Lucasfilm is one of the world's leading movie and entertainment studios, founded by American filmmaker George Lucas in 1971 and now owned by Walt Disney Studios. It is home to the legendary Star Wars movie epic and the Indiana Jones movie tetralogy. Lucasfilm includes studios such as Lucasfilm Animation, which is engaged in digital animation for films, television projects and games, Lucas Licensing, which licenses and distributes products manufactured under licenses for Star Wars, Indiana Jones and other Lucasfilm projects, Industrial Light & Magic, which is involved in visual effects, and Skywalker Sound recording studio. Visual effects studio Industrial Light & Magic – ILMxLAB – creates immersive game projects for augmented and virtual reality and is a graphics designer for Star Wars: Tales from the Galaxy's Edge for the Oculus Quest systems.
50 years on the market
Home to Star Wars and Indiana Jones
Parented by Walt Disney Studios
Based in San Francisco, USA
Star Wars Tales from the Galaxy's Edge. 3D Characters by Kevuru Games
Partnering with Lucasfilm was not only a great challenge to hone our 3D character skills and contribute to world-class projects, but also an incredibly enjoyable communication experience.
After a month of intensive work, our team managed to create authentic models that completely satisfied the client. The models were perfectly optimized for maximum performance in virtual reality, which requires rendering from 90 frames per second for each eye. Each character and detail of their appearance was created in accordance with the specifics of their biography and role in the game.
Star Wars: Tales from the Galaxy's Edge was released on November 19, 2020, and received a warm welcome. Players and critics alike have given the same positive feedback to the diverse and dynamic game world, great immersion, beautifully written dialogue, and gorgeous, well-crafted graphics that unleash the full potential of Oculus Quest and Oculus Quest 2. Noting a fairly clear hint of a sequel and a high likelihood of future DLCs, players expressed a strong desire to continue their in-game journey, complaining that the end credits appeared too early.