EVENT TWINS: DESIGN & BLAST
2D CHARACTER ART AND ANIMATION FOR A CASUAL MOBILE GAME
Event Twins: Design & Blast is a casual game with an original story and match-3 elements. Twins Jen and Sarah turn their rivalry into a successful event planning company that players will develop over the course of the game. They have to organize dozens of amazing events, from weddings and birthdays to luxurious themed parties. Completing match-3 levels allows players to unlock new themes, decorations and fashion items that will make the event even more spectacular.
Production Workflow
Goal
Challenge
Stage 1. Creating outfits
Stage 2. Creating 2D characters
Stage 3. Creating cinematics
Team structure
Lead 2D Artist
Organizes and coordinates the work of 2D artists, taking into account the goal, brief and provided or developed sketches.
2D Artists
Create all the necessary 2D art in accordance with the brief: 2D characters, 2D outfits for characters and their combinations.
Lead 2D animator
Organizes and coordinates the work of 2D animators to ensure a high-quality result in accordance with approved requests.
2D Animator
Responsible for the creation and adaptation of 2D animation for the formation of game cinematics.
Technical artist
Ensures the compliance of the created 2D art with the game engine and its correct technical implementation into it.
Project manager
Provides a high level of project planning, organization and execution to ensure that all requirements are met.