Event Twins: Design & Blast – 2D character art and animation for a casual mobile game
About Fomo Games
Fomo Games is a Turkish mobile game developer based in Istanbul. The company was founded in 2019. Since then, it has grown to 50 people and has launched several projects. Fomo stands for Fear Of Missing Out, which defines their product vision and culture. The focus of the developers is casual games for a mass audience that can be played for years.
Design & Blast
Event Twins: Design & Blast is a casual game with an original story and match-3 elements. Twins Jen and Sarah turn their rivalry into a successful event planning company that players will develop over the course of the game. They have to organize dozens of amazing events, from weddings and birthdays to luxurious themed parties. Completing match-3 levels allows players to unlock new themes, decorations and fashion items that will make the event even more spectacular.
Working on 2D art for casual games requires a carefully crafted and coordinated approach that matches the visual stylе and narrative of the game.
Our goal was to create 2D art of characters and their outfits, as well as game cinematics for 20 game episodes in accordance with the provided brief and character sketches.
Our challenge was adapting the resulting art to the stylе of the game and meeting the necessary technical requirements to ensure optimal game performance.
Event Twins: Design & Blast
Stage 1. Creating outfits
Stage 2. Creating 2D characters
Stage 3. Creating cinematics
Our team has extensive experience working on casual games for mobile devices: we immediately selected the optimal team of specialists.
Lead 2D artistOrganizes and coordinates the work of 2D artists, taking into account the goal, brief and provided or developed sketches.
2D artistsCreate all the necessary 2D art in accordance with the brief: 2D characters, 2D outfits for characters and their combinations.
Lead 2D animatorOrganizes and coordinates the work of 2D animators to ensure a high-quality result in accordance with approved requests.
2D animatorsResponsible for the creation and adaptation of 2D animation for the formation of game cinematics.
Technical artistEnsures the compliance of the created 2D art with the game engine and its correct technical implementation into it.
Project managerProvides a high level of project planning, organization and execution to ensure that all requirements are met.
Working on a casual game allowed us to once again demonstrate our skills in the field of 2D character art and make the game as visually appealing as possible.
Product Specialist at FOMO Games