Level Design Services & Outsourcing
Late-stage rework costs about 2.5x more than getting the level right from blockout, per ScopeMaster.
Our Level Design Services
Level Layout & Blockout Design
Environment & Spatial Design
Gameplay & Encounter Design
Puzzle & Mission Design
Lighting & Atmosphere for Levels
Level Scripting & Systems Design
Why Choose Us For Level Design
Reliable Long-Term Collaboration
High Security Standards
Tailored Level Design Approach
Epic Games’ Trusted Partner
Our Top-rated
Projects
Star Wars
- VR-based action-adventure game based on the legendary franchise
- Creating 3D characters with texture variations
Fortnite
- Iconic free-to-play Battle Royale game with over 400 million players worldwide
- Creating concept art for character skins
Iron Order 1919
- Cross-platform strategy game for mobile devices and browser
- Creating 3D models of mechs and soldiers, as well as their animations
Birdly
- VR-based hyperrealistic immersive butterfly flight simulator
- Creating ultra-realistic 3D models of insects, birds, and plants, as well as their animations
MechaChain
- Web3 game development
- Working on game design, art , sounds and engineering part
Undead Blocks
- The world’s first AAA play-to-earn zombie shooter game on the Ethereum network
- Creating 3D models of zombies, weapons, and environment, composing the music
Level Design Cost Overview
| Blockout / Grayboxing | $1,000 – $4,000 |
| Full Playable Level | $3,000 – $10,000 |
| Full Level Design Pass (Mobile / Indie) | $7,000 – $36,000 |
| Full Level Design Pass (Mid-Core Game) | $20,000 – $80,000 |
| Ongoing Level Design Support | $8,000 – $40,000 / month |
What We Need to Estimate Your Project
You don’t need a full brief. Even a rough idea is enough to get started.
We’ll review your request and provide a tailored estimate within 48 hours.
- Genre and target platform
- Engine (Unreal, Unity, or other)
- Number of levels or missions in scope
- Reference levels or games that match your intended pacing and style
- Whether a playable prototype is required, or a static blockout is sufficient
- Current stage of your GDD (game design documentation)
Who Will Work On Your Level Design Project
Level Designers
Level designers on our team own layout, pacing, and encounter placement day to day, working directly against a project’s reference levels and design pillars rather than generic best practices alone.
Technical / Systems Designers
Technical and systems designers handle the scripting layer: trigger logic, event sequencing, and the engine-side implementation that turns a layout diagram into a functioning level.
Environment Artists
Environment artists work alongside level designers rather than after them, so spatial logic and visual storytelling develop together instead of art being applied to a layout after the fact.
Lead Level Designer
Lead level designers set pacing standards across a project and review encounter and mission work against the game’s core loop, catching pacing drift before it reaches a client review.
Design Director
Design directors oversee how this work fits into a project’s broader vision, acting as the primary point of alignment between our team and a client’s creative leadership.
Faq
What Is Level Design?
Level design is the game development discipline focused on layout, pacing, and encounter placement inside a game’s spaces. It sits apart from game design, which covers broader mechanics and systems, and from environment art, which handles visual and atmospheric execution. Read our full guide on the topic for a deeper breakdown of tools and process.
What Is Low-Level Design?
In software and systems engineering, low-level design (LLD) refers to the detailed technical specification of individual components, algorithms, and data structures, distinct from the broader system architecture.
Level designers sometimes use “low-level pass” informally to describe detailed encounter placement and scripting after an initial blockout, but that usage is a borrowed phase name, not the same technical term software engineers mean.
How Do You Get Into Level Design? (How To Level Design)
Most level designers start by building levels in existing engines like Unreal or Unity, often modding an existing game before working on original projects. A strong portfolio matters more than formal credentials: playable blockouts that demonstrate pacing and spatial thinking carry more weight than a description of what you would design given the chance. Resources like Game Developer’s Ten Principles of Good Level Design are common starting points for building that foundational knowledge.
What Is Level Design In Games?
In practice, level design in games means shaping how a player moves through and experiences a space: pacing difficulty, placing encounters, and guiding attention without breaking immersion. In an open-world game, that might mean placing landmarks that orient a player without a compass. In a linear shooter, it means controlling exactly when and where an enemy appears.
What Is High-Level Design?
In software and systems engineering, high-level design (HLD) describes the overall system architecture: major components and how they connect, before implementation detail gets specified. Level designers borrow the phrase informally to describe an early blockout pass, the “high-level” shape of a level before detailed encounter work begins. As with low-level design, this is an informal, borrowed usage, not the same concept as HLD in software architecture.
How Much Does Level Design Outsourcing Cost?
Cost depends on scope: a rough blockout costs far less than a fully scripted, lit, playable level. Genre, platform, and how many iteration rounds a studio expects also move the number. Simple blockout / grayboxing starts at $1,000, while a full level design pass for a mid-core game can cost anywhere from $20,000 to $80,000.
Rather than quote a placeholder range that will not match your actual project, Kevuru Games provides a scoped estimate once genre, platform, engine, and level count are known, through a free project review.