Mariia Panchenko

Senior Copywriter | Mariia Panchenko is a skilled writer with experience in design. Throughout her career, she has taken on roles as an editor and project manager, giving her a broad perspective on various topics. Her talent lies in making complex concepts accessible, and she’s always on the lookout for extra data to support her research.
Game art

Metaverse, Robotics, and AI: The Evolution of 3D G...

“Metaverse, robotics, AI” sounds bigger than it actually is. Put together, it sounds like a...
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Photorealism vs Stylization: How 3D Art Outsourcin...

If you look at the list of trends in game art, photorealism has been there for years. And so ha...
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Inside the AI-Assisted Pipeline Behind the BallBud...

A Kickstarter pitch is one of the most important pieces of art for a game. While it could seem ...
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The Future of 3D Modelling for AAA and Indie Games...

When people talk about the future of 3D modelling, they often see it as moving in one direction...
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AI in Game Design: How Agencies Create Smarter Pla...

When was the last time a month passed without a new AI-related scandal in gaming industry? Art ...
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How to Create 2D Game Art? Everything You Need to ...

There is a common opinion that 2D art is for situations when publishers are on a budget and can...
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What is Game Art? Different Types and main feature...

Imagine a game that will launch in a year from now. What do you know about it? An abstract desc...
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How Does Pokémon Go Make Money?

Every season, there is a game everybody’s talking about. Eight years ago, in the summer of 20...
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How Does Call of Duty Make Money? Exploring Its Re...

To give you a short introduction to Call of Duty, let’s just list several of its world record...
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