatives that are mini versions of the game. Therefore, more interesting and original creatives will be a priority. We can even talk about a few strange, incomprehensible and even awkward visuals that cause ambiguous emotions, but arouse interest. The graphics will become more advanced, modern and realistic: the player will no longer be surprised by the standard cartoon visuals. With the development of technology and changing user requirements, more complex projects from a visual point of view will appear on the market. How to Choose a Hyper Casual Game Company? It seems so easy to build a hyper casual game. But this external simplicity includes: a carefully thought-out strategy;re-tested mechanics;an exciting storytelling concept;a huge amount of work to bring all the elements into a coherent and harmonious picture. It’s not enough just to copy someone else’s idea and make a slightly different design: in most cases, you will come across just such an approach. Hyper casual games are very popular, there are a lot of them, and every year it becomes more difficult to offer players something fresh and not repeating others. When hyper casual games that will grab the attention of players. And the attention of the players is what makes the game successful and helps you recoup the costs in the very near future. We monitor the latest trends, pay attention to the preferences and interests of players, and immediately implement the most advanced techniques and mechanics that appear on the market. Games created with us are always bright, interesting, and memorable. We will guide you through the crowded environment of hyper casual games and help you present your project in a way that will delight your target audience. Doubting which game design you need? Tell us about your idea and our experts will help you to shape it! Get a free consultation
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The Very Difference Between Game Design and Game Development You Always Wanted To Know
The Very Difference Between Game Design and Game Development You Always Wanted To Know
Getting into the gaming industry is a dream for many people. In addition to the fact that this area is always relevant, dynamic, alive and impenetrable for problems inherent in other areas, it will become a real paradise for those who love games. Turning your hobby into work is probably the best thing that can happen in your career. If you just scratch the surfaces of the topic of the prospects for working with games, you can fall into a lot of delusions. One of the most ambitious is the legendary game design vs game development opposition. Many tend to equate these roles. But most likely you have already guessed that we are not going to confirm such a hypothesis. Game designer vs game developer is a pair of specialists who are not divided so that generalists happily merge them together. The difference between game design and game development is primarily that these people have different types of thinking. If designers are responsible for the creative side, then the developers are the guru of the codes and the technical basis of the game. But this is just the beginning:our story about game design vs development is only gaining momentum. Join us and get a clear answer to your long-standing question about the difference between game design and development without bluntness and vague wording. Gaming Industry 2020: Replenishment in Ranks of Players The games not only did not suffer during the pandemic, which cast a dark shadow over the entire 2020, but also significantly succeeded, strengthened and received a powerful impetus for further development. So if we do not know exactly what 2021 will be in terms of natural disasters and the effectiveness of the vaccine, then we are absolutely convinced of the brilliant prospects of the gaming industry. With an estimated active gaming part of the world is Asia: more than half of all players in the world live here. This is followed by Europe, the Middle East and Africa, Latin America and North America. It is easy to guess that with such a ballooning of the sphere, the need for qualified specialists has increased significantly. The ability to work remotely from anywhere in the city, country or even planet completely unties the hands and everyone who feels the creative impulse to burst into the colorful world of games. And the most important thing to understand is in what role you are going to do it. Game designer vs game programmer: it’s time to rip off the masks, ladies and gentlemen. What is Game Designing? Game design doesn’t start out of anywhere. In the beginning, it includes drawing up a document with all the details about the future game. This is the same preparatory analytical stage that many find terribly boring. Game designers discuss the following issues: the target audience;genre;main plot;alternative scenarios;maps;levels;characters;game process;user interface;rules and restrictions;the primary and secondary goals, etc Without this information, further work on the game is impossible. Once the concept has been chosen, the game designers work closely with the artists and developers to ensure that the overall picture of the game is harmonized and that the implementation is in line with the original ideas. Designers can be divided into teams, each of which is responsible for a different aspect of the game. For example, one might focus on the appearance of the levels and the placement of items and objects. Another is thinking about the evolution of characters and balanced improvement of their skills as they progress in the scenario. Also, don’t forget about writing dialogues, which are often key points for many games. Correctly adjusted work of a game designer is the foundation of all further work since it is from their concepts that other specialists will build on when working on their tasks. Designers see the big picture of the game and understand what the players want from it. They know what should happen from the moment a person turns on the game until the moment when the final video turns on. What is Game Development? The development includes all technical aspects of the game. Based on the concept created by the designer, the developer writes code, programs, works on the implementation of sound effects and artistic elements, and takes into account all possible technical limitations. If the team does not have individual specialists responsible for quality assurance, then the developers take on the testing tasks. The developer’s task is to fit all the ideas, ideas and layouts of the designer into the code. Without a developer, all this will remain just drawings. All the nuances of the possibility of alternative movements in the game world, the results of interaction with objects, game mechanics and in general everything that makes the game playable must be taken into account. Development is a very difficult and responsible task. Here the difference between game design and development is especially clear. The designer thinks over the game and its concept, and the developer ensures the embodiment of all this: loading and displaying the gaming environment;taking into account the laws of physics that will be relevant in the game and their impact on the gameplay at every moment;creating the user interface, menus and heads-up display;development of artificial intelligence of opponents and non-player characters;guaranteeing the correct reaction of the game to the actions of players from their controller;providing networking opportunities allowing people to play online, etc. With so-called game engines, developers don’t have to write code from scratch. An engine is the underlying software of a game that can be reused and used as the basis for the development of many different games without significant changes. Large studios like EA, Rockstar and Microsoft use their own personally developed engines. Smaller companies successfully rely on open source options. The most popular options right now are Unity and Unreal Engine. We work with these engines during gaming company is well-established communication between departments and an integrated approach to game creation. Game Designers and Developers Salaries Game designer vs game programmer salary is another topic that is of great interest to everyone who wants to get into the gaming field. Fortunately, this information is publicly available and we can freely talk about it. Let’s say in advance: the salary is not very different. Therefore, when choosing a profession, do not base it on it, but on your preferences. As a highly skilled technical profession, a game developer gets a good competitive salary, which can sometimes be the highest in comparison with other specialists in other gaming areas of the corresponding level. A game designer is also a highly paid job. These experts must have a flair for game trends and understand the players’ desires and expectations. The success of the project largely depends on their ideas, concepts and positioning of the future game. The actual salary can vary greatly depending on the expert’s specialization, company location, years of experience and many other factors. Job TitleAverage Annual SalaryGame Developer$100,000Game Designer$90,000 Source: CareerExplorer research 2020 We repeat: thinking about whether game design or game development would be the best choice, you should first of all pay attention not to salary, but to inclinations and interests. It will be more interesting for a creative person to think about game worlds and twist plot twists, while a person with a mathematical mindset will prefer a logical and rational space of codes and scripts. Regardless of which role you choose from a pair of a game developer vs game designer, know that the prospects for this industry are huge, but the competition is also not weak. Prepare for your initiation into game tamers fundamentally and well in advance. Remember that a good understanding of entertainment products and the specifics of working with them can be a decisive advantage for you. The Closing Speech We hope that the difference between the two important and responsible gaming professions is now clearer to you. In every successful team, there are always those who know how to think through ideas and build them into a harmonious canvas and those who shape these ideas into concrete forms that you can interact with in a completely immersive form. At Kevuru Games, we are always guided by the principles of teamwork and transparent communication between departments. Therefore, our game designers and developers work in excellent tandem, ideally delivering projects exactly the way the client wanted them to be.
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Top Gaming Companies in San Francisco: Direction of Activity, Expertise and Key Projects
Top Gaming Companies in San Francisco: Direction of Activity, Expertise and Key Projects
Video game development has no territorial boundaries. Experts from all over the world come together to create inspiring, engaging and immersive projects. But gaming companies in the Bay Area are worth a separate discussion. San Francisco boasts a stunning kaleidoscope of multi-disciplinary game studios. Here you can find partners for creating high-budget AAA projects, developing casual and social games, localizing complex oriental titles and optimizing unfinished or raw products. We’ve handpicked 10 of the most experienced and trusted gaming companies in San Francisco, based on data from sources like Built In SF, GoodFirms and Crunchbase. The analysis involved researching the company’s website, portfolio and customer reviews. Kevuru Games 50 – 249 employees 2012 founded prospects in the coming years, DraftKings has definitely made the right decision to specialize. Its strong point is sports entertainment and advanced bookmaker opportunities for fantasy sports and betting. We confidently place this studio on our list of the most notable game studios in San Francisco since not everyone has an expertise in sports betting. This requires special knowledge and full dedication. Before it became possible to bet on real sports in many states of the United States, the fantasy sports segment (daily fantasy sports or DFS) was developing there. There, players place bets on virtual teams of real players, the totals are calculated based on indicators in real games. More than 5 million people have already bet on their favorite football, tennis, hockey, golf, baseball and other sports. The company has developed an amazingly balanced system that allows you to place safe bets and get the most out of the game. Linden Lab 101 – 250 employees 1999 founded Best known for its Second Life, Linden Lab pioneered the creation of user-generated 3D worlds. This is their main specialization. The world of Second Life is more than a simple game, it is a special virtual space with practically limitless possibilities. It can be used as a social network and a community of interests, where you can create and sell objects of virtual art and travel to any destination. Subsequently, the company expanded its portfolio with several projects, but remained true to its main principle of building virtual worlds with a minimum of restrictions. This is how Patterns for the desktop appeared, a sandbox-style three-dimensional shared space, offering to create your environment, and Blocksworld for iPad, a simple and intuitive system of building a world from blocks. Rejecting the classic game schemes, Linden Lab brought together the most inspired game developers in San Francisco and other cities who were ready for the non-trivial task of creating a virtual world as close as possible to the real one. It worked: released in 2003, the game is still popular and has a monthly active audience of 600,000 accounts. The game’s official website has 12 million monthly visits. Jam City 251 – 500 employees 2010 founded Jam City develops engaging mobile games for a wide audience around the world. Their distinguishing feature among other gaming companies from the Bay Area is the ability to see the main global gaming trends. They perfectly grasp relevant and popular themes and quickly develop simple, but very addictive colorful games that both adults and children like. Without focusing on too complex graphics, they make their products more accessible to users with devices of different capacities. Their most famous projects are the popular match-3 game Cookie Jam, which has captured more than 100 million players, and the cutest puzzle Panda Pop offering to rescue little pandas. The company also creates captivating projects with a powerful storytelling component for iconic entertainment products such as Harry Potter, Marvel Avengers and Frozen. N3TWORK 101 – 250 employees2013 founded N3TWORK doesn’t just create mobile games. This company decided to go further and develop a special application where players can sync their profile from the Legendary: Game of Heroes project, share media in chat and find the materials, videos and guides they need. In this way, the team quickly forms a dedicated community that has much more advanced opportunities for interaction. The company also features a special platform for live game publishing, which helps mobile game developers expand their products and reach a wider audience. It managed to raise funds for this and convince investors of the relevance of this project. Therefore, N3TWORK can be called one of the most enterprising and ambitious video game studios in San Francisco. The already mentioned Legendary: Game of Heroes is a 3-match card game with hardcore RPG mechanics, epic heroes and guild wars. The company is also known for its Funko Pop! Blitz project, in which you need to combine different figures on the screen, creating combinations and getting points for their destruction. Instead of the usual flowers and crystals, Funko Pop Blitz has the heads of toy characters. Basically, this is a fan service for admirers of these figures. Supergiant Games 11 – 50 employees2009 founded Supergiant Games’ team is not as big as other companies, but their indie games have garnered a lot of attention. The action/RPG game Bastion has received acclaim from critics and gamers alike. The music and storytelling were the most admired, for which the development team and composer received many awards and victories in the following nominations: Best Debut, Best Downloadable Game, Best Song, Best Indie Game and others. The company develops games for Windows, macOS, Nintendo, PS4 and Linux. The team has achieved particular skill when working with the RPG genre: this is the one of almost all of their games, which is successfully combined with a fantastic setting and an intriguing plot. Knocknock Games 11 – 50 employees2017 founded A relatively new company, Knocknock Games has already established itself as a reliable partner in the creation of game art and development on different platforms. Despite its small age, the studio consists of game industry veterans with over 10 years of experience in game design. Few game studios in San Francisco can boast of a staff with such experience, because the excitement in gaming professions began relatively recently. The company focuses on the desire to cleanse some genres of unwanted elements that spoil their very essence. From their point of view, Freemium products and loot boxes do not contribute to the evolution of genres such as adventure, turn-based strategy and space combat simulators. Their famous projects are the strategy game Rise of Colonies, the casual mobile game Lone Tower and the puzzle Chest of Memories. Wrapping Up Game companies in San Francisco are a real Klondike for people looking for reliable and promising cooperation. Here you will find narrow-profile companies dealing with one area such as social games, studios working with mobile games, teams specializing in game art, experts in AR/VR, esports and entire user-generated virtual worlds. Our top picks will help you make it easier for you to choose an outsourcing service provider, which is often quite difficult. The companies allocated by us have a high reputation among clients and have already managed to confirm their efficiency, flexibility and modern technological foundation for the delivery of projects of any complexity. Why Kevuru Games Will Help You Achieve the Best Results When it comes to gaming services, we aim to cover the full spectrum. This allows us to take on complex projects, including artwork creation, programming, testing, management and marketing, which gives you, as a client, access to all services at once without having to look for another partner. An integrated approach guarantees the harmony of all elements of the project and their seamless implementation.We have fully staffed dedicated teams to create the colorful game art and breathtaking animations, as well as advanced technicians who are well versed in codes. We immediately get to work without the downtime and finding the right specialist outside the studio. This greatly speeds up the work and brings the long-awaited release of your product closer.Having an office in Ukraine, we understand better than others the current gaming trends not only on the American, but also on the European continent. Our team knows how to design successful games that will be remembered for different audiences with various regional characteristics and preferences. We will give you the most up-to-date tips for skyrocketing your project. All you have to do is
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3D Art Styles That Rule the Game World: Applications and Examples
3D Art Styles That Rule the Game World: Applications and Examples
No one would argue that game development is a complex multicomponent task. And when it comes to choosing a method of its visual presentation, many people actually come to a dead end. What styles are there in general? Where can you get examples? Which one will suit your project and highlight its essence and purpose? Due to the lack of a clear and universally approved taxonomy of 3D art styles, game creators often fall into the trap of unintentional plagiarism. Having chosen an already released more or less successful game of the genre similar to the one that is planned for the future project, they copy its style. That is why there are so many games on the market that are indistinguishable from each other. Why is this unacceptable? Because every game must have an identity. And the visual elements are just what can express its identity and key qualities. The interface, environment, characters, even the loading screen – remember the sacred thrill of fans of might and magic in front of three simple letters 3DO – all these are the primary elements that can make your game stand out. If all this is copied, even with good intentions, you lose: your game becomes secondary, no one will remember it. We are not magicians and we cannot work miracles. But we can highlight for you several of the most pronounced 3D game art styles, tell you about their application and show examples. This will illuminate your game development path and make it much clearer. What is 3D Art? Keynote Speech Three-dimensionality means that the object can be seen from all sides. It has measurements of height, width and depth, like any object that we see in front of us right now: a laptop, a table or a chair. Despite the fact that with the help of 2D tools you can create an impression of depth and stunning realism, the drawing does not become three-dimensional from this. After all, it remains flat and cannot be viewed from all sides. Modern contact Kevuru Games. Our team has been working with
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