Undead Blocks – P2E on-chain RPG on the Ethereum network
About Wagyu Games
Wagyu Games is leading the charge on Kill-To-Earn Gaming. The Wagyu Games flagship product is set in the post-apocalyptic world with Undead Blocks.
Undead Blocks is the world's first AAA multiplayer kill-to-earn zombie survival game on The Ethereum Network. In this FPS, Survivors must confront the Undead as they come in wave after wave. Undead Blocks players can use Weapon Loadout NFTs to kill zombies and earn every single day. Players can participate in daily leaderboards and challenges to earn Gold ZBUX, which can be swapped for select cryptocurrencies or used to obtain rare and limited edition in-game items and weapons. Players will also earn Standard ZBUX which allow Survivors to level up their weaponry and build equity in the assets that they own as we rapidly enter a digital renaissance.
We had a massive task to develop many aspects of the game, from 3D models to storyline and music. Therefore, we selected a team with experience in the FPS genre.
Our goal was to create 3D characters for four Survivors and all game weapons, design a map, implement sound design and main soundtrack, and think of character arcs and a storyline.
Our challenge was to combine the best features of the iconic zombie shooters of the past and create an authentic gaming experience with a focus on gameplay with unobtrusive P2E features.
Stage 1. Sketching
Stage 2. 3D modeling
Stage 3. Integration
This is not the first time we have been working on avatars for NFT games, so we have assigned an experienced team of concept artists for this project.
Art directorResponsible for the compliance of all art with the required style and forms the pipeline of work.
3D weapon artistCreates 3D weapons: knife, pistol, baseball bat, battle ax, M1A, AKM, RPG, pump shotgun, etc.
Game designerThinks over game mechanics and balance, develops the main storyline and character arcs.
Sound designerResponsible for the formation of all game sounds and the creation of the main soundtrack.
Technical artistProvides technical compatibility of 3D assets with the game engine and their correct display.
Project managerProvides a high level of planning, organization and execution of the project for timely delivery.
Weapon concept artistEngaged in the development and creation of concept art for all types of weapons that are present in the game.
Environment concept artistEngaged in the creation of concept art for the environment of the main neighborhood map.
3D character artistCreates the main 4 characters for the game called Survivors according to the concept.
Level designerResponsible for thinking through the scheme and logic of the main game map and its elements.
UI/UX designerEngaged in the creation of all elements of the game interface, from menus to gameplay messages.
3D animatorsEngaged in animation of all 3D assets created for the game: characters, weapons, and environments.
We clearly defined the areas of work, organized the necessary pipelines, and implemented all the tasks exactly on schedule.