Level Design Services & Outsourcing

Kevuru Games outsources level design: layout, blockout, encounter placement, mission structure. Choose full builds or team extension.

Late-stage rework costs about 2.5x more than getting the level right from blockout, per ScopeMaster.

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Example of Mechachain level environment Example of Mechachain level environment

Our Level Design Services

Six areas make up this work. Studios can pull in exactly the piece a project needs, whether that is one phase or the whole pipeline.

Why Choose Us For Level Design

Over years of work on projects ranging from indie titles to AAA collaborations, we have built a set of standards we hold ourselves to on every engagement.
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Reliable Long-Term Collaboration

We have been working in game development for over 13 years, and many clients come back with new projects.
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High Security Standards

Every engagement starts with an NDA before a single asset changes hands. Access control and data handling get reviewed as a project’s needs change.
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Tailored Level Design Approach

Team composition depends on the project. We bring in level designers, systems designers, and environment artists based on genre, platform, and engine.
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Epic Games’ Trusted Partner

Recognized by top industry players, Kevuru Games is an official Epic Games service partner, which matters directly for level scripting built in Unreal.

Our Top-rated
Projects

Star Wars

  • VR-based action-adventure game based on the legendary franchise
  • Creating 3D characters with texture variations

Fortnite

  • Iconic free-to-play Battle Royale game with over 400 million players worldwide
  • Creating concept art for character skins

Iron Order 1919

  • Cross-platform strategy game for mobile devices and browser
  • Creating 3D models of mechs and soldiers, as well as their animations

Birdly

  • VR-based hyperrealistic immersive butterfly flight simulator
  • Creating ultra-realistic 3D models of insects, birds, and plants, as well as their animations

MechaChain

  • Web3 game development
  • Working on game design,  art , sounds and engineering part

Undead Blocks

  • The world’s first AAA play-to-earn zombie shooter game on the Ethereum network
  • Creating  3D models of zombies, weapons, and environment,  composing the music
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Level Design Cost Overview

Most projects fall within predictable ranges, but the exact cost depends on style, complexity, and production volume. Here is how typical pricing looks based on past work.
PROJECT TYPE
PRICE RANGE
Blockout / Grayboxing $1,000 – $4,000
Full Playable Level $3,000 – $10,000
Full Level Design Pass (Mobile / Indie) $7,000 – $36,000
Full Level Design Pass (Mid-Core Game) $20,000 – $80,000
Ongoing Level Design Support $8,000 – $40,000 / month

What We Need to Estimate Your Project

You don’t need a full brief. Even a rough idea is enough to get started.

We’ll review your request and provide a tailored estimate within 48 hours.

Get an Estimate
  • Genre and target platform
  • Engine (Unreal, Unity, or other)
  • Number of levels or missions in scope
  • Reference levels or games that match your intended pacing and style
  • Whether a playable prototype is required, or a static blockout is sufficient
  • Current stage of your GDD (game design documentation)

Who Will Work On Your Level Design Project

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Level Designers

Level designers on our team own layout, pacing, and encounter placement day to day, working directly against a project’s reference levels and design pillars rather than generic best practices alone.

Technical / Systems Designers

Technical and systems designers handle the scripting layer: trigger logic, event sequencing, and the engine-side implementation that turns a layout diagram into a functioning level.

Environment Artists

Environment artists work alongside level designers rather than after them, so spatial logic and visual storytelling develop together instead of art being applied to a layout after the fact.

Lead Level Designer

Lead level designers set pacing standards across a project and review encounter and mission work against the game’s core loop, catching pacing drift before it reaches a client review.

Design Director

Design directors oversee how this work fits into a project’s broader vision, acting as the primary point of alignment between our team and a client’s creative leadership.

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What Clients Say About Us

We are proud to have a track record of collaborating with top studios. Here is what they say about working with us.
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Bandai Namco
Kevuru Games’ flexibility and willingness to work quickly despite all issues resulted in a successful product upon first review. They produced good work, and the end product has positive reviews and no major crashes. They provided good feedback, and weren’t afraid of making suggestions that would improve the end product.
James Kucera
Former Head of Mobile Development, Bandai Namco America
Game art
It was a pleasure working with Kevuru Games. They’re very professional and understand the slot business very well. On top of that they had good suggestions regarding the animations and art style which we incorporated into our games. I will definitely work with them in the future.
Amichai Naveh Marmor
Games Director at Techona
Housemarque
We found Kevuru for animation via an extensive animation test comparing many vendors. Kevuru’s work stood out with realism in all details. They kept it up since then doing most of character animations for Stormdivers summer 2018 release and the closed beta. Everything within a tight schedule.
Niko Mäkelä
Art Manager, Housemarque

Faq

What Is Level Design?

Level design is the game development discipline focused on layout, pacing, and encounter placement inside a game’s spaces. It sits apart from game design, which covers broader mechanics and systems, and from environment art, which handles visual and atmospheric execution. Read our full guide on the topic for a deeper breakdown of tools and process.

What Is Low-Level Design?

In software and systems engineering, low-level design (LLD) refers to the detailed technical specification of individual components, algorithms, and data structures, distinct from the broader system architecture.

Level designers sometimes use “low-level pass” informally to describe detailed encounter placement and scripting after an initial blockout, but that usage is a borrowed phase name, not the same technical term software engineers mean.

How Do You Get Into Level Design? (How To Level Design)

Most level designers start by building levels in existing engines like Unreal or Unity, often modding an existing game before working on original projects. A strong portfolio matters more than formal credentials: playable blockouts that demonstrate pacing and spatial thinking carry more weight than a description of what you would design given the chance. Resources like Game Developer’s Ten Principles of Good Level Design are common starting points for building that foundational knowledge.

What Is Level Design In Games?

In practice, level design in games means shaping how a player moves through and experiences a space: pacing difficulty, placing encounters, and guiding attention without breaking immersion. In an open-world game, that might mean placing landmarks that orient a player without a compass. In a linear shooter, it means controlling exactly when and where an enemy appears.

What Is High-Level Design?

In software and systems engineering, high-level design (HLD) describes the overall system architecture: major components and how they connect, before implementation detail gets specified. Level designers borrow the phrase informally to describe an early blockout pass, the “high-level” shape of a level before detailed encounter work begins. As with low-level design, this is an informal, borrowed usage, not the same concept as HLD in software architecture.

How Much Does Level Design Outsourcing Cost?

Cost depends on scope: a rough blockout costs far less than a fully scripted, lit, playable level. Genre, platform, and how many iteration rounds a studio expects also move the number. Simple blockout / grayboxing starts at $1,000, while a full level design pass for a mid-core game can cost anywhere from $20,000 to $80,000.

Rather than quote a placeholder range that will not match your actual project, Kevuru Games provides a scoped estimate once genre, platform, engine, and level count are known, through a free project review.

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EA Epic Games Lucasfilm Housemarque Bandai Namco foxnet Bytro Lucid
EA Epic Games Lucasfilm Housemarque Bandai Namco foxnet Bytro Lucid