Mariia Panchenko

Senior Copywriter | Mariia Panchenko is a skilled writer with experience in design. Throughout her career, she has taken on roles as an editor and project manager, giving her a broad perspective on various topics. Her talent lies in making complex concepts accessible, and she’s always on the lookout for extra data to support her research.
Game art

3D Avatars and Digital Identity in Virtual Metaver...

Clothes and appearance are superficial, but throughout the history of humankind, they have been...
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Global Number of Gamers in 2026: Player Statistics...

This article starts with a direct answer to the question it poses, but don’t close it rig...
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Game Development Team Structure: Average Team Size...

“So, how many people will we need to build this game?” is a question that we hear often fro...
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How Many Video Games Are Released Each Year: Indus...

The number of games released each year has been rising for a while, but it’s hard to grasp th...
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AI in Game QA: How Modern Game Testing Services Im...

Game QA is often reduced to bug tracking, but in practice it covers much more than that. Stabil...
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AI Motion Capture and the Future of 3D Animation C...

Motion capture is not a new invention. As our 3D animation lead Roksolana Kordiuk explains, AI ...
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Game Trailers That Convert: The Role of a 3D Anima...

Games came close to cinema long before the graphics became realistic, and even before software ...
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Building Metaverse-Ready Assets with a 3D Art Outs...

When we say “metaverse-ready assets”, it may sound like a clear concept that has a definiti...
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AI and Human Creativity Inside a Modern 3D Charact...

When people talk about AI in 3D art, the conversation often jumps to extremes. On one side, the...
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