Game development

  • Unity and Unreal Engine Development
  • Object-oriented Programming
  • Scripting
  • Unity
  • Unreal Engine
  • Godot Engine


Computer games development is a fairly well-established process, which has certain stages that all games go through when created.


Preparing for the production of the game is the first stage of work on the product. At this stage, the primary task of developers is to build the concept of the game, character design, select the means for the project, create a prototype of the game, prepare a plan for creating the game and coordinate this plan with the authorities or with the company that plans to release it. When all administrative issues are resolved, the game enters the production phase.


At this stage, a sufficient amount of content is produced for the first launch to an external audience. All features scheduled for closed beta testing are implemented. 

This is the longest stage that involves the largest number of professionals working on the production of the entire main content of the game. Programmers write the source code, artists draw graphics (3D models of game elements). Sound engineers develop sound effects for the game. Level designers create levels, and writers write dialogues for scripted scenes and non-player characters.

All this time, game designer complements and modifies game art to reflect the current vision of the game. Some features or levels can be removed or added. Artistic interpretation can evolve, and the plot (background) can change. A new target platform may appear, as well as a new target audience. All these changes should be documented and most of them should appear in the design document.


Among the most important tasks at this stage are the search and correction of game design errors, problems of game logic and elimination of critical bugs. At this stage, the game already has all the key features, there is enough content for a full-fledged play for a long time, and the collection and analysis of statistics are configured. The testing process goes according to the test plan when stress tests are carried out with the involvement of real players.


After the game is created, tested and debugged, its release follows. Generally, the interest in this event is intensely fueled by the game publisher. 

The development team at this stage deals with the correction of technical bugs detected during operation and product optimization. Game designers are engaged in fine-tuning the gameplay under the real situation in the game world. It also involves the implementation of various in-game features that support new monetization schemes. Besides, there is the development and integration of new content into the product that supports the interest of players.


The last and inevitable stage is maintenance. The games, even after testing and repeated debugging, often come out with errors. Developers leave the opportunity to fix bugs on released games by installing patches.