Mariia Panchenko

Senior Copywriter | Mariia Panchenko is a skilled writer with experience in design. Throughout her career, she has taken on roles as an editor and project manager, giving her a broad perspective on various topics. Her talent lies in making complex concepts accessible, and she’s always on the lookout for extra data to support her research.
Game art

How Many Video Games Are Released Each Year: Indus...

The number of games released each year has been rising for a while, but it’s hard to grasp th...
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AI in Game QA: How Modern Game Testing Services Im...

Game QA is often reduced to bug tracking, but in practice it covers much more than that. Stabil...
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AI Motion Capture: High-End Animation Made Accessi...

Motion capture is not a new invention. As our 3D animation lead Roksolana Kordiuk explains, AI ...
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Game Trailers That Convert: The Role of a 3D Anima...

A game trailer has about 30 to 40 seconds to earn attention before most viewers scroll past, wh...
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Building Metaverse-Ready Assets with a 3D Art Outs...

A metaverse-ready asset isn’t defined by style or polygon count. What matters is reusabil...
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AI and Human Creativity Inside a Modern 3D Charact...

AI mostly stays out of creative intent in a 3D character pipeline. It concentrates in repetitiv...
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Metaverse, Robotics, and AI: The Evolution of 3D G...

“Metaverse, robotics, AI” sounds like a hype trio, but in practice it points to som...
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Photorealism vs Stylization: How 3D Art Outsourcin...

Outsourcing studios run two separate pipelines rather than picking a side. Photorealistic work ...
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Inside the AI-Assisted Pipeline Behind the BallBud...

For the BallBuds Kickstarter key art, Kevuru Games used a hybrid pipeline where 3D modeling han...
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