2D Game Development Company

Kevuru Games offers professional 2D game design services for creating entertainment products for all popular platforms. Our team of highly qualified experts in game art, design, and development will provide professional support for your project, from concept to release.
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2D Game Development studio 2D Game Development studio

OUR 2D GAME DEVELOPMENT SERVICES

We have a lot of created games, so we know what they need to be in order to impress the player and stand out from hundreds of analogues. Here is what we can offer you.
Technologies we use
Game art C++ C# Swift

Our Top-rated Projects

Star Wars

  • VR-based action-adventure game based on the legendary franchise
  • Creating 3D characters with texture variations

Fortnite

  • Iconic free-to-play Battle Royale game with over 400 million players worldwide
  • Creating concept art for character skins

Iron Order 1919

  • Cross-platform strategy game for mobile devices and browser
  • Creating 3D models of mechs and soldiers, as well as their animations

Birdly

  • VR-based hyperrealistic immersive butterfly flight simulator
  • Creating ultra-realistic 3D models of insects, birds, and plants, as well as their animations

MechaChain

  • Web3 game development
  • Working on game design,  art , sounds and engineering part

Undead Blocks

  • The world’s first AAA play-to-earn zombie shooter game on the Ethereum network
  • Creating  3D models of zombies, weapons, and environment,  composing the music
Lucasfilm logo
epic games logo
bytro logo
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MechaChain logo
wagyu games logo
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OUR FUNDAMENTAL BENEFITS IN 2D GAME DEVELOPMENT

2D projects are handled with attention to both implementation details and visual consistency to deliver top games for our clients and gamers.
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GAMES WITH 10+ MILLION DOWNLOADS

Some titles we’ve worked on have reached eight-figure download numbers. That kind of scale typically comes from consistent iteration, performance stability, and long-term player retention.
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INDIVIDUAL APPROACH TO DEVELOPMENT

Each 2D project has different constraints. Scope, budget, deadlines, and target platforms shape the production structure, team size, and collaboration format
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MODERN TECHNOLOGIES AND METHODOLOGIES

The pipeline relies on established engines and practical tooling. Technology decisions follow scope, team structure, and platform limits — not industry buzz.
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FLEXIBLE TEAM SELECTION OPTIONS

The team is formed around the project’s needs. Role selection depends on scope, style, and platform requirements from a wide pool of professionals working with us, not a predefined lineup.
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What Clients Say About Us

Over 70% of our clients come back to us with new projects. Read the testimonials for a proof.
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Bandai Namco
Kevuru Games’ flexibility and willingness to work quickly despite all issues resulted in a successful product upon first review. They produced good work, and the end product has positive reviews and no major crashes. They provided good feedback, and weren’t afraid of making suggestions that would improve the end product.
James Kucera
Former Head of Mobile Development, Bandai Namco America
Game art
It was a pleasure working with Kevuru Games. They’re very professional and understand the slot business very well. On top of that they had good suggestions regarding the animations and art style which we incorporated into our games. I will definitely work with them in the future.
Amichai Naveh Marmor
Games Director at Techona
Housemarque
We found Kevuru for animation via an extensive animation test comparing many vendors. Kevuru’s work stood out with realism in all details. They kept it up since then doing most of character animations for Stormdivers summer 2018 release and the closed beta. Everything within a tight schedule.
Niko Mäkelä
Art Manager, Housemarque
Trusted by
EA Epic Games Lucasfilm Housemarque Bandai Namco foxnet Bytro Lucid
EA Epic Games Lucasfilm Housemarque Bandai Namco foxnet Bytro Lucid

FAQ

HOW MUCH TIME DOES IT TAKE TO CREATE A 2D GAME?

2D doesn’t automatically mean fast. A lightweight mobile title might come together in a few months. Add more systems, deeper balancing, or platform-specific polish, and the schedule stretches quickly. For bigger 2D PC projects, a year isn’t unusual.

WHAT DO YOU NEED TO START 2D GAME DEVELOPMENT?

Hiring 2D developers usually becomes easier once the project is clearly defined. Engine choice, platform targets, scope of mechanics, and expected timeline all affect the profile you’re looking for. Without that clarity, it’s difficult to evaluate candidates properly.

Experience with shipped projects often matters more than long software lists. It helps to look at what the developer has built before, how those projects performed, and whether they’ve worked within a structured production pipeline rather than only on isolated tasks.

Another practical question is coordination. A single freelancer can handle defined features, but once a project includes design, art, programming, and testing phases running in parallel, managing separate contributors requires additional oversight. In those cases, teams that already work together can reduce setup time and communication overhead.

The right choice usually depends on scope, deadlines, and how much internal management capacity is available.

HOW TO HIRE 2D GAME DEVELOPERS?

Hiring 2D developers usually becomes easier once the project is clearly defined. Engine choice, platform targets, scope of mechanics, and expected timeline all affect the profile you’re looking for. Without that clarity, it’s difficult to evaluate candidates properly.

Experience with shipped projects often matters more than long software lists. It helps to look at what the developer has built before, how those projects performed, and whether they’ve worked within a structured production pipeline rather than only on isolated tasks.

Another practical question is coordination. A single freelancer can handle defined features, but once a project includes design, art, programming, and testing phases running in parallel, managing separate contributors requires additional oversight. In those cases, teams that already work together can reduce setup time and communication overhead.

The right choice usually depends on scope, deadlines, and how much internal management capacity is available.