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The Complete Guide to 3D Character Modeling for the Uninitiated
The Complete Guide to 3D Character Modeling for the Uninitiated
Character artists are a driving force that fills three-dimensional worlds with people, animals, magical creatures and everything else that breathes life into a chosen setting. They represent a kind of transit station where all the paths of pre-production converge, and the concept art is transformed into a real and concrete 3D model. Next, animators take the baton. However, this is only a rough sketch, an outline of the true functionality of character artists, giving an approximate idea of their functions in game development. What is remarkable in this work is that it requires a combination of seemingly incompatible qualities. Technical accuracy goes hand in hand with artistic expression, fantasy intersects with precise anatomical knowledge. Thanks tothese combinations, artists have a unique opportunity to create game characters and creatures that ultimately become the project’s hallmark. Making 3D characters, the artists actually create the main antagonists, those with whom the players will associate themselves and with whom they will unite until the end of the game. It is not surprising that the role of a character artist is often considered the most coveted in the development of entertainment projects. Let’s try to look behind the scenes of this fascinating art of creating characters: interesting discoveries are surely waiting for us. How Does 3D Modeling Work? Strange as it may seem, the intricate highly detailed 3D models that arouse admiration start out as primitive shapes like a sphere or a cube. They are the primary basis for creating a model. The artist manipulates this figure, giving it the desired shape and outlines using special digital tools. Starting simple and moving towards complexity is the golden rule of 3D modeling. This is how you can create a 3D character. Creating a 3D model requires patience: the artist has to work hard to place the vertices in order to properly contour the model. The polygons that make up the outside of the mesh can be subdivided into smaller pieces to add detail. This is especially important if the model will be animated – smooth movement can be achieved only if all movable places such as knees and elbows have a sufficient number of polygons. To simplify the life of artists and save them from routine tasks, 3D modeling programs include various techniques such as mirroring an already finished part of the model. With its help, the artist can complete the object with only half or even a quarter of it. This is especially true for 3D modeling of characters, as it allows you to create a perfectly symmetrical model, reflecting the work along the desired axis. 3D vs 2D: What Makes a Three-Dimensional Character Different Of course, no one is going to arrange a battle between 2D and 3D worlds: each of them has the right to exist. However, 3D models have several advantages over their 2D counterparts, especially when creating games, movies or cartoon characters. The most significant advantages of 3D characters are: Realism3D models make it possible to achieve any level of detail from simple sketchiness to photographic accuracy. Freedom of animation3D characters are easy to control since they are already modeled in three-dimensional space and they do not need to be redrawn in different poses in order to display a new movement. Adjustment simplicityThe finished model is easily amenable to adjustments and additions thanks to the advanced features of modern software and is quickly updated if necessary. VisualizationA three-dimensional model of the character looks much more colorful, vibrant and solid than a two-dimensional drawing, plus it can be viewed from different angles. How to Draw 3D Characters: Milestones Despite the fact that the environment is also important for the perception of the game – it sets the atmosphere and a sense of the virtual world – it is the heroes who remain the main memorable factor. The visual appeal of the characters, their main features, habits, motivation and moral principles – during the game, gamers consciously or not identifies themselves with their characters and for a while become integral with them. Therefore, in order for a character to be worthy of being projected onto the player’s personality, artists put an abyss of effort into the creation of each of them. How to make 3D models for games? It all starts with an idea, collecting references and creating concept art. Creating a Concept Art When the idea is framed in words and the necessary references are collected, the concept artists come into play. They are the guides from the world of words to the world of visualization: their main task is to give the primary look to future game characters and set the tone for their further development. In addition to owning the art of drawing and painting, these specialists are very creative individuals whose knowledge goes far beyond the field of fine art. Having on hand only a verbal description of the character or a sketch, the concept artist should work it out in more detail. As a rule, to begin with, make some rough drafts that show possible options for how the character will look. After that, these concepts are approved by management or the client. When an image is selected, the concept artist must work it out in great detail, taking into account the characteristics of the future character. When the image is ready and approved, concept artists prepare additional images of the character. They mark different types of body position, various phases of movement, types of facial expressions, main features, posture, costume, weapons, ammunition, key nuances of appearance, color palette and so on. Images can be either color or colorless. Most importantly, they should clearly make clear what kind of character is drawn and what details will need to be worked out when creating a three-dimensional model. A huge amount of software is used to create digital drawings, both paid and free. But the leaders are programs such as Adobe Photoshop and Corel Painter. Having collected and displayed a sufficient amount of information about the character, concept artists are ready to transfer their drawings to the next stage. Character Modeling Next comes something like digital alchemy. Based on the concept art, which plays the role of a blueprint, a full-fledged, solid and lively (in terms of game reality) model is created, voluminous and almost tangible. Of course, it’s not so easy to imagine a leap from a concept into a three-dimensional space: a 3D modeler needs to be prepared to search for fresh creative solutions and implement a high degree of detail. This stage begins with a rough formation, followed by more advanced modeling and sculpting, which add more and more details. The quality and clarity of 3D characters are affected by the number of polygons: the more of them, the better. It is customary to distinguish low poly and high poly varieties. High poly models are preferable in character modeling for the film industry since a large number of polygons are needed there for optimal detail. However, their rendering can sometimes take several days. But for games, low-poly models are often used: visualization of 3D characters is carried out directly in the course of the game process. Creating a mesh with a character model, the 3D artist takes responsibility for several important stages: Topology selectionIt determines the movement of triangles and vertices along the mesh when it comes to animation. Good work with the topology ensures the correct and undistorted movement of the model. The scale of the meshA character cannot be taller than a house if it is not some kind of fantastic creature for which a similar size is in the order of things. The artist checks the size of the model by comparing it with another finished object of a predetermined size. T-shapeA character in a pose with arms apart is an optimal option for further work: this simplifies the adjustment of the armpit area (if it is a person) and speeds up the rigging process, which we will talk about later. Different projects may require varying degrees of detail, but the main processes and their sequence remain unchanged. Here are some examples of 3D characters made by the Kevuru Games team. Character Texturing The creation of textures and their imposition on the 3D model determine its quality, realism and accuracy. A texture is a bitmap applied to the surface of an unpainted model to give it a color, volume, or illusion of relief. There are the main types of texturing – relief mapping and MIP mapping. Relief mapping is a 3D graphics technology that allows creating the surface of an object in a rich and realistic design. It has its own varieties: bump mapping, normal mapping, and parallax occlusion mapping. MIP mapping is a method of applying textures in which multiple copies of the same texture image are used, but with a different level of detail. Texturing essence is the demonstration of each element of the surface, the visual representation of physical properties, modeling of light and reflection effects, as well as the contribution to the most realistic display of the smallest elements: eyes, eyelashes, hair and skin pores. When texturing is finished, the model can be considered finished. All further steps take place if the model is supposed to be animated. Character Rigging and Skinning At the rigging stage, game characters formally acquire a special skeleton, with the help of which they subsequently gain the ability to move with a helping hand from animators. A rig, i.e. a virtual skeleton, defines the main points that integrate the whole body of the character together, and gives an understanding of the interaction of its different parts. In order for a character to move credibly, it is usually required to create from 20 to 100 bones. The larger their number, the more difficult it is to provide manual manipulation. Therefore, some tools allow you to scale, move and rotate a specific group of bones to simplify the process and make it smoother. Demanding the exact balance between flexibility, efficiency and realism, a character rig must be consistent with the design of the model, while being able to realize ideas concurrently with the design of the model, while simultaneously being able to meet all the ideas and performance needs of the animation team. Next comes the skinning – binding of the character’s geometric mesh to the created rig. The appearance of the characters when they perform any action depends on its quality. After that, the model is ready for animation. Character Animation This is a very big topic, worthy of a separate article and full of details and nuances. Therefore, we will get by with just a few comments. In essence, animation is a quick display of a chain of static pictures that differ in minor details. It goes without saying that the main goal at this stage is to achieve maximum realism of the movements of 3D characters. Here keyframe animation of 3D characters comes to the rescue. The designer must indicate the position of the 3D character in the first and last frames of the movement, and the calculation of the remaining frames is entrusted to a special program. In practice, this technology looks simple, but things get much more complicated when one need to create complex movements and achieve realistic movements of 3D characters. Top 3D Character Design Software 3D modeling is endless possibilities. This is the present and the future. This is all that surrounds us. Three-dimensional models, animation, visualization is a generalized, but far from complete list of features. Making 3D characters is a separate category of modeling, requiring not only talent and artistic vision, but also knowledge of anatomy, proportions, plastics, gestures and facial expressions. The best model is the one that most resembles a living person with the right topology, flowing gestures and a natural smile. How to make a 3D character? The range of software for developing 3D characters is truly amazing: from free to very expensive options, from a minimal set of tools for beginners to an advanced interface with a steep learning curve. Trying to determine the best program would be to abandon objectivity since each of them has its own advantages and target audience. Therefore, we will list the most common options that will be great helpers for implementing various ideas for making 3D characters. 3ds Max Basically, only professionals use 3ds Max from Autodesk: here you can do almost anything related to 3D modeling and visualization. Not only are characters subject to this software, but also environments and entire worlds. Due to its wide functionality, versatility, compatibility with most plug-ins and the presence of many ready-made models, 3ds Max is popular all over the world. It’s obviously not suitable for a novice, but experts will be able to enjoy creating 3D designs from scratch to the fullest. The program is not cheap, but it is worth its price. Maya Another software from Autodesk, more focused not on the direct creation of 3D characters, but on working with their animations for further integration into the game. Here, the artist can concentrate on the smallest and finest details such as the movement of hair and clothes, adding a maximum of realism to the character. The rendering capabilities and the various environments that are available to create in this program are truly jaw-dropping. A large toolset does not limit the artist’s imagination in working on models and drawings. ZBrush Pixologic ZBrush is another great software for professionals with a wide range of advanced tools. It equips the modeler with a brush that draws strokes with depth. At the same time as sculpting, the artist can also paint the object. An important advantage of the program is the automatic addition of shadows and highlights that look natural without the additional efforts of the modeler. The rendering process usually happens in real time and the artist immediately sees the result of the work. Blender Course free for software that does not require large investments, and here the most famous option is Blender. A free, open source program for everyone, Blender is often used even for commercial projects, so creating 3D objects in it is a common thing. Despite the fact that some consider its interface rather confusing, many beginners begin their journey into the world of modeling with this software. It is important to note that due to this, there are a lot of tutorials, instructions and guides on 3D design and animation in Blender, so no one will be left alone with their problem if it arises. Daz Studio Another free software for 3D graphics and animation. Today, Daz Studio is widely used in the modern gaming industry to create simple 3D character designs. A huge advantage of the program is that it has a large database of relevant additions in the form of different textures, certain 3D objects, working plug-ins and extensions. The application runs on the Nvidia Iray engine and is perfect for quickly creating professional animation models of the highest quality. Daz Studio attracts its users with a convenient and quite logical interface, a wide base of 3D content to do the work, as well as a large number of training lessons. Where to Find the Best 3D Characters? Of course, the best 3D characters for games are those made from scratch. They will best reflect your idea and will not get lost in a heap of similar ones due to a large number of authentic features. But if we are talking about a limited budget and, possibly, some rough project, which is not yet planned for production, then it is quite possible to use the base of ready-made 3D character models. Their cost will be much lower than creating a model from scratch, and some of them can be obtained even for free. Regardless of the purpose for which you choose a model, you can definitely find something in the libraries below. CGTrader Freelance artists know and appreciate this platform well. It has a large library of high poly and low poly models, some of which are already rigged and ready for active movements. In addition, here one can post vacancies and look for work. Prices for models are very affordable, there are also free options. Convenient filters allow you to quickly cut corners and significantly narrow down your search. Free3D The name of this platform is fully justified: here you will find a huge number of free models of really good quality. Created by a group of freelance artists and supported by users, the base is constantly replenished, providing a huge space for choice. There are models here for commercial use and the prices are more than pleasant. But they are placed in a separate category, and the main asset of the platform is options free of charge. TurboSquid TurboSquid is a resource that is hard to miss. Convenient navigation, user-friendly search system, a large number of rigged and animated models make it indispensable for anyone who does not have enough time or the ability to build a 3D character from scratch. As in other places, there are paid and free options, the quality of which is on top. Sketchfab A feature of this marketplace is support for the WebVR and WebGL protocols, which allow examining the model from different sides in a three-dimensional environment, turning textures on and off, and even exploring wireframes. Interestingly, many models are suitable for 3D printing. Both animated and static models are at your disposal. Pinterest Whether you are surprised or not, but the fact remains: Pinterest is not only a social network with an emphasis on visual content, but also a kind of message board where 3D artists can leave a link to their website or models, which can be downloaded either for free or sometimes for a small fee. Keyword search is very fast and convenient, and a special visually-oriented interface delivers aesthetic pleasure. How to Hire 3D Character Artists? If libraries of ready-made characters are not your choice, then you should think about choosing an artist who can implement your 3D character project. There are several main places to find them. Freelance Portals The opportunities to work with people who prefer per-project pay are huge right now: the Upwork, Fiverr and Freelancer platforms are at your service. Here you can select specialists according to different criteria, for example, work experience or hourly rate. Freelancers usually charge from $ 25 per hour and more, depending on skills and abilities. In-House Employees There is essentially only one advantage of in-house staff – you see all your employees and can communicate with them live. Some find it easier to work in this mode: remote work requires discipline and organization, and the office automatically stimulates this and helps to tune in to the working mood. But here the positives end. It is necessary to take into account a significant increase in the cost of renting premises, purchasing equipment and software for each employee, equipping workplaces, providing the office with food and drinks, and so on. At the same time, salaries for character artists start at $ 50 per hour according to Indeed for the USA. Outsourcing Studios The transfer of individual tasks or even entire projects to an outsourcing company is a very popular trend. This is not surprising: the team is already assembled and can start working immediately. This method of cooperation is used by the world’s leading video game development companies. For example, Epic Games, EA and FoxNext have already appreciated the advantages of working with Kevuru Games in different game art directions. The prices for outsourcing studio services vary depending on the region of their location. In the USA and UK, prices are the highest – from $ 50 per hour, in Germany – from $ 35 per hour. The most attractive price-quality ratio can be found in Eastern Europe, for example, in Ukraine: here rates for 3D artists start at $ 25 per hour, while the quality of work is in no way inferior to the more expensive services of American studios. We’ve already talked about specific pricing for cartoon and realistic 3D characters: check the article on character design pricing if you are interested in specific numbers. What Type of Collaboration is Better? Now let’s summarize all of the above information. Based on this, we can conclude that the most reliable and effective way to hire a 3D character specialist is an outsourcing studio. These companies have well-established work processes and high quality standards and always strive to exceed customer expectations in order to ensure a good reputation and credibility in the gaming market. Maybe, now it's your turn to get professional 3D animation services? Contact Us How Much Does It Cost to Create a 3D Game Character? The issue of price always worries minds, especially when it comes to such a complex and painstaking work as making 3D characters. There is nothing new under the sun, and we will not reinvent the wheel and beat about the bush. The price is affected by all the same factors as before: the level of complexity and detail of the character, the need to prepare for animation, the number of alternative options (the character can change throughout the game). Timing also plays an important role: if a customer needs a model in a shorter time, the cost of creating it will increase. To roughly guide you, let’s look at the abstract averaged character model along with the animation. The stage of creating a concept takes up to 20 hours. Modeling is an average of 50 hours. Texturing will take about 15 hours, as well as rigging. And it takes an average of 5 hours to create 1 second of animation. In total, we have a character model created in about 100 hours. On average, one can talk about the cost of $2000, but again, this is an approximate price for an abstract model. When it comes to a real project, any 3D character modeling agency will offer you a free quote with specific estimations. Wrapping Up Having glanced out of the corner of the eye into the 3D workroom of the character artist, we saw what tremendous work is being done to make the bright, lively and memorable character or creature see the light of day. But the game is worth the candle: the more enthusiasm and inspiration invested in the characters, the higher the likelihood that they will become iconic in the history of game development.
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How to animate a fighting game?
How to animate a fighting game?
When people play fighting games, they rarely think about mechanics, animation techniques, frames and other features that allow creating on-screen real-life actions of characters. The truth is while most gamers care about beating their opponents to a pulp, animators take upon themselves to make animations needed for a fighting game. So, how to make fighting game animations? How many animations does a fighting game have? What are the best fighting game animations? What is the framerate of fighting game animations? Each of these questions is covered in our article in details. If you’re interested to find out more about principles, stages, and game examples in fighting animation, keep reading our material. 7 Key Principles of Fighting Game Animations Animation is a sequence of images that displays movement in games. To design a good character, it’s necessary to have a basic understanding of anatomy and movement. In general, there are basic 7 principles that could be applied to animation in fighting games: Squash and stretch. It’s a technique that enables characters to make movements in specific directions. Using the squash and stretch principle, animators achieve a realistic effect of positions in games. A contrasting change of shape from a squashed pose to a stretch one and vice versa gives life to a character. Without this principle, the motion looks rigid and stiff. Timing and spacing. This principle shows the movement of a character or an object in games. Spacing describes the distance of drawings in a sequence. The closer it is, the slower the movement is. Timing is the number of images that defines the character’s actions in games. In 3D animation, such a technique has the following formula as time=distance/speed and speed=distance/time. Laws of motion. Issac Newton’s three laws of motion can be also applied to game animation. To communicate weight, animators should spend some time on changing the motion using the principle of timing and spacing. The same idea refers to the behavior of an animated character because it determines what effects must be performed in games. Anticipation, action, and reaction. These concepts explain the stages of movements. Anticipation predicts the action that is going to happen while the reaction shows that it has occurred in a game. Speed and time are the factors that influence the character and object’s movements as well. The faster they are, the more anticipation is required for game players to control different actions. Exaggeration. It’s a technique that creates the essence of actions making them look like the real ones. In animation, it’s necessary to design movements that exceed the player’s expectations. That’s why exaggeration is used to craft the key poses for characters that can perform unbelievable effects in fighting games. Overlapping action. It’s a principle that describes different parts of the human body and how they should be moved at various angles. The overlapping movement can be divided into primary, secondary, and tertiary actions. Altogether, they deliver the sequence of movements performed by game characters. Arcs and paths of action. Each action has invisible lines that display the process of movements. In animation, it’s called the path of actions. They are supposed to be effective with arcs – elements that describe how objects and characters are moved. For complex animations, it’s vital to describe several paths of action. 6 Stages of Work on Animation in Fighting Games There are 6 essential steps to create animation in fighting games. So, let’s explain them one by one: Researching references. It’s an important step in animation as it gives a basic understanding of successful features for designing characters and objects. Also, this stage includes analysis and assessment that help animators select suitable references. Making scripts. It’s a process of outlining the story in animation describing visual effects, appearance, and transitions from one scene to another. The storyboard is a tactic used to sketch scenery, setting and other features. Fixing key poses. It’s a stage of improving the right poses to convey a story in animation. The key poses are known as ‘extremes’ because they depict extreme points in expressing mood and motion. Adding new poses. It’s a process when animators start from breaking the movement down adding new poses to the key ones. Such an algorithm intends to perfect motion for game characters. Fixing overshoot and overlapping action. It’s a technique that helps animators connect body parts of a character and finish motion. Overshoot ends fixing movements while overlapping action moves a character or an object at different rates. Polishing animation. It’s the final stage of animation that intends to strengthen physical movements and make them more believable to the audience. Animators break up their shots into several sections to improve motion. Skills and Tools for Fighting Game Animation The animating process is complex, and it can be done in various ways like in 2D, 3D, pixel art, and isometric projection. So, let’s find out what stages, skills, and tools are essential for animators to design a fighting game. 2D fighting animation is created in two-dimensional space – width and height – and it contains pre-production, production, and post-production. During the first stage, 2d animators write the scripts, select the color palette, and prepare sketches. Production is the process of collecting all materials together to design the scenes. Post-production is the final stage in which animators add sound effects and make edits. Blender, Moho, Toon Boom, Blender, Moho, Cinema 4D, Maya, Pencil 2D animation, etc. are the main tools used in 2D animation. Fighting game animation 3D is the process of manipulating 3D objects in three-dimensional space, and it has such stages as creating concepts or storyboards, modeling, texturing, rigging, and rendering. Storyboards and their ideation intend to showcase a game story in a three-dimensional environment. Modeling is the method of creating shapes in a 3D model. Once it has been designed, 3D animators start texturing – an algorithm of adding new textures and colors to a model. Rigging aims to put a skeleton on a character, while rendering is the final stage of 3D animation that generates a sequence of frames in scenes. The instruments used in this type of animation are ZBrush, 3ds Max, Daz3s, etc. Pixel animation it’s a form of animation that creates graphics with the size between 8-bit and 16-bit. Actually, it’s used in video game consoles and graphing calculators. The examples of fighting game animations in pixel art are Savior Kickstarter, Broforce, etc. The key stages of developing a pixel fighting game are ideation, production, and release. The first step defines how the animation should be created, while the second one determines how movements and transitions should look like in games. The release is the final stage of fighting game animations that launches it in the game market. The needed tools for crafting fighting game animations in pixel art are Marionette Studio, Krita, Paint.Net, and others. Isometric animation is the form of orthographic projection that represents three-dimensional objects in 2D space. The key principles of it are equal measure, illusive perspective, and identical object order in the composition. Game art isometric fighting animations give the illusion of the three-dimensional environment in which players plunge into the unusual experience. The stages of developing isometric animation are similar to pixel art, and they include ideation, production, and game launch. The animators use the following instruments to design the isometric projection as Illustrator and After Effects. All in all, for each of these mentioned-above fighting game animations, the must-have skills are excellent proficiency in using digital tools, understanding of combat attacks and transitions. The other advantage of a highly-skilled animator is hands-on experience in tracking the game animating process. How Many Animations Does A Fighting Game Have? As a rule of thumb, a fighting game animation should have 30-60 frames per second to create fast-paced actions. There are various fighting game move animations like walking, resting, attacking, and winning that can lead to the death of your potential rival. Below, we’ll untangle them and explain what do they mean: Walking. The common frame rate of this movement is nearly 720p per 30 seconds. For the fighting walking animations, it’s a technical detail that enhances game stories and experiences. Resting. The fighting game resting animations describe how characters move and stop in the game. The main feature of this animation is that it has floating movements that determine when objects or characters stop or rest. Attacking. It’s a process of beating, assaulting, or cracking down the enemy. The fighting game attack animations represent actions that are interconnected with one another in a sequence.Winning. It’s the last step in ending the game story that defines whether a player won or lost in the game. For this reason, fighting game death animations are needed because they finalize the story and inform about victory. 5 Best Fighting Animations We point out the best examples among common fighting game animations to describe key techniques in animation. Let’s unravel what’s the best of them: 1. Skullgirls It’s a 2D fighting game released on the PlayStation Network in 2012. Skullgirls has 720p resolution, and it’s a pixel art based game. Animators focused on follow-through action to create movements for characters, and they don’t use any shortcuts in animation like rotation or cloning. 2. The King of Fighters XII The King of Fighters XII was created in 2009. Animators used the tactic of rotoscoping 2D from 3D to scale up characters to 720p resolution. In The King of Fighters XII, animation has a pixel art style implementing 3D models. The other characteristic of this game is that each character has nearly 400 to 600 frames. 3. BlazBlue BlazBlue was designed in 2008. This game has high resolution pixel art sprites and 3d interactive environments. Characters have 1000 frames of animation in BlazBlue. Animators intend to create strong key poses rather than in-betweening that separates two objects to show movements. 4. Super Street Fighter II Turbo HD Remix This 2D fighting game was launched in 2008. Super Street Fighter II Turbo HD Remix has 1080p resolution. Animators used various shortcuts to create characters such as rotation, framing, etc. As a result, animated spirits were designed concisely preserving an old look. 5. Mortal Kombat XI It’s a fighting game of 2019 published by Warner Bros. Interactive Studio on PlayStation4, Xbox Box, and Switch. Mortal Kombat XI has 4000p of resolution. Framing rate is estimated at 60 fps during gameplay and 30 fbs for game content. Fighting Game Animation Outsourcing Outsourcing is an optimal model for business owners who want to save money and get a high-quality game product. What are the other advantages of outsourcing fighting game animations? The answer is obvious: long-term project support, professional expertise, and effective risk management. Our company provides all these solutions to our customers guiding them through each stage of game animation and giving advice on how to improve a product after its release. At Kevuru Games, we offer services in 2D and 3D animation. So, if you have any queries about these services, you can rely on our help – our specialists will gladly assist you. Contact us whenever you need expertise in creating a fighting game.
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How to Hire 2D Artists? Tips from Professionals
How to Hire 2D Artists? Tips from Professionals
Finding the right 2D artist for your company or project can be a real challenge. You can easily run risks of losing your money and time by making the wrong decision. To save you from troubles, in this article we are going to have a look at resources for finding and hiring the best 2D artists in the market, what job posting platforms exist out there, 2D artist pricing range, and how to choose the best 2D specialists for your project. Where to Find Good 2D Artists? With the advent of the Internet, it has become much easier to find any professional you need on the web, including 2D artists. On the one hand, it has indeed simplified the way of recruiting and hiring creative specialists, but on the other hand, a wide range of online services and platforms offer an endless variety of candidates to choose from, that you can easily get lost in them. Here are several ways to find 2D artists: Through outstaffing and outsourcing studios that provide specialized services to meet your need in quality 2D services; Searching for a 2D artist via freelance platforms, for example, the most popular are Upwork, PeoplePerHour, and Freelancer to name a few candidates; Using online showcase platforms of creative portfolios, such as Behance and ArtStation where you can find a lot of works from various artists of different level; Browsing different forums and discussion websites for 2D artists, for instance, Reddit and Polycount have many communities for 2D professionals. Where to Hire 2D Artists? There are many web platforms where you can post your job advertisements. For instance, you can use the same freelance websites such as Upwork or you can also utilize job platforms and professional social networks. There are many web platforms where you can post your job advertisements. For instance, you can use the same freelance websites such as Upwork or you can also utilize job platforms and professional social networks. The most popular job websites and networks are: Indeed is an online search engine for job listings. Register your company and post a job description. The website has both free and paid job postings from $5 per day. Monster is another global employment website that provides opportunities to post job ads. Only paid plans are available for job posting starting at $299 per month for one active job and 50 resume views. LinkedIn is a well-known professional social network which can be a real salvation for those who are looking to hire professionals throughout the world. LinkedIn does not provide free job ads and the pricing can vary depending on the number of open positions and your target audience. The platform offers the pay-per-click option, which can be really a cost-effective solution Dice. If you need to hire a freelance 2D artist, you might also want to consider this job listing service. A job post pricing starts from $250 for one active job post. Glassdoor does not only provide useful information on employers and employees, pricing rates, anonymous comments, and reviews, but it also provides an opportunity to post vacancies for free. CareerBuilder. The website provides job listing services where you can post job ads free of charge. AngelList is a perfect choice for startup companies. Register your company, post a vacancy and hire young 2D artists from all over the world. Rates of 2D Artists The pricing range can vary depending on the 2D artist’s experience and skills. If we look at an average base pay rate of 2D artists at Glassdoor.com, we’ll see the number – $59,523 per year. It may change diversely due to many factors: Which style you’ll choose for your project – pixel, vector or casual art? What exactly workload are you going to trust to a 2D artist? Which country will you prefer to hire a 2D artist from These and many other factors may affect the final rate of 2D artists. Always mind different engagement models – in-house employment, outsourcing, outstaffing, freelancing. Outsource 2D artists can have different rates compared to freelancers. Take into consideration each detail before planning your project budget. It is highly recommended to make a thorough estimation and rush into the creative process. How to Pick up the Best 2D Artists? If you want to find the best 2D professionals out there, you should pay attention to the following criteria: Check 2D Art Skill Set If you want to quickly and efficiently start or launch a project, you should hire experienced 2D artists. Define what skills you are looking in a perfect 2D artist and what you need for your project or business. Here is a list of skills an experienced artist should have: Strong educational background (courses in 2D art, design or a related area); Full understanding of 2D art mechanics and art production processes; Hands-on experience with at least several 2D art software programs like Adobe Photoshop, Adobe Illustrator, Adobe Animate, After Effect, and others; Refined drawing skills demonstrated in a portfolio of works; Motivation and professionalism Let’s be honest, if a 2D artist has a wide set of skills and required experience, but they are not motivated or do not know how to properly communicate with an employer ̶ it is a real disaster for your business. Unfortunately, you will never know for sure if a freelance artist is motivated enough to work with you or they might quit your project halfway when they face a challenge. Besides, there’s no way to tell for sure if they can meet tight deadlines. That is why you’d better take a look at outsourcing studios which can offer motivated and experienced professionals. Are you looking for proficient 2D artists to hire? Just for the record – we provide full-cycle services in 2D art. So, you can find it very useful at the moment.
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