Mykhailo Kravets

Game mechanics veteran
with experience from AAA
franchises to indie projects

Mykhailo Kravets has close to 20 years of experience in programming, with the last 14 spent in game development. During this time, he worked on eight AAA releases, including Assassin’s Creed, Far Cry, and Ghost Recon.

He started at Ubisoft, where he moved from programming into managing large development teams across different studios. Later, he continued as a lead on multiplayer and shooter projects. Now, as Production Director at Kevuru Games, he focuses on team management, project supervision, and improving workflows.

He also co-founded Neon Dragon, a mobile fighting game project. There, he combined hands-on programming with design, planning, and fundraising, which gave him insight into both the production and business sides of game development.
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Software proficiency

Why Work With

Mykhailo Kravets

Mykhailo brings the perspective of a seasoned gameplay mechanics expert who has led teams on some extremely demanding projects. With over 14 years in the field and 8 AAA titles behind him, he understands both the creative and technical sides of production.

When it comes to outsourcing game development, Mykhailo doesn’t just gather a team and give them tasks. He focuses on clear processes, steady communication, and results that stay consistent and fit the game project seamlessly.

He also delivers custom game development services. With experience in both Unity and Unreal game development, he can adjust to different genres and production needs without slowing the team down.

What makes him valuable is his involvement. Mykhailo doesn’t hand off tasks and disappear – he stays connected through planning, execution, and delivery. That approach helps clients feel confident they’re covered across full-cycle game development, from first concepts to support after release.