Game Porting Services

Game porting adapts a finished title for hardware it was never built to run on, without touching the mechanics that made the original version work. Studios use it whenever a PC hit needs a console release, a console game needs to reach mobile, or the reverse.

The goal is simple: get the game in front of players on platforms the original build never touched, since that is usually where the easiest, fastest revenue is sitting unclaimed.

Kevuru Games is an expert in porting games between platforms. We will help you erase the technological boundaries between mobile, computer and console devices and provide high-quality turnkey porting of games while preserving their key gameplay features.
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What Is Game Porting?

A game keeps its mechanics, its feel, its identity, but gets moved onto hardware it was never built for in the first place. That’s porting. Certification rules change. Memory budgets shrink, or sometimes expand, depending on the target. Controls need entirely new input schemes. None of that happens if someone just recompiles the code and calls it done.

Platform-Specific Porting (Console, Mobile, PC)


Console game porting services run into hardware limitations and store policies that vary by platform. Move a PC build to console, and now it has to squeeze into a fixed memory budget, then clear an approval process the PC version never had to sit through. Mobile is worse. Less power, a smaller screen, and the whole control scheme has to get rethought from scratch, not just shrunk down to fit.

That platform matters: mobile alone accounts for 55 percent of global gaming revenue, against 24 percent for console and 21 percent for PC, according to Newzoo’s 2025 Global Games Market Report.

Engine-Specific Porting (Unreal, Unity, Custom)


Unreal and Unity already ship with the platform modules built in for the major targets, so that part is mostly done for you. Custom, in-house engines get none of that. Every rendering layer, every input layer, written by hand, for every single platform, every time.

Console-to-Mobile: Key Differences


Porting a console game to mobile services means a gamepad and a touchscreen are not asking for the same thing. So this particular jump needs a real redesign, not a quick remap job. GPU budgets shrink hard in the process. And because mobile hardware varies so widely, one phone running the game well says almost nothing about the next ten.

Technologies We Use
Our game porting services run on Unreal Engine and Unity, along with C++ and C# to adapt gameplay systems across platforms. We use platform-specific SDKs and tools to keep every build compliant with a platform’s technical requirements, then carry that through the certification review that actually clears a game to launch.
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Our Top-rated
Projects

Star Wars

  • VR-based action-adventure game based on the legendary franchise
  • Creating 3D characters with texture variations

Fortnite

  • Iconic free-to-play Battle Royale game with over 400 million players worldwide
  • Creating concept art for character skins

Iron Order 1919

  • Cross-platform strategy game for mobile devices and browser
  • Creating 3D models of mechs and soldiers, as well as their animations

Birdly

  • VR-based hyperrealistic immersive butterfly flight simulator
  • Creating ultra-realistic 3D models of insects, birds, and plants, as well as their animations

MechaChain

  • Web3 game development
  • Working on game design,  art , sounds and engineering part

Undead Blocks

  • The world’s first AAA play-to-earn zombie shooter game on the Ethereum network
  • Creating  3D models of zombies, weapons, and environment,  composing the music
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Platform we work with
Sony PS Game Development xbox Game Development steam Game development nintendo switch game development Android game development apple game development
Award Logo

certified excellence: xbox award winner 2025

Proud recipients of the Xbox Excellence Award for our outstanding work porting Poppy Playtime to console.

How Game Porting Works: Our Process

Good game porting services follow a defined sequence. Skipping a stage to save time is exactly what produces certification failures and post-launch patches later.

Code & Engine Overhaul

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We start with a full audit of the existing codebase and engine structure. First, flagging bottlenecks and technical limitations. From there, we refactor outdated modules and update core architecture for long-term scalability. That includes modernizing engine components, swapping in better tools and workflows where the old ones are holding performance back, and applying the same coding standards across every target platform so nothing works on one console and breaks on another.

Performance Domination

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Performance work means going after systems, assets, and runtime processes one at a time, not tuning settings until frame rates look acceptable in a demo build. We stabilize frame rate, cut memory consumption, and rebalance CPU and GPU load so gameplay holds up under real conditions.

Rendering pipelines get fine-tuned, asset compression gets tightened, and we profile the build repeatedly through the process. A single optimization pass rarely catches everything a full platform switch exposes.

Graphics & Assets Adaptation

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Visual assets and game settings get adjusted platform by platform. A texture budget that works on PC will crash a Switch build. Textures, models, shaders, and effects get adapted while the original art direction stays intact. The goal is a game that still looks like itself, not a downgraded copy.

We build in scalable graphic settings, optimize lighting and rendering pipelines for each device’s capability, and test transitions between performance modes so switching quality settings mid-session does not cause a visible stutter.

Controls & UI Reinvention

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Game Ui Ux Design Services
We rebuild controls and interfaces around how a player actually interacts with each platform, not just adapt from whatever worked on the original one. Input schemes get redesigned for touch, controller, and keyboard-and-mouse setups individually, and UI layouts get rebuilt for the target screen sizes and resolutions instead of stretched to fit. We check navigation, accessibility, and response time against the new input method directly.

Testing, Certification & Launch

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Proper game porting services start testing early enough to catch bugs, performance issues, and platform-specific errors before they turn into certification rejections. Functional, compatibility, and stress tests run across every target device.

From there, we manage the certification process for consoles and mobile stores directly, handle final release preparation, and stay on through post-launch support. The first week after launch is usually where real device fragmentation shows up.

Performance Optimization: Why It Matters

A port that runs is not the same as a port that runs well. Frame rate drops, memory overruns, and GPU bottlenecks are the most common reasons a ported game gets review-bombed by players even after passing certification.

Console dev kits cost $5,000 to $10,000 per unit, and that hardware exists specifically to catch performance problems before a real player does. Skipping proper performance profiling to hit a launch date usually costs more in post-launch patches and refunds.

Not every game is a good fit for game porting services, and not every studio needs to hear that from a vendor with an incentive to say yes. If your title has a locked core loop and a genre where reaching a new platform’s audience is worth the investment, game porting services can extend a game’s revenue well past its original launch window.

If the codebase is deeply tied to one platform’s architecture, a rebuild may cost less than forcing a port. Either way, an honest answer is worth more than an optimistic one. Want to find out which category your project falls into?

Get a Free Porting Assessment

Our Fundamental Benefits in Game Porting

We have everything for effective porting: technologies, experienced specialists who are well versed in the features of all platforms and engines, and a flexible methodology for working with projects that allows us to easily adapt to the product at any stage of development.
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Effective Team Composition

We have all the necessary specialists not only for porting, but also for finalizing the game, ensuring optimization of art, visual effects, sound and performance, as well as QA experts for fixing bugs.
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Saving Gameplay Features

Before work, we conduct a thorough analysis of the features of the gameplay, architecture and game controls to convey them as accurately as possible on the new platform, taking into account its capabilities.
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Transparent Management

Our flexible workflow design guarantees not only on-time delivery, but also visible results at every stage of the work with instant satisfaction of all your requests and providing fast feedback.
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Complete Compliance Support

QA experts carefully review the requirements of PlayStation, Microsoft and Nintendo stores and implement the necessary aspects to ensure that your game is eligible and certified in a timely manner.

Technical Debt & Common Porting Pitfalls

Game porting services do not fix bad architecture. They expose it. A handful of real risks appear when porting starts:

Nintendo Switch ports commonly run into GPU memory constraints that reduce visual quality if optimization starts too late in the process. Mobile fragmentation, thousands of device and OS combinations, means true 100 percent device certification is not realistic. We aim for broad, tested coverage instead of an impossible guarantee.

Games built with deep, engine-specific dependencies can be cost-prohibitive to port at all, and the honest answer sometimes is that a rebuild costs less than a port would.

We believe first-attempt certification should be the default expectation, not a stretch goal. A first Sony TRC or Xbox certification review alone takes 4 to 8 weeks. Failing it does not just cost that time; it costs the same review cycle again. Studios that treat certification as a final QA pass rather than a design constraint from day one are the ones who end up resubmitting.

Why Choose Kevuru Games for Game Porting Services

First-Attempt Certification
We treat certification requirements as a design constraint from the first sprint, not a final QA checkpoint, which is what actually prevents the resubmission cycle studios dread.
Dedicated Project Manager & Communication
Every game porting services engagement gets a single project manager who tracks milestones and gives you a clear answer on project status at any point.
Proven Engine Expertise (Unreal, Unity, Custom)
Our developers work across Unreal Engine, Unity, and custom in-house engines through dedicated game engine development expertise, so the porting approach fits your codebase instead of forcing your codebase to fit our tooling.
360° Technical Support: Pre-, During-, Post-Launch
Support does not end at certification approval. We stay on through launch and post-launch patch cycles, since a port’s real test is what happens after players get their hands on it.

Game Porting Cost Overview

Most projects fall within predictable ranges, but the exact cost depends on platform differences, optimization needs, and codebase complexity. Here’s how typical pricing looks based on past work.
PROJECT TYPE
PRICE RANGE
Simple port (same engine, minimal changes) $10,000 – $40,000
Mid-level port (platform adaptation) $40,000 – $120,000
Complex port (optimization + redesign) $120,000+

What We Need to Estimate Your Project

You don’t need a full brief. Even a rough idea is enough to get started.

We’ll review your request and provide a tailored estimate within 48 hours.

Get an Estimate
  • source platform and target platform(s)
  • game engine and codebase condition
  • performance and optimization requirements
  • UI/UX adjustments for new platform
  • third-party integrations (SDKs, services)
  • timeline and release expectations

Key Takeaways


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What Clients Say About Us

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Bandai Namco
Kevuru Games’ flexibility and willingness to work quickly despite all issues resulted in a successful product upon first review. They produced good work, and the end product has positive reviews and no major crashes. They provided good feedback, and weren’t afraid of making suggestions that would improve the end product.
James Kucera
Former Head of Mobile Development, Bandai Namco America
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It was a pleasure working with Kevuru Games. They’re very professional and understand the slot business very well. On top of that they had good suggestions regarding the animations and art style which we incorporated into our games. I will definitely work with them in the future.
Amichai Naveh Marmor
Games Director at Techona
Housemarque
We found Kevuru for animation via an extensive animation test comparing many vendors. Kevuru’s work stood out with realism in all details. They kept it up since then doing most of character animations for Stormdivers summer 2018 release and the closed beta. Everything within a tight schedule.
Niko Mäkelä
Art Manager, Housemarque
Trusted by
EA Epic Games Lucasfilm Housemarque Bandai Namco foxnet Bytro Lucid
EA Epic Games Lucasfilm Housemarque Bandai Namco foxnet Bytro Lucid

FAQ

What Is Game Porting?

Game porting adapts a developed game to run on a platform it was not built for, while preserving its core mechanics and identity. It means adjusting code, assets, controls, and performance for the target hardware, plus meeting that platform’s certification rules, not a simple recompile, but a technical rebuild scoped to what the platform needs.

How Does Game Porting Work?

Game porting services follow a defined process: auditing the existing codebase, migrating core systems to the target architecture, optimizing assets for the new memory budget, adapting controls and UI for the platform, then testing against that platform’s certification requirements before submission. Skipping any stage to save time is what typically produces certification failures and costly post-launch patches later.

How Much Does Game Porting Cost?

Cost depends on platform differences, codebase complexity, and how much optimization the target platform requires. Game porting services for a simple same-engine job can run $10,000 to $40,000, while a complex port involving redesign and deep optimization can exceed $120,000. Kevuru Games provides a scoped estimate once your platforms, engine, and codebase condition are known.

What Is the Timeline for Porting a Game?

Timeline depends on scope, but console certification alone typically adds 4 to 8 weeks for a first submission review, before accounting for the game porting services work itself. Simple ports can move faster than complex ones requiring deep architecture changes or extensive mobile device testing.

How Does Porting to Console (PlayStation, Xbox, Switch) Work?

Each console requires official developer status, a dev kit, and a formal certification process, Sony TRC, Xbox’s certification requirements, or Nintendo’s Lotcheck, before a game can launch. Development kits cost roughly $5,000 to $10,000 per unit, and post-launch patches also require re-certification, which is why studios batch fixes rather than pushing single-bug hotfixes.

What Are the Main Challenges When Porting to Mobile?

Mobile porting has to account for thousands of device and OS combinations, a scale of fragmentation console porting does not face. Controls need a full redesign for touch rather than a remap, and GPU budgets shrink dramatically compared to console or PC. True full-device certification is not realistic; the practical goal is broad, tested coverage across the devices your audience actually uses.

What Is the Most Ported Game of All Time?

Tetris holds the Guinness World Record for the most-ported video game ever, with more than 200 official variants released across at least 70 different systems since its original 1984 release. That kind of longevity is the exception, not the norm; most commercial titles port to a handful of platforms, not seventy, but it shows how far a well-designed core loop can travel when the mechanics do not depend on any one platform’s hardware.