Today we are here again to talk about 2D and 3D art prices. This important topic has already been raised by us more than once in a series of articles devoted to different types of game art. You can brush up on them or get to know them for the first time using the links below.
Dive Deeper:
✔ Character Design Cost: What Shapes the Price
✔ How Much Does Concept Art Cost?
✔ What Is the Price of 3D Modeling?
For now, our task is to summarize all the information presented earlier and offer a universal formula for calculating the custom 2D and 3D art cost. Yes, it does exist.
2D and 3D: The Difference Is Clear
Of course, you know the differences between 2D and 3D. Key points are marked in the table. And we are moving on.
| 2D aka 2-dimensional | 3D aka 3-dimensional | |
| Dimensions | length and breadth | length, breadth, and height |
| Mathematical axes | X- and Y-axes | X-, Y-, and Z-axis |
| View | flat | volumetric |
| Edges | clearly visible | not always visible |
| Creation | can be drawn in non-digital and digital environments | can only be created in special software |
| Examples | circle, triangle, and square | cylinder, prism, and cube |
In the gaming field, 2D and 3D art are usually divided into subtypes such as character art and environment art. In 3D, sometimes there is a separate category of 3D hard surface design for demonstrating models of mechanisms, robots, vehicles, and weapons. 2D is also actively used to create interface elements: buttons, icons, illustrations, and so on.
2D Character Design


2D Environment Design
UI/UX Design


3D Character Design
3D Environment Design


3D Hard Surface Design
More Examples of 2D Art Created by the Kevuru Games Team
Look for even more 2D art in the relevant portfolio section.
More Examples of 3D Art Created by the Kevuru Games Team
You will find more 3D modeling samples on the corresponding portfolio pages.
Team Composition for Creating 2D and 3D Art
To understand the foundation of 2D and 3D game art costs, you need to know how many people will be working on your art. Each of them will need to be paid, so it does not hurt to figure out what responsibilities each of them has.
We invite you to consider the composition of the teams for creating 2D and 3D art that we offer at Kevuru Games.
Important note. Depending on the task, specializations of artists may vary. Character creation does not require environment artists, and environment creation most often does not require character artists. Thus, the main backbone of the team, unchanged for all projects, is the art director, the lead artist, and the project manager.
| Art Director The art director determines the visual style for each project depending on its needs and goals. He ensures the achievement of the desired artistic vision, its continuity, and quality throughout the entire production process. | Lead 2D/3D Artist These are experienced artists who lead the team and supervise the work of all specialists so that the final product exactly meets the requirements of the customer. They are responsible for the success and quality of the work of the art team. | Project Manager The project manager is responsible for regular communication with the client and timely delivery of all important information and revisions regarding the created art to the artists at all stages of the project development. |
| 2D/3D Concept Artists If there is a need to create concepts from scratch, then these experts come to work. They analyze the needs of the client and develop several concepts in accordance with the main idea and the style. | 2D/3D Character Designers To create 2D or 3D characters, character artists are connected to the project. They work from approved concepts and are proficient in various art styles. They can create several designs of one character. | 2D/3D Environment Designers Work on the environment can include both the creation of separate elements for locations, and full-fledged ready-to-use levels. In any case, environment artists create art depending on the approved concepts. |
What Affects Game Art Design Cost in 2026
The cost of 2D and 3D art is still largely tied to production time, but in 2026, the factors behind that time have become more specific and more visible.
Instead of looking at “complexity” as a general idea, studios now break it down into production-level variables. The most important ones are:
- Asset complexity and level of detail – highly detailed or realistic assets require more iterations and technical work
- Art style consistency – unique or poorly defined styles increase revision cycles and slow down production
- Production pipeline complexity – multi-stage workflows (especially in 3D) significantly affect time and cost
- Volume of assets – larger batches reduce cost per asset, while small unique tasks are more expensive
- Revision scope – unclear feedback loops can double production time without adding value
- Technical requirements – optimization for engines, platforms, or performance constraints adds extra steps
Deadlines and team size still matter, but in most cases, they are a result of these underlying factors rather than independent cost drivers.
This is why two projects with similar-looking assets can have very different game art design costs: the difference comes from how efficiently the production process is structured.
Next step, it helps to look at how pricing is distributed across different types of game art assets.
Game Art Outsourcing Cost by Service Type
Not all game art is priced the same way. Even within 2D and 3D production, costs vary depending on the type of asset, level of detail, and production stage.
To understand the game art outsourcing cost, it helps to break it down by core service types used in most pipelines.
Concept Art Pricing
Concept art defines the visual direction before production starts. It’s one of the most variable stages because of iteration and exploration.
Typical game concept art pricing depends on:
- number of variations
- level of detail (sketch vs final render)
- complexity (characters, environments, props)
Estimated ranges:
- Sketch concepts: $100–300
- Mid-level concepts: $300–800
- High-detail concepts: $800–2,000+
Concept work is often priced hourly or per milestone due to ongoing revisions.
2D Game Art Pricing
2D art includes characters, environments, props, and UI-related visual assets (without going into UX systems).
The 2D game art design cost depends on:
- art style (stylized vs realistic)
- rendering complexity
- production volume
Estimated ranges:
- Props / small assets: $50–300
- Characters: $200–1,500+
- Detailed illustrations: $500–3,000+
For mobile-heavy projects, 2D game art pricing is often optimized for scale, which lowers the cost per asset.
3D Game Art Design Cost
3D production involves multiple stages, which increases both time and cost.
The 3D game art design cost is influenced by:
- modeling complexity
- texturing approach
- optimization requirements (especially for real-time engines)
Estimated ranges:
- Simple props: $100–500
- Mid-level assets: $500–2,000
- Characters: $2,000–10,000+
This is where 3D game art outsourcing rates vary the most depending on realism and technical requirements.
2D vs 3D Cost Difference (Practical View)
In most cases, 3D is more expensive than 2D – but not always for the reasons people expect.
- 3D takes longer due to multi-stage production
- 2D can become expensive when style is highly detailed or illustrative
- High-volume 2D pipelines can be cheaper overall than smaller 3D scopes
So the real difference in video game art production cost comes down to production time and pipeline complexity, not just “2D vs 3D” as categories.
Universal Formula for Calculating Prices for 2D and 3D Art
Interestingly, this formula is suitable not only for calculating the cost of art, but also for calculating the cost of creating a full-fledged game. Despite the fact that many often try to disperse a number of 3D and 2D price factors into an unthinkable number of points − complexity, style, level of detail, and so on − we already know that most factors eventually translate into production time, but how that time is structured and managed depends on the studio’s pipeline and pricing model.
Armed with knowledge about the hourly pay of specialists, their number, and the time required to create art, we calculate the approximate amount of required costs.
Rate x Hours x Number of Specialists
For your convenience, we offer a built-in calculator that will instantly display the amount based on the data you entered. Note that this formula only shows the surface level. In practice, studios structure pricing differently depending on the project scope and production workflow.
As an example, we can quote the cost of creating all 2D art for an NFT-based game. Our team worked according to the classic pipeline, from concept art to the final versions of all the necessary characters, assets, and backgrounds. Stages of work:
- Moodboard.
- BnW draft (2-3 options per 1 asset)
- Color draft (2-3 options per 1 asset)
- Render.
- Final PSDs preparing.
Work on art for this game lasted 3 months. Below you can see the price breakdown.
| Work parts | Specification | Cost, USD |
| Character body | Basic model Fur colors Eyes Mouth | $595 $1,260 $3,675 $7,350 |
| Character clothes and accessories | Eyewear Hat Clothes | $3,360 $7,000 $12,600 |
| Background and effects | 5 background options | $210 |
| Management | PSD final preparing Feedback implementation Art direction Art producing | $280 $3,633 $3,996 $4,396 |
| Total | $48,355 |
How a Game Art Studio Calculates Project Pricing
While the universal formula (rate × hours × specialists) gives a quick estimate, real project pricing is slightly more layered. Studios don’t just calculate time – they structure it into an estimate that reflects risk, clarity, and production approach.
How studios actually build an estimate
At the start, the team breaks the project into production stages – for example:
- concept → drafts → final render (for 2D)
- blockout → high poly → low poly → texturing (for 3D)
Each stage is evaluated separately:
- how long it takes
- which specialists are involved
- how many iterations are expected
This is where game art design cost becomes more precise. Two assets that look similar can differ significantly in cost depending on revision cycles, technical constraints, or pipeline complexity.
Common pricing models in game art outsourcing
Most game art studios use one of three pricing approaches, depending on how clearly the scope is defined.
Fixed price
Used when the scope is clear and stable.
- Best for well-defined assets or batches
- Predictable budget
- Less flexibility if requirements change
Hourly (Time & Materials)
Used when scope is evolving or unclear.
- Flexible and transparent
- Suitable for R&D, concept art, or early production
- Final cost depends on actual time spent
Milestone-based pricing
A hybrid model aligned with production stages.
- Payment tied to deliverables (e.g., concept approval, final assets)
- Balanced risk between client and studio
- Most common in outsourced game art services
Why pricing differs between studios
Even with similar rates, the final video game art production cost can vary a lot. The main reasons are usually not obvious at first glance:
- Pipeline maturity – experienced teams work faster with fewer revisions
- Art direction quality – strong direction reduces rework and iteration loops
- Internal QA and review layers – more control often means higher cost but better consistency
- Communication overhead – distributed teams vs structured production pipelines
- Specialization level – niche expertise (e.g., stylized vs realistic 3D) affects efficiency
This is why 3D game art outsourcing rates or 2D game art pricing should never be compared purely by hourly rate. The real difference is in how efficiently a studio turns time into final assets.
Rates of 2D and 3D Art Studios in the World
The rates of game art studios vary greatly depending on the country. Verify this by looking at the hourly pay data for 2026 presented in the table.
| Country | 2D art | 3D art |
| USA | $50-120 | $70-150 |
| Western Europe | $40-100 | $45-130 |
| Eastern Europe | $25-70 | $30-70 |
| Asia | $12-40 | $15-50 |
The data is based on clutch.co and similar 2D and 3D art studio databases. You can hire freelancers for cheaper rates, but their work’s reliability and quality standards cannot be guaranteed.
Despite the huge difference in prices in America and Eastern Europe, you will not notice any difference in quality. At the same time, many American companies often turn to specialists from Eastern Europe, knowing about lower rates and high quality of work.
For example, Kevuru Games had the honor of working on concepts for Epic Games’ world-famous battle royale Fortnite. We created over 120 unique concepts. You can learn more about this project in our case study.


Our 3D team also worked on characters from the legendary Star Wars franchise from Lucasfilm. The photorealistic infantryman and droid with multiple color options were optimized for maximum performance in VR. Read more in the story about this project.
Yet hourly rates are only part of the equation. The total cost also depends on how the production team is structured.
In-House Team vs Game Art Studio: Cost Comparison
When comparing the cost of hiring game artists with working with a game art studio, hourly rates don’t tell the full story. The real difference comes from how costs are distributed across the production process.
An in-house team is a fixed cost that continues regardless of workload. Even when production slows down or shifts between phases, the company still carries the full operational burden, including:
- Salaries (fixed monthly, regardless of workload)
- Taxes and benefits
- Software licenses (e.g., modeling, texturing tools)
- Hardware and infrastructure
- Management overhead (leads, producers, HR)
- Idle time between production phases
Because of this, the actual cost of an in-house artist is usually significantly higher than their base salary. It also becomes harder to scale efficiently – teams are either underutilized or stretched depending on the phase of production, which increases the total video game art production cost.
With an outsource game art studio, the structure is different. Most of the overhead is already absorbed on the vendor side, and the client pays primarily for production output. Typically, this includes:
- Cost tied directly to delivered assets
- No long-term salary commitments
- No internal hiring or onboarding costs
- No need to manage production internally
- Access to a full pipeline (concept → final) instead of individual roles
- Ability to scale production up or down without restructuring a team
This is why the final game art outsourcing cost is often lower in practice, even when the visible rates are similar. The difference comes from how efficiently time and resources are used.
In most cases, outsourcing reduces wasted capacity and shortens production cycles, which has a direct impact on the overall budget. That’s why many studios rely on outsourced game art services for production-heavy stages rather than maintaining large internal teams.
How to Reduce Game Art Outsourcing Cost Without Losing Quality
Lowering game art outsourcing cost is not about pushing rates down, it’s about reducing wasted production time. In most cases, delays, revisions, and unclear direction are what drive budgets up.
A few practical things make the biggest difference:
- Clearer briefs – well-defined tasks, references, and expectations reduce guesswork and rework
- Style guides upfront – consistent visual direction avoids multiple iteration cycles across assets
- Asset batching – producing assets in groups improves speed and consistency, lowering cost per unit
- Fewer revision loops – structured feedback and approval stages prevent endless back-and-forth
- Modular pipelines – reusable elements (materials, components, base meshes) reduce production time
When these are in place, outsourced game art services become more predictable and efficient, which directly lowers the overall video game art production cost without affecting quality.
Conclusion
The cost of 3D and 2D game art outsourcing depends on the time spent, and the quality depends on the expertise of the artists. You can understand, evaluate, and even feel the expertise by looking at examples of the work of the studio with which you want to cooperate.
Our portfolio of 2D and 3D art of different styles and directions is open to you so that you can draw a conclusion about the professionalism of our experts on your own. We can also send you, upon request, a presentation on specific types of art that are not present in the portfolio or are available in small quantities. We offer a solid partnership backed by over 10 years of experience, the trust of the world’s leading gaming companies, and a passionate dedication to the art business.